Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Cheers and thanks!
I should probably update my mods to 1.0 but I don't have time until next week
I'll have it fixed by tomorrow
Exception ticking Mike (at (138, 0, 104)): System.MissingFieldException: Field 'RimWorld.ThingDefOf.Medicine' not found.
at Verse.Verb.TryCastNextBurstShot () <0x0006d>
at Verse.Verb.WarmupComplete () <0x0003b>
at Verse.Stance_Warmup.Expire () <0x00022>
at Verse.Stance_Busy.StanceTick () <0x0002b>
at Verse.Stance_Warmup.StanceTick () <0x003bb>
at Verse.Pawn_StanceTracker.StanceTrackerTick () <0x0005d>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00178>
at Verse.TickList.Tick () <0x00487>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Did it not work?
If not, try going to settings, enabling Developer Mode, and if an error pops up, send it to me.
Draft a pawn, equipped with the supply drop as their weapon
Aim it at an empty area and tell them to fire.
Wait for the aiming arc to go down
Then what?
In the next few days I should have a new update out.
I don't understand the term.