Overgrowth
12 Hours: A New Light - Halzoid
16 件のコメント
Zxclipse 2020年5月11日 7時11分 
This beautiful Halzoid
choom 2019年1月10日 21時56分 
doesnt change anything for me.
Orb 2018年6月12日 9時19分 
this is really cool :D
Halzoid98  [作成者] 2018年4月19日 7時23分 
But wait, what? So me doing it this way should be better, because it means the nav-mesh will always be in sync with the level.
You have the cached version of the regular xml for when the mod is off and the overwrite for when it's on?
edo 2018年4月18日 10時30分 
if the xml of the level changes even a bit, the NavMesh has to be regenerated again at the start of the level, so it needs a longer load time the 1st time, and whenever I want to play the vanilla og campaign again it will have to regenerate the navmesh that was overwritted by the mod.

Not a big issue anyway.
Halzoid98  [作成者] 2018年4月18日 10時18分 
What's the issue with the overwrite? Nothing changes when you turn the mod back off. Some levels have a very slightly different layout and I only copied them by accident when moving the reflection captures over
edo 2018年4月18日 8時34分 
Very cool, many of those levels have a different feeling now. But I would prefer if this does not overwrite the navmesh of the original campaign.
Halzoid98  [作成者] 2018年4月18日 5時31分 
Strange, some have extra objects, only thing I can think of is that some shaders are removed on levels
Zed 2018年4月18日 4時24分 
Maybe it's coincidence but this mod seemed to run a bit better than the original OG campaign.
kavika 2018年4月18日 4時18分 
+Zed Amadeus which one runs better?
Zed 2018年4月18日 2時41分 
And why is whale man coming out of an iceberg?
Zed 2018年4月18日 2時29分 
The beach level, #WATER_HORIZON doesn't load properly. Maybe it doesn't work in conjunction with the others, or is just broken.
Zed 2018年4月18日 1時37分 
Did you place any objects or change anything outside of shaders and skies and reflection captures?
Zed 2018年4月18日 1時35分 
This runs so much better than the the actual thing!
catheterClown 2018年4月17日 17時59分 
Seconded.
kavika 2018年4月17日 17時40分 
Cool idea :)