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(Bug report)
Being killed while in scope/zoom results in begin spawned with zoom and not being able to get out:)
@Guardian954 and I spent a while reworking the Jester role and putting most of the winstates in the new Swapper role. The Jester is now back to its default: If they are killed they win. However I spent a while editing the scoring:
- a jester that survives the round now loses 4 points
- a jester that is killed now gains 8 points, while their killer loses as many points as they would for a team kill
The new swapper features the role change and respawn mechanics of the old jester winstates. They appear as a normal jester to their adversaries, so the killer doesn't know what will happen. Also their respawn behavior can be randomized.
Check them out, the new duo is quite fun in my opinion:
[...]
Swapper: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2605759027 (Bearbeitet)
[[TTT2] Jester [ROLE]] lua/terrortown/autorun/server/sv_jester_winstates.lua:240: attempt to concatenate a nil value
1. fn - lua/terrortown/autorun/server/sv_jester_winstates.lua:240
2. Run - lua/ulib/shared/hook.lua:109
3. EndRound - gamemodes/terrortown/gamemode/server/sv_main.lua:1465
4. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:794
etc. winstate #6 jester is killed by innocent, people ID body and know Jester is now T.
it'd make this much better by a ton imo
i dont know alot but i have a basic grasp on lua from the past but i have no idea how to make necro see jester i figured it was to do with self.visablefortraitor =true
but im not sure where to go from there i would be grateful for any help
It's worked perfectly well for our purposes (no more awkward Jester kills by Traitors who planted SLAMs, etc).
It also means the Jester doesn't die when they fall to the bottom of maps with instant kill (fall-damage-dealing) floors- which is very sad for the trapped Jester, but pretty funny for everyone else.
Really, explosion and fire damage are the two key ones for our group; everything else is a minor issue.
...the jester can currently die to traitor items. Like SLAMs and Barnacles and C4 and Jihads and Frags and every god dang other T weapon. That's not RDMing. That's playing a T. Those should not be completely unusable simply because a Jester is somewhere on the entire map.
Not to mention a Jester can grab and explosive barrel and just run with it, and anyone who shoots it wins them the game, and they only need to get it into any firefight anywhere to win.
This current version is nearly unusable, sadly. We removed it from the game. I do hope you eventually make a version with at least the option of turning off fire/explosion/drowning/etc damage.
Honestly I'd prefer immunity to a ton of things: Fire, Explosions, Traps, Damage Zones, Hostile NPCs, etc.