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No, that is far too much extra maintenance work than what my available time allows for.
@Major
You should actually read the Faction Unlocker description and title, it requires the current game update coast_beta and any mods which are not compatible with that may cause crashes.
Dont get me wrong, your work is great, but this is rather like a big overhaul added on the faction unlocker.
Thanks!
Well nice to hear that and as you see it's always better to test first and judge afterwards instead of the opposite as that didn't even take you that long. Those many changes to refine the campaign are a large part of the reason why many people like this mod so much aside from its core functionality.
Most of these changes still revolve around making the unlocked factions better integrated into the world and balancing them against vanilla factions so that neither is overly disadvantaged, while some others are just general bugfixes and Quality of Life improvements. All of which are based around the concept of being changes that the majority would like to have or not object against.
You either need the beta update which is recommended or you can download the 1.12 version to play on the main version, like if you also have other mods not yet beta compatible, as per the Unlocker description.
BTW: I am kind of confused because I thought I was commenting the last thing on the faction unlocker+ mod itself, because I had a probelm with the Faction unlocker+, sorry mate.
And yes I tried the mod with the community framework aswel as the main mod only and neither of those worked. My new campaign always loads up to about 1/10 and then the main menu starts loading again.
What you may call a mess, many others call a vastly improved campaign experience which they can't play without anymore.
What exactly causes you to say that anyways?
Also, this mod is not standalone, you have to use the Faction Unlocker and the Community Framework as well and right now it requires the new beta game update, which is explained in the Unlocker description.
@李恩菲尔德
Read the Faction Unlocker description, also this mod by itself does not work without it.
The last time only Sarthorael was added was in Warhammer 1, so far more than just a month ago and since then the DLCs also changed a lot about the map, likely more than I did.
@RidetheValkyrie
Horstmann does not even exist within my mod, it's a lord added by Mixu's lord mods to replace Sarthorael and is entirely unrelated to mine. Although as I now made a new faction for Mixu specifically for that lord, he should soon no longer edit Sarthorael like that.
@Arievilo
It's not as easy as that as many things have to be done to make unlocked factions work properly and I lack the time these days to maintain two startpos mods and would much rather invest that into my existing mods.
This mod does nothing related to FPS so I have no idea where that may come from other than having slightly more entities on the campaign map. Turn times are affected by the number of factions existing in the startpos and number of factions alive, the first of which I can't edit, the latter is already edited by this mod.
Longer loading screens has hardly anything to do with this mod, other than a longer initial load into the campaign at the very start due to more things happening.
I don't edit anything about battles at all so I don't know where the loading blackscreen would come from but it's likely harmless.
If your loading times are that much of a problem, get a SSD as that improves all of that massively and it will only get worse the more DLCs come out.
Due to the rather high requirements set by modern Total War games with their large campaign maps and huge battles with many units, these games are not really suited for weaker hardware anyways.
That is probably due to some SFO scripts breaking in Multiplayer as they likely have not been tested much there and they also tend to behave quite different in Multiplayer compared to Single Player, making them rather unpredictable. As far as I know my scripts work fine and I never received problematic reports about them lately despite many people using it in Multiplayer.
I don't collaborate all that much with SFO unless necessary so there may also be a weird MP only script conflict that neither of us knows of as those can be very hard to analyze.
@Sweyz
The entire purpose of this mod is to remove most of the factions added by the Unlocker, so for now it's the closest you will get to having those extra factions removed.
@Souleaterblaze
I plan to make the Araby Bretonnians to be able to confederate but rarely get around to that.
I like crushing the weak men and elves as a Greater Tzeentch Daemon.
Thank you. :)