Total War: WARHAMMER II

Total War: WARHAMMER II

(CFU support) Landmarks of the Old World - Working, but partially. Use Mixu's version instead.
731 Comments
unless specifically stated  [author] 30 Jul, 2021 @ 9:40am 
It's probably one of the easiest things when it comes to modding. Just download RPFM, open pack files of data and this, then just copy (control + D) every line of one particular landmark in this mod and configure it to your liking
Psychooll 30 Jul, 2021 @ 9:13am 
dear author. how difficult is to create my own landmark or add another one to yours on my own playthrough ?
danwright405 25 Jan, 2021 @ 4:48pm 
can i use this with sfo?
rossco437 11 Jan, 2021 @ 8:44pm 
Great mod! Any ETA on the next update?
SKELADOG 1 Dec, 2020 @ 7:55pm 
this makes taking over everything so much more exciting since you'll never know what you'll get next
taracanino 2 Oct, 2020 @ 8:19am 
I find it pretty difficult to play the dwarfs or the Empire without this mod. Great work making the warhammer world unique.
unless specifically stated  [author] 25 Sep, 2020 @ 1:44am 
I've updated the mod, but sadly it's not working properly. I recomment using Mixu's version for the full experince/

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1972169254
Ender 12 Sep, 2020 @ 11:16am 
I'm waiting for this mod and the more slots mod to both be updated some day before CA updates again, at this rate the wood elves dlc will be out before these mods will be updated XD
Spazards 31 Aug, 2020 @ 9:49am 
Is there an estimate for the update?
unless specifically stated  [author] 16 Aug, 2020 @ 5:03pm 
Oh, I haven't noticed that CFU was updated. Will update soon.
Jin 16 Aug, 2020 @ 10:59am 
Update ??
Innocent Bystander 12 Aug, 2020 @ 9:04pm 
It looks like this mod and Crynos' updated unlocker are not compatible.
BlankyMunnn 24 Jul, 2020 @ 9:28pm 
stand alone ver. link was missed
gideon1473 19 Jul, 2020 @ 1:05pm 
I use landmarks of the old world (this one) and the one that says its support for this. Its confusing because the main mod has support in the title as well, but they're different. Load this one first in mod priority and it should work fine
Skurkanas 17 Jul, 2020 @ 4:10am 
I'm so confused by the many different versions of this. Hate Criminal alone seems to have 2 landmark mods for mixus unlocker for some reason..

I tried the other one (along with SFO) but it gave me odd bugs eventually like heroes not levelling up etc. I don't care much for mixus unlocker as it might be causing this. Is it required for this mod? And what's the difference to your other landmark mod?
XIX Victorious Aut Mortis 6 Jul, 2020 @ 2:48pm 
@ Hate Criminal i can't seem to access your standalone is that because it has been removed?
mchalefamily 6 Jul, 2020 @ 7:06am 
Were the standalone and slots + versions abandoned as well?
unless specifically stated  [author] 28 Jun, 2020 @ 4:19am 
Ah, yes, it is abandonned and no longer is supported. He hid the file from the public.
Kroq-Gar 28 Jun, 2020 @ 4:12am 
Description

This is the new version of amazing Landmarks of the Old World mod, originally made by The Mall of America.

" Landmarks of the Old World "
unless specifically stated  [author] 28 Jun, 2020 @ 3:08am 
Which link do you click? They seem to work for me.
Kroq-Gar 27 Jun, 2020 @ 8:35am 
when i click the link in the description, i get an error, also when searching by name i cant find a " new " mod :?
unless specifically stated  [author] 24 Jun, 2020 @ 7:32am 
Hey! Nice to hear from you.
Duke_of_Bretonnia  [author] 24 Jun, 2020 @ 7:06am 
Adding on to my previous comment, with having a sudden abundance of free time, I've decided to return and rework a lot of my old landmarks, updating effects, icons, race access, etc. basically everything, to fit better with where the game and its current base game landmark effects are at now.

I'll be making these changes to my old Mod called "Loreful Landmarks" which I'll be releasing as new Mod(labeling the old one as outdated) in a week or so, which will include updates to my landmarks included in this mod, tons of new Loreful ones that cover the rest of the old and New Worlds, new Landmarks for the expanded map sections, and finally the several cool Unique Port Landmarks I made (which couldn't be included in this or other mods unfortunately due to requiring minor scripting and startpos changes)

Lastly I of course will happily allow the guys who put together this mod, and any of the other current versions of this landmark mod, to use the updated changes I make if they want (:
Duke_of_Bretonnia  [author] 24 Jun, 2020 @ 7:01am 
@LockTheReliquary/Khaine

In regard to the Slave Market of Lashiek and the Skaven, at the time of creation in 2018 I was mainly focusing on the old world races, as WH2 was still relatively new and with it came tons of cool awesome landmarks for the new world races, Skaven included, so as I was doing research on Lashiek I focused mainly on the human races noting that Norsca could use it, the Empire slavery was outlawed, and while in Bretonnia "peasants" were technically different, so I gave them the option to build it, but with a heavy penalty to Chivalry, following that I made a special DE's version which amped their slave economy mechanic, and finally at the time I thought should give access to the Greenskins cause they had basically no landmarks, which in hindsight was totally backwards as the Skaven regularly take human slaves while GS's never do, so I'll definitely be changing that and making a unique one for the Skaven
Mosley was right 7 Jun, 2020 @ 10:33am 
What LockTheReliquary said. otherwise, great mod!
Warsmith Forrix 16 May, 2020 @ 8:58pm 
One thing I noticed about the list of landmarks is that the Skaven are unable to build the Slave Market of Lashhiek like the other slaver factions, and even Brettonia has access to the building, so I think that Skaven (and maybe a few other factions like VC) should get access to the landmark
unless specifically stated  [author] 15 May, 2020 @ 8:33pm 
Aye
BLING BLOW 15 May, 2020 @ 3:28pm 
Can you add the tree of beards in the marshes of madness if they do not?
jessmess97 9 Apr, 2020 @ 8:53am 
so which wonders work for the vampire coast
Bug Juul 4 Apr, 2020 @ 2:52pm 
Not sure if this is just my game being broken or an unintentional error but as the Empire I cannot build the Galleon's Graveyard above level 1 and as such cannot build the Ship of the Grand Theogonist.
unless specifically stated  [author] 3 Apr, 2020 @ 5:03pm 
Because there are too many of them.
Bill Nye the Russian Spy 3 Apr, 2020 @ 11:46am 
Question: Why does the Landmark Icon(on the map) not show up in the settlements with new Landmarks?
unless specifically stated  [author] 27 Mar, 2020 @ 9:06pm 
All of these were mentioned in the lore.
ryh0905 27 Mar, 2020 @ 3:58pm 
are these landmarks creative? or orignal?
Rampage 28 Jan, 2020 @ 11:29pm 
I found a spelling error in the standalone version and figured I should let someone know.

In Antoch, the special building there is called "Anoch" instead.
Vacuity 23 Jan, 2020 @ 8:37am 
Great! And thanks again!
unless specifically stated  [author] 23 Jan, 2020 @ 7:42am 
Enforest#0348
Vacuity 23 Jan, 2020 @ 7:22am 
Sweet! Thank you very much! Is there a more reliable means to contact you? Are you active on the C&C modding Discord for example?
unless specifically stated  [author] 23 Jan, 2020 @ 6:47am 
Of course, go for it!
Vacuity 23 Jan, 2020 @ 6:05am 
Hi, I'm not sure which author to contact, or the best means to do so. I'd like to release submods for Unit Caps for All, tying into this mod as well as the unlocker versions. Can I get permission to do so? Or should I be asking someone/somewhere else?
Moon 18 Jan, 2020 @ 8:16am 
Nice!:steamhappy:
unless specifically stated  [author] 18 Jan, 2020 @ 6:36am 
The mod is updated: fixed many bugs, nerfed some of the OP buildings and added 10 new trading resources.

Mixu's Unlocker version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1972169254
PDV 12 Jan, 2020 @ 5:47pm 
+1 to request for Mixu compatible version.
Boryszkov 11 Jan, 2020 @ 4:32pm 
Yeah, a Mixu's compatible version would be awesome, gotta say it's one of my favourite mods already, though, would be hell of a lot better if it was fully compatible however, because I think Mixu's unlocker is "cleaner"
Moon 11 Jan, 2020 @ 4:19pm 
@randy Don't worry, Enforest will figure it out soon.
randy 11 Jan, 2020 @ 5:55am 
@MOON Mixu did add the slots already but apparently they are somehow different from the ones in CFU, so a special version of this mod would be required to make it compatible with Mixer.
Moon 10 Jan, 2020 @ 10:40pm 
@coSzoting
Hate Criminal [Author] 2019.11.30 7:17 p.m.
Mixu's gonna add the same slots from CFU in his unlocker in the future, so this version will be compatible.
coSzoting 10 Jan, 2020 @ 9:02pm 
I look forward to update .Thank you !! If Crynsos' unlockers is available,does it mean taht Mixu 'unlockers is available also?Or could you support it extra?
Homicidalnutloaf 7 Jan, 2020 @ 6:34pm 
i know youll be updating soon, but does this mod also come with extra slots like your stand alone version?
Samitte 7 Jan, 2020 @ 1:33pm 
Nice, thank you very much for the work!