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Zeus Deck Boss updated to support CVA-31 Bon Homme Richard and USS Liberty.
I also tried the init string in the Gamemaster module (the b/w hex icon), same deal.
For this you need to add an event handler to the game master object. Add the following line to the game master init box:
this addEventHandler ["CuratorObjectPlaced", ttt_curatorcv_fnc_place];
So you need player, a zeus game master object and place the above line in the init box. Good luck.
Would it just be a matter of placing the USS Freedom on another map and a P & Q player on it and then linking the P & Q player to the Zeus master object? And then copying that init.sqf into the new map scenario folder?
Unfortunately, I don't know how to navigate a mission.sqm file much at all, so if there's some settings in it that are critical to making this work, I wouldn't recognize them if I read them.
https://tetet.de/arma/arma3/nimitz/missions/zeusNamedDeckBoss.Stratis.7z
I've added a init.sqf file where the Zeus is tied to the eventhandler instead of using the Zeus module init box. The Zeus module is named pZeus and qZeus, for players named p and q. That seems to work in single player with two Zeus (playable). Please test in multiplayer with multiple Zeus and report back!
// SCRIPT.sqf
_entity = _this select 0;
_entity allowDamage false;
sleep 3;
_entity allowDamage true;
// ADDED TO YOUR MOD
this addEventHandler ["CuratorObjectPlaced", {
params ["_curator", "_entity"];
[_entity] execVM "script.sqf";
}];
I don't know if that would work, but just an idea.