Arma 3
PLP Materials
57 則留言
Skully 8 月 26 日 上午 6:29 
anybody know how to add music to a VBIED?Or an allah akbar?
NikiTret 2023 年 5 月 28 日 下午 12:22 
Hi I would like to inform you that this mod {連結已移除} is using assets from your mod and presents it as it's own. This mod is pretty much a composition of stolen mods.
JusTaGamer 2022 年 5 月 11 日 上午 7:14 
My easy Solution. If you want that the Glass Objects have a break on Hit Effect then give your Glass Object a Name, as Example: Glass1.

Put this in the init Field of your Glass:

Glass1 addeventhandler ["hitPart", {Glass1 hideobject true;}];
rufengxiyu 2022 年 4 月 13 日 上午 7:16 
Well, actually, I want to use this module to improve the vehicle, just like the U.S. military refitted Hummer with a pile of steel plates in Iraq

Does your friend have anything like a grille Because I really can't find it
LED 2021 年 2 月 14 日 上午 6:27 
How to use this mod
rufengxiyu 2021 年 2 月 4 日 下午 9:58 
Can these materials only be edited in the editor? Can't they be used in Zeus?
John Harro 2021 年 1 月 9 日 下午 11:10 
Can't wait to turn the M113 into an armoured turtle instead of a roll of tinfoil
Sams 2020 年 12 月 29 日 上午 12:38 
Have you ever considered expanding this concept onto larger building elements? Like room-height wall segments, floors, stairs, doors, pillars, panelling etc? I know you can build pretty much anything with the current materials already, but bigger blocks could be less labour-intensive and more performance-friendly?

I can't quite picture how many material/size/type variations, i.e. objects, this would require but at least they would probably be fairly simple models.
poolpunk  [作者] 2020 年 12 月 19 日 下午 1:18 
@Crowdaddy - Yes, they are. Most of the time at least.
@b3lx - This is more or less still there for downwards compatibility, no update planned in this regard
Crowdaddy 2020 年 12 月 19 日 上午 11:53 
Are the ballistic properties modeled with these materials? Like will steal defeat ball ammo while the wood will not?
b3lx 2020 年 10 月 13 日 上午 7:20 
This is great but I would much prefer if instead of various angles (which you can already change pretty easily in 3den) it had more size variations
Guts40k 2020 年 4 月 3 日 下午 2:55 
Honestly this is such a great mod man. It pretty much gives total freedom as a zeus.
poolpunk  [作者] 2020 年 3 月 27 日 上午 5:19 
Ah ok! That's only a hangar mockup i built for this screenshot :D
Recker Jackson 2020 年 3 月 26 日 下午 9:28 
What is the building at the end? it's very strange, it looks like a modified tanoa hangar?
poolpunk  [作者] 2020 年 3 月 26 日 下午 1:01 
Sorry, but i don't understand the question
Recker Jackson 2020 年 3 月 26 日 上午 2:46 
i have little question ? what is building in the end ?
frayd123 2019 年 6 月 30 日 上午 9:36 
why window glass can not be broken?
Thomas 2019 年 1 月 14 日 上午 11:39 
Please tell me if you fix this I want to use it for something cool
Thomas 2019 年 1 月 13 日 上午 5:59 
There is a bug with the rusty plated metal things. If I go away they turn into silver color instead of rusty color.
Devlin 2018 年 10 月 20 日 上午 6:30 
Hey I was wanting to use your mods on a multiplayer server and was woundering if I could speak to you about if its possible and what credits etc your wanting? Ill send you a friend request for pm
antacid421 2018 年 10 月 16 日 下午 3:29 
i am going over the Xcam videos to try and remember everything is there a hotkey list some place i am trying it to rotate likr on iys X or Z axis?
antacid421 2018 年 10 月 15 日 下午 1:49 
that is what was going on with me too the camera is not moving so i will give it a try

thanks
poolpunk  [作者] 2018 年 10 月 15 日 下午 12:46 
I dont know what your issue is, but I was able to fix my xcam installation like mentioned in this post: https://forums.bohemia.net/forums/topic/180164-x-cam-10-for-arma-3-released/?page=31&tab=comments#comment-3265226
antacid421 2018 年 10 月 14 日 下午 4:13 
is there a update to the old Xcam i cant get the one i have to work anymore?
Grave 2018 年 9 月 14 日 下午 2:47 
amazing mod, would be nice to have larger pices though, like 10x10 or 20x20
Grave 2018 年 9 月 14 日 下午 1:43 
yes.
kullervo 2018 年 8 月 18 日 上午 8:59 
A humble request, could we get concrete materials to work with? would be extremely helpful in making bunkers.
*******ive father 2018 年 7 月 26 日 下午 4:44 
Good stuff!
ScorpioN. 2018 年 7 月 19 日 下午 12:35 
What terrain is that? Is there a Map? Its maybe wrong cathegory? :steamsad:
kruzzer 2018 年 6 月 19 日 上午 7:08 
This is really a tremendous novelty. Here opens another very interesting door for a new world of play. CONGRATULATIONS ¡¡¡
XfinityPacketLossProPackage 2018 年 5 月 15 日 上午 9:55 
Another thing that us terrain makers lack are blocks of concrete. I've personally had to use those damned pier walls all over the place, which work fine in most cases, but the one is angled and the other is a thin wall. Apex has a big block but it looks really fakey. Also sidewalks without the kerbs so you can run them to houses etc.

I uh.. need to learn how to make models first though. XD Terrain making alone just takes up so much time. Maybe I'll be ready in time for Arma 4. XD
XfinityPacketLossProPackage 2018 年 5 月 15 日 上午 9:47 
I remember I was trying to use some of these from Xcam while making terrain, but it was a bit low quality and just didnt look right. Your work always looks great though, cheers! I always wanted to make various parts of buildings that you could use in different combinations(the word escapes me..) but that would probably be hard to do while keeping players from glitching and screwing with ai pathing. Would be nice to be able to make residential areas look a little less repetitive though.
Recker Jackson 2018 年 5 月 3 日 下午 12:57 
What is building in last picture ?
Garret Wayne 2018 年 4 月 26 日 上午 4:11 
ARMA IKEA Confirmed
GeckoWarrior 2018 年 4 月 15 日 上午 12:41 
Amazing mod, thank you very much! :steamhappy:
poolpunk  [作者] 2018 年 4 月 14 日 上午 3:44 
Time and Money ;) - Youll be happy to hear, that im currently tinkering around with a building block-system, that relies on this package. Hope to have a first version up next weekend.
EasternGamer 2018 年 4 月 14 日 上午 3:19 
Its a great mod however it is lacking some key features such as doors and concrete. Along with Zeus Compatibility. Anyone want to comment on if this can be add/why it can't.
IM SORRY BUFFALO 2018 年 4 月 11 日 下午 4:03 
@Hazim EI Masri you can already do that in the editor by just adding it to the init
Panics 2018 年 4 月 11 日 上午 11:05 
You're a cool guy OP, Keep doing this cool shit.
Jehandell 2018 年 4 月 11 日 上午 6:58 
Best mod ever
опытный стрелок 2018 年 4 月 10 日 下午 6:20 
You should put this in the config for each object. Then they could be set as a simple object, adn this would help with FPS.

https://pastebin.com/wJpXs1Sa

Thanks.
henn-frankfurt 2018 年 4 月 10 日 上午 9:40 
Super, danke Dir.
TehF0cus 2018 年 4 月 10 日 上午 5:29 
Hope you do not mind me asking but what exactly is this for?
For building custom structures?
youjumpijump 2018 年 4 月 10 日 上午 4:28 
emmmm
JoramD 2018 年 4 月 9 日 下午 12:10 
@Forizon you have to do this yourself. ACE mod's wiki has a great explanation on this https://ace3mod.com/wiki/frameworkx/fortify-framework.html#12-adding-custom-presets
Bref 2018 年 4 月 9 日 上午 7:06 
@Forizen that would be dificult to use.
Fuhrizen 2018 年 4 月 9 日 上午 6:57 
Maybe add support to ACE fortify module, that;d be great.
KommMG 2018 年 4 月 9 日 上午 5:42 
Wow, this is sick! I wish there were mod people making just quality building assets for the editor. Thanks, definitely going to use this one a lot.
Adrien 2018 年 4 月 9 日 上午 2:30 
Portuguese simulator 2018
DAVE_2023 2018 年 4 月 8 日 下午 11:51 
BUILD THE WALL !! BUILD THE WALL !! BUILD THE WALL !!