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Using a script to fully optimize the thrust does make it much easier.
I tested with my launch script and ended with 63% hydrogen available.
and then add the smaller stuff around it.
It usually takes me around 3-5 failed attempts until im happy with a prototype.
So it's not easy for me either ;)
And then I just improve it step by step until it looks like this.
I made this one mostly for some fighting in creative and just wanted it
to be as powerful as possible. ;)
I guess i should balance the next ones a bit better XD
and another chart with some hydrogen thrusters disbaled ( save fuel time ) 3 axis flight time ).
its really important to have a fuel saving mode where it will disbale a set amount of thrusters to increase flight time. either way if you can get that info for me i would love it : ).
like i saw your builds a long time ago and thought this guys going to be a really good builder one day for small grid desing's i still think so. but learn how to balance a hydrogen build like decode the cursor all good aleast, it has atmospheric thrusters forwards and underside it isnt as fuel hungry on planets. Whats the ( 3 axis flight time ) of your build's bassically how long will your hydrogen last in combat conditions ??