Ravenfield

Ravenfield

[SWP] AT-ST
182 Comments
Atherline  [author] 28 Jun @ 1:35am 
its bee updated to EA31. This required a file recovery.
Carnorecks 14 Jun @ 8:29am 
it doesent work :(
jtbush00 4 Dec, 2024 @ 9:49am 
The bots don't seem to want to fire the laser cannons
Atherline  [author] 21 Aug, 2024 @ 10:52pm 
@Nathan the Dwarven Shark indeed. the game dosnt like if when you put it inside turets. However the AT-AT head is essentially one big turret component. same set up basicly. the only difference would b turning or how the skeleton is set up which leads into more time consuming debugging
Nathan the Dwarven Shark 21 Aug, 2024 @ 3:31pm 
Did you not say it was to do with the seat set up last time we talked?
Atherline  [author] 20 Aug, 2024 @ 11:28pm 
@Nathan the Dwarven Shark in technicality they do but you mean like in that the'll walk in a straight line? given up. tired like 50 different ways on doing this no success. not an issue with the at-at but i dunno why.
Nathan the Dwarven Shark 20 Aug, 2024 @ 5:41am 
Any update to this about making it work with bots?
JOE-🟢🟢😎🌴🐬🌊 22 Jul, 2024 @ 12:34pm 
robots do anything lol
liamnaumann 18 Mar, 2024 @ 5:40pm 
Is the bots pathfinding set on roam because that is usually what causes the weird movement, instead set it to capture. If that doesn't work then I don't know how to make it walk straight.
YesilKravatsızBeyefendi 16 Aug, 2023 @ 3:06pm 
It's so hard to control like I can't even go to a place
Nathan the Dwarven Shark 1 Jul, 2023 @ 1:44pm 
@Atherline Perhaps, but it would still look better than static models. What if you are using rebel skins? At the very least, the lads in the cockpit would have those skins, even if it isn't the one the player is using.

I also don't really see people complaining about the lack of animations.
Redflask0426 (aflac) 1 Jul, 2023 @ 11:21am 
how do i get this in my games?
Atherline  [author] 29 Jun, 2023 @ 4:18pm 
@Nathan the Dwarven Shark if your not using the same skins, itll be a missmatch of skins and also the fact there not moving just makes it feel awkward.
Nathan the Dwarven Shark 29 Jun, 2023 @ 2:06pm 
If it is only the driver that needs to be attached to the body, why not have the driver underground, but the Commander and Gunner in the turret?
Atherline  [author] 29 Jun, 2023 @ 5:19am 
@Nathan the Dwarven Shark at one point this mod had the seats way underground and the seats were tied to the base of the body and there were fake stormtroopers models from the [SWP] assets in the view ports which did ok for abit
Nathan the Dwarven Shark 29 Jun, 2023 @ 1:39am 
Ah! I see. Don't suppose it would be possible to have the pilot's seat attached to the legs but just above them, so if you were to clip into the vehicle, the seat is inside the head but not rotating with it?
Atherline  [author] 28 Jun, 2023 @ 5:07pm 
not that i won't look at it, i will
Atherline  [author] 28 Jun, 2023 @ 5:07pm 
@Nathan the Dwarven Shark its the seats set up, since the seats are in the head when it turns, it confuses the pilot. i could move it out like in a previous version but has its own issues like having to hide the pilot
Nathan the Dwarven Shark 28 Jun, 2023 @ 2:07am 
Atherline, you should contact the person who made the SWTOR R2 Republic Walker mod and see what he did to get the bots running, in case he has found a different walker script. As the bots in that use it perfectly.
amin2004 23 Mar, 2023 @ 2:53pm 
Its okay buddy this is not your job thank you for sharing this joy with us
Atherline  [author] 23 Mar, 2023 @ 12:32am 
did my best, walkers scripts arn't updated by steel so I made the most of what i could
amin2004 22 Mar, 2023 @ 10:26am 
good design but bots cant work with it but anyways thank you for this mod
Andbrew 16 Feb, 2023 @ 12:55am 
Glad you figurated it out.
Atherline  [author] 16 Feb, 2023 @ 12:51am 
@Andbrew HA true, though this could have been avoided for AT AT, just need to not scratch that update itch.
Andbrew 16 Feb, 2023 @ 12:50am 
Aight, I will test it afterwards to see if it's fine.

I understand the struggle between the user and the modder now, since some of my configs used to get problems with conflicting mutator settings, despite the fact it worked fine for me, but for others it didn't. It's really weird, but I guess it is what it is.....

... at least it's not Source Hammer.
Atherline  [author] 16 Feb, 2023 @ 12:35am 
@Andbrew oh right, yeah thats due to how Unity 2020 works over Unity 5.6.3, the Hud Material type just does not exist in the 2020 version. Thats why alot of older mods will have this. i'll update this now, probs forgot about it for the AT-ST.
Andbrew 16 Feb, 2023 @ 12:00am 
Great mod, but it is not EA26 compatible, second seat rocket launcher lock on causes black squares, which persist through entire map and player can see them no matter who's controlling the vehicle.
Arthur 13 Feb, 2023 @ 10:42am 
can you make the war of the worlds tripod
Miguel[LOS][AoC] 6 Dec, 2022 @ 7:33am 
It would be cool if you make an AT-RT.
YUK-R1 19 Nov, 2022 @ 7:46pm 
Visual glitch, black boxes showing at the distance
color wet 13 Oct, 2022 @ 7:45am 
Poor aim design, clumsy BOT setup:steamfacepalm:
Atherline  [author] 10 Oct, 2022 @ 4:29pm 
No, I may need to set the targeting image for ea26 or it’s with another mod which needs to have the same thing updated
REZNOV 10 Oct, 2022 @ 11:05am 
i wonder why there is like black boxes thing appear randomly ? did i need to switch to stable version? btw nice mod
christinaloesch1026 26 Sep, 2022 @ 3:26pm 
Yo, Thanks man you are a really good modder for this game! :)
Atherline  [author] 21 Sep, 2022 @ 12:09am 
@christinaloesch1026 that in fact won't be long, if you have been subbed to the old test mod or on the official reddit or various related discords you may find its being worked on
christinaloesch1026 13 Sep, 2022 @ 1:36pm 
Yo Atherline can you make and AT-AT mod so every can be happy with these two walkers?
Stuka 8 Jul, 2022 @ 5:01am 
we need a non bad AT-AT
Oleksandr01 6 Jul, 2022 @ 1:09pm 
npc uses it odd . Moves zig-zag =)
finngordonk 6 Jul, 2022 @ 6:22am 
npc cant use it very well but still very good :steamthumbsup:
Atherline  [author] 25 Jun, 2022 @ 11:22pm 
Drones 2 was on the front page lol! Yes it is done. The atherline teat mod has the latest updates to the at-at
Sovietcomrad 25 Jun, 2022 @ 9:08am 
you done yet with drones
Atherline  [author] 8 Jun, 2022 @ 9:01pm 
@caseyrenwick23 Drones v2 nearly done. there was issues with the collision detection with the planes but thats apparently an issue with the game itself. when it comes out soon don't expect to get score from destroying planes... because steel needs to fix that
Sovietcomrad 8 Jun, 2022 @ 4:43pm 
hey its been a long time so how the at at going
Atherline  [author] 12 May, 2022 @ 10:55pm 
@caseyrenwick23 When i finish Drones V2.
oomfie 8 May, 2022 @ 12:47pm 
Please. ATAT. PLEASE
Sovietcomrad 6 May, 2022 @ 3:37am 
when will the ATAT be done?
Atherline  [author] 6 Mar, 2022 @ 11:47pm 
@xiaoyan_77 it should.
Lieutenant Zman 6 Mar, 2022 @ 2:14am 
Does this work on the beta branch?
yuusunahama 26 Feb, 2022 @ 2:06am 
No AT-ST to begin with.