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Love the map! I go to garbage all the time cause its a very fun spot for gun fights, thank you for this port!
Especially with 16 players, they are a lot of fun.
You are also welcome :)
Look for my name in server browser.
Greez :)=
But distance you need to get to shop is terrible. I think, it could be fixed with teleporters, like did the guy who made GrooveYard map.
You could design teleporters as anomalies also...
I decided give a shot to this one besides still "BETA". The map Looks pretty well, the light and ambience is much better than the previous one. Almost feeling like playing Stalker again!
As other players said in the commentary section the leak of ammo boxes can be painful, specially in the boss fight.
Well, after playing Cordon i think this map need too the "GLOBAL TRADE" feature. Probably cause i was exploring while killing stuff and was too immersed on the game to notice where i am before killing the last enemy. Had to do the first waves with Knife cause was too far away from the trader.
After all, i really liked the map a lot.
Thanks for 4 old memories playing Stalker long time ago.
Salutations "MARKED ONE"
Global trader is the worst thing that one could add into any map, because it encourages camping, discourages scavenging for supplies, and just in general - global trader is against the whole combat system of Killing Floor - defending yourselves while on the move.
1. Go to KFPickupFactory_Ammo property.
2. Open KFPickup Factory bar.
3. Turn on "Kismet Driven"
4. Turn on "Use Respawn Time Override"
5. Set Respawn Time to "120~180" seconds.
6. Turn on "Enabled At Start"
This setting will make ammo crate respawn in 120~180 seconds constantly and it won't be affected by wave number.
Also it's whitelisted and map still be ranked.