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안녕하세요 Gloomylynx. 저는 홍콩에서 왔습니다. 자기 성찰 후 몇 달 전 Gloomylynx의 허가없이이 MOD를 다시 업로드하고 편집했습니다. 이것은 Gloomylynx에 대한 큰 실수이자 공격입니다. 내가 한 일이 부끄럽습니다.
여기 Gloomylynx에게 사과하고 싶습니다. 정말 죄송합니다.
해당 모드는 숨겨지며 3 일 후에는 더 이상 나타나지 않습니다. Gloomylynx가 이틀 후에도이 메시지를 읽지 않았다고 생각되면 이메일, DISCORD 및 기타 방법으로 Gloomylynx에 사과 할 것입니다.
Update
Please let me know if this is prohibited.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2055636506
Verse.Log:Error(String, Boolean)
Verse.CompColorableUtility:SetColor(Thing, Color, Boolean)
ChangeDresser.UI.DresserUI:UpdatePawn(Object, Object)
ChangeDresser.UI.DTO.SelectionWidgetDTOs.SelectionColorWidgetDTO:set_SelectedColor(Color)
ChangeDresser.UI.Util.WidgetUtil:SetColorToSelected(List`1, ColorPresetsDTO, Color)
ChangeDresser.UI.Util.WidgetUtil:AddColorSelectorWidget(Single, Single, Single, List`1, ColorPresetsDTO)
ChangeDresser.UI.Util.WidgetUtil:AddAppararelColorSelectionWidget(Single, Single, Single, ApparelColorSelectionsContainer, ClearColorLayers)
ChangeDresser.UI.DresserUI:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
내의 겉옷 합쳐진거라 온대림 아니면 입을수가 없네요
온대림도 조금 추워지면 힘든듯
Thanks for the beautiful mod. Am a fan of your face/hair mods as well.
The only problem I have with them (other than the skin layer issue above) is: I wished there are more of it :) hair, dress, hats.. e.g. neko/usagi-mimi (headwear) ?
Config error in Apparel_dress5: ends with a numerical digit, which is not allowed on ThingDefs.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Not sure it's a conflict or something, though.
*Leans in close to whisper* "No"
@author Good artwork.
*Sends out his male soldiers only equipped with this item*
>:^)