Overgrowth

Overgrowth

Forge of Eternal Triumph
34 Comments
SpaceViking 21 Mar, 2023 @ 11:51am 
Is this Red Shards
Jolly Roger 15 Oct, 2022 @ 1:32pm 
@Xephelium Ahh, I see! That's actually pretty funny. XD

Honestly, it isn't that much of a challenge for me to reach 100 points; it just requires not taking any stupid risks, like getting ganged up on or trying to melee fight that big bunny with the metal mask and double-handed sword (who I call "The Executioner"). I know that enemies don't block attacks when they're jumping in midair, so a lot of the time, I wait for them to be jumping over to my platform, and then I strike them to trip them up or throw my weapon if I'm holding a dagger or spear. Jump-kicking helps a lot, though I gotta make sure I angle it properly and don't send myself careening into the lava. But I have the Double Jump mod enabled, so that usually helps me with near scrapes of death, unless I'm moving too quickly. And, of course, killing the runners helps keep me going.

But yeah, this is a super fun map! I play it almost every day and always try to reach 100 kills before stopping. Great job on it! :3
Furbyfondler 15 Oct, 2022 @ 1:10pm 
Impressive
Xephelium  [author] 15 Oct, 2022 @ 12:41pm 
@Terrifyger Holy cow you actually beat it! I added that in as an easter egg. I figured nobody could get 100 points, and if they did, they deserved to have their enemies flee in terror from their presence.
Jolly Roger 15 Oct, 2022 @ 11:58am 
This map is super addictive and wickedly fun, but I've noticed something odd about it. Whenever I exceed 100 points, the enemies suddenly stop trying to come at me and instead start running away from me. They tend to run in a group, going the same route and jumping to the same platforms, and if they're far enough away from me, they stop moving until I get closer to their location. They only make a move to fight me if I land on the same platform as them. Essentially, they start behaving like the runners, only without the health regeneration upon dying. Though if I end up dying after exceeding 100 points, the enemies go back to normal - until I reach 100 points again.

Is there a reason why they do this? Don't get me wrong, it's not like I really mind it, since I also get the "Congratulations" message when I reach 100 points (so I assume that that means I "beat" the map), but I AM curious as to why it happens.
Selah 23 Feb, 2020 @ 1:18am 
this mod is actually hella fun. for those who make endless lvls pls post them!
Furbyfondler 5 Oct, 2019 @ 6:54pm 
I need lots of this
Xargock 22 Nov, 2018 @ 7:25pm 
Sorry to throw so much at you at once, but I'm also noticing a sort of difficulty/limitation to the spawning script; I notice that if you have a lot of allies on the field while at difficulty 3, and then you die, characters stop spawning because the number of alive creatures exceed the difficulty 1 spawn numbers; this results in a stalemate because no new enemies spawn, and no one dies since no enemies exist to kill them. This can be worked around by having a total number of "friendly" characters that does not exceed the difficulty 1 spawn limit -1, but I feel like a scripting solution might be called for - I think I saw that there's code to ensure that there's always at least one hostile character when a spawn is chosen, but it's negated if there aren't any spawns at all.
Xargock 20 Nov, 2018 @ 11:10am 
Another possible feature request; I know it's probably easy enough to just make a unique script for this on a level-by-level basis, but would you also consider adding a function to the Endless Level hotspot params to set what the "runner" is called and the message that comes up when it's slain? I'm thinking it'd be neat if you could set the runner to be called a "commander" or "target" or "spy" or "currier" etc etc, for plot/story purposes - for example - "Slay the "enemy commander" for a morale boost!" That would add a whole level of functionality and immersion to plot-based levels that use this.
Xargock 15 Nov, 2018 @ 8:53pm 
So, I've implemented one level in my mod using these scripts, and it's pretty awesome - I'm not sure if you have any plans to further develop this, but I was wondering if you might consider adding a function to the spawn points that would allow for specifying who can spawn there, like check boxes for player spawn and/or non-player spawns, or perhaps even by team designation, etc. That would allow for some really neat storytelling with this script - for example, I've been envisioning a castle or city with invaders spawning in set locations, or battle lines on a battle field with allies spawning behind you and enemies spawning at the edges/gate, etc.
Xargock 14 Nov, 2018 @ 8:47pm 
Absolutely! I actually tend to try to avoid mod dependencies as much as possible, just to simplify things for users - if I can get this working natively in my mod, I will absolutely credit you and put links in. Thank you for making and sharing this with the community :)
Xephelium  [author] 14 Nov, 2018 @ 4:57pm 
Yeah, go ahead. I designed it so that other people could make their own Endless levels with this mod. When you have this mod active, you should see a new category in the editor that contains the Character Spawn Point, Runner Hiding Spots, and Endless Level objects, and you can create your own level with this game mode without doing any scripting. However, since your mod will be using this mod's objects, there will be a dependency on this mod, and users will have to have both mods installed and active in order to play.

If you want to change the gameplay beyond what I have a framework for, you'll have to copy this mod's scripts and modify them. You can do this freely. If you reuse a significant portion of the code, it would be nice to include a link back to this mod on the workshop page of your mod.
Xargock 13 Nov, 2018 @ 10:11pm 
I really love your map and concept; are you open to other people using your scripts in other mods if we credit you? I have an arena mod that I've taken pretty far, but I'm not really a scripter - this script would allow for some really interesting level content. Thank you for making this gem :)

(I'm in the Wolfire Discord under this name, if you would be open to discussion/questions.)
Xephelium  [author] 24 Sep, 2018 @ 7:10am 
Yeah, I want to make one that's designed for up to 4 player splitscreen, but I have a couple other (non-Overgrowth) projects that I'm currently busy with.

If the lava effect is killing your computer, try disabling GPU Particle Field in the graphics settings.
Maxeline 22 Sep, 2018 @ 8:59pm 
Will you make another endless level?
maybe this time without that lava effect that makes my pc explode?(?
LilShootDawg 30 Jun, 2018 @ 9:52am 
@Maxel Lower resolution and graphics. Not the dev but that will help.
Maxeline 30 Jun, 2018 @ 12:28am 
Its too laggy, i have a shitty pc so how i can render the level?
SpartanWar118 28 Jun, 2018 @ 10:09pm 
Already did that, Not sure if i should say tho
It's nice to have more than just ledge grab parkour levels though
Xephelium  [author] 28 Jun, 2018 @ 9:36pm 
@SpartanWar118

Tracking thrown weapons is really difficult without modifying core game files. I don't think I could do it reliably. Also, you can cheese the AI by throwing your weapon while the AI is jumping through the air, because they'll never block it and it's a guaranteed kill. So, I think it's better that you can't farm points with that tactic.

However, if you damage an enemy some other way, and then finish them off with a thrown weapon before they get damaged by anyone else, you will still get the points, so throwing isn't always a waste.

The code for spawning the runners does account for your concerns. There can be a maximum of 1 runner, and runners have to be the enemy of at least one player. Also, only level 1 enemies can be runners.


Glad you like it!



P.S. If you can figure out how to get to the top of the level, you'll be rewarded.
SpartanWar118 28 Jun, 2018 @ 7:18pm 
One more thing, i haven't tested this (I'm only theoretically thinking here)
But won't there be a chance for an ally to spawn as a runner? And following that, is there a max for runners?
SpartanWar118 28 Jun, 2018 @ 7:14pm 
Also pretty damn neat mod dude, no longer will i have to use x to continue the fight on my own map
SpartanWar118 28 Jun, 2018 @ 7:14pm 
Bug:
Throwing weapons at a runner does not count as my kill
LilShootDawg 5 Apr, 2018 @ 4:35pm 
Xephelium  [author] 2 Apr, 2018 @ 8:44pm 
@XanaTitan

Subscribe to this mod, then launch Overgrowth. Click the Mods button and scroll to make sure this mod is checked. Then go back to the main menu, and click Play, then Custom Levels. You should see Forge Solo and Forge VS.
XanaTitan 2 Apr, 2018 @ 6:38am 
sorry guys i'm new in this game,how i can choose this maps?
Zed 1 Apr, 2018 @ 7:05pm 
I also loved the 'kill the runner' moments.
Zed 1 Apr, 2018 @ 7:05pm 
SO good. It's like playing through the arena mode for the first time, except this is way more addictive, way more hard.
Sebastii 31 Mar, 2018 @ 6:49pm 
This is really awesome, I hope there will be more maps
Xephelium  [author] 31 Mar, 2018 @ 10:35am 
@EgyptFalcon, Thanks for the good advice.

I've made the runners give off a couple sparkles so they look special.

The level 1 enemies are easier to kill now, though they may still take 1 or 2 hits. I definitely wanted them to be super easy, pretty much to the point that you can just hold down attack and they'll die.

Enemies should already know where everyone is when they spawn. However, if you die a lot they may lose track of you and you'll have to go looking for them. I liked this behavior because if you're dying a lot it helps you out as you won't have to face as many enemies, and you can even get some stealth takedowns.

The purple teammate can steal your kills, so I don't want him hanging out around you all the time. I may think of some other way in the future to count scores so this isn't an issue.
dawson 31 Mar, 2018 @ 5:36am 
I've always wanted a map like this, but I've never been able to actually find one. After playing it for a couple minutes, it was exactly (if not better) then what I imagined. Thank you for creating!
Jer9-Carver 31 Mar, 2018 @ 1:48am 
Awesome concept! Nicely made!
Krakenmeister 30 Mar, 2018 @ 11:08pm 
Really fun gamemode, and takes the map jam theme in a unique direction!
Some suggestions: make the runner a different color/distinguishable so you can target him more easily, lower the hit points on the 1 point enemies, alert enemies where you are when you spawn them (this can be done in one line), make your purple teammates follow you (they might do so already but they get distracted very easily).
sunbunki pop 30 Mar, 2018 @ 9:52pm 
dang we need more unique stuff like this
blueq 30 Mar, 2018 @ 9:39pm 
This map is awesome! I love it!