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Honestly, it isn't that much of a challenge for me to reach 100 points; it just requires not taking any stupid risks, like getting ganged up on or trying to melee fight that big bunny with the metal mask and double-handed sword (who I call "The Executioner"). I know that enemies don't block attacks when they're jumping in midair, so a lot of the time, I wait for them to be jumping over to my platform, and then I strike them to trip them up or throw my weapon if I'm holding a dagger or spear. Jump-kicking helps a lot, though I gotta make sure I angle it properly and don't send myself careening into the lava. But I have the Double Jump mod enabled, so that usually helps me with near scrapes of death, unless I'm moving too quickly. And, of course, killing the runners helps keep me going.
But yeah, this is a super fun map! I play it almost every day and always try to reach 100 kills before stopping. Great job on it! :3
Is there a reason why they do this? Don't get me wrong, it's not like I really mind it, since I also get the "Congratulations" message when I reach 100 points (so I assume that that means I "beat" the map), but I AM curious as to why it happens.
If you want to change the gameplay beyond what I have a framework for, you'll have to copy this mod's scripts and modify them. You can do this freely. If you reuse a significant portion of the code, it would be nice to include a link back to this mod on the workshop page of your mod.
(I'm in the Wolfire Discord under this name, if you would be open to discussion/questions.)
If the lava effect is killing your computer, try disabling GPU Particle Field in the graphics settings.
maybe this time without that lava effect that makes my pc explode?(?
It's nice to have more than just ledge grab parkour levels though
Tracking thrown weapons is really difficult without modifying core game files. I don't think I could do it reliably. Also, you can cheese the AI by throwing your weapon while the AI is jumping through the air, because they'll never block it and it's a guaranteed kill. So, I think it's better that you can't farm points with that tactic.
However, if you damage an enemy some other way, and then finish them off with a thrown weapon before they get damaged by anyone else, you will still get the points, so throwing isn't always a waste.
The code for spawning the runners does account for your concerns. There can be a maximum of 1 runner, and runners have to be the enemy of at least one player. Also, only level 1 enemies can be runners.
Glad you like it!
P.S. If you can figure out how to get to the top of the level, you'll be rewarded.
But won't there be a chance for an ally to spawn as a runner? And following that, is there a max for runners?
Throwing weapons at a runner does not count as my kill
Subscribe to this mod, then launch Overgrowth. Click the Mods button and scroll to make sure this mod is checked. Then go back to the main menu, and click Play, then Custom Levels. You should see Forge Solo and Forge VS.
I've made the runners give off a couple sparkles so they look special.
The level 1 enemies are easier to kill now, though they may still take 1 or 2 hits. I definitely wanted them to be super easy, pretty much to the point that you can just hold down attack and they'll die.
Enemies should already know where everyone is when they spawn. However, if you die a lot they may lose track of you and you'll have to go looking for them. I liked this behavior because if you're dying a lot it helps you out as you won't have to face as many enemies, and you can even get some stealth takedowns.
The purple teammate can steal your kills, so I don't want him hanging out around you all the time. I may think of some other way in the future to count scores so this isn't an issue.
Some suggestions: make the runner a different color/distinguishable so you can target him more easily, lower the hit points on the 1 point enemies, alert enemies where you are when you spawn them (this can be done in one line), make your purple teammates follow you (they might do so already but they get distracted very easily).