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SOME VIDEO MENTIONED THIS
The humor was a nice addition and references fit well. For level design, I will note that there was a lot of clutter on Evasion specifically, so my recommendation is to lower the count for enemies in future works. Knowing your limits for too many and too little is good when constructing challenging levels. The room sizes were fair, which meant breathing room wasn't too much of an issue.
Not bad for a starter. Hopefully we'll be able to see more Pardo/Evan madness like this following in it's wake.
if yknow what i mean
That is the most original idea i ever seen in my entire life
why this is very good
yes i like this
Had a great time playing it.