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The industries your mod has changed also caused their construction to become free.. As nice as that sounds, I assume that is unintended lol!
(Since they usually start at like 30mil+ from oil well)
Thank you for this mod, I have got the new factories. I have one issue, I have no idea how I switch from stock to flexible or how I change the settings of my factories ... Please help.
Please convert/make this kind of mod for Transport Fever 2. This where so great for Tpf1. Would be so nice voor Tpf 2 :) ...
Yes, I have a "3x slower mod".
STEAM works verry verry slow - so the screenshot is her:
https://www.transportfever.net/index.php/Thread/12209-Flexible-Industries/#post274562
Production starts at niveau 1 with 192, not with 60. At niveau production is 1920, not 6400. At niveau 20 production is 324, not 1070.
Note that at higher production levels the productions-per-month drops (past level 20 if I remember correctly) but each production cycle produces more items, so the actual monthly output matches the numbers shown in the screenshot (#17) at the top of this page. I had asked the developers to include total monthly throughput on the industry screen, but they never got around to doing so before they released the final patch.
I have a problem with the production:
Niveau 1 is 192-10 is 732-16 is 1782-20 is 324-32 is 1920
Thanks for Help!
I would suspect your error is related to some other mod that may have also been updated at the same time, but I also can't rule out the game just being randomly quirky. Do the usual restart the game, attempt to reload, etc. You also didn't say when the error occurs, is it when you're trying to place an industry, or when?
c:\build\transport_fever\steam\transport_fever_release\src\game\transport\station_util.cpp:581: class ecs::Entity __cdecl station_util::GetClosestTown(const class ecs::Engine *,const struct CVec3f &): Assertion `minEntity.GetId() >= 0' failed.
* fix: Construction Materials Plant level 6 truck stop not accessible (regression, got broken in v1.2.18)
https://gtm.steamproxy.vip/profiles/76561198126796764/screenshots/
Thanks again for your mod, it really is excellent!
Unfortunately, the game doesn't provide very good data to match transport and production and demand capacities, and the industry production doesn't anticipate demand changes very well, so the overproduce-crash cycle is common without micromanagement.
<cont'd>
Note that this is nothing specific to Flexible Industries, the (arguably) poor industry mechanics are part of the game and not controllable directly by any mod. The production level settings in Flexible Industries allows you some small measure of control to limit production to a specific level, but that's the best that can be done. We're hoping of course the industries will work better in TPF2.
Another thing I've noticed, once in while (though not very often) after upgrading, the numbers will increase but no physical product shows up on the platform. This eventually fixes itself but is weird to see. That I can deal with but these relentless output crashes are driving me nuts. Again, I only increase the output by one or two levels at a time (and so far have not gone beyond level 14.)
Do you have any idea what's going on?
die aus der "Big Industrie Mod" hervorgeht.. Also für DLC gibt es dann die Möglichkeit Flexible Industrie und DLC gemeinsam zu nutzen wie ich erfahren konnte das ist einfach super.
Vielen Dank für das wunderbare Mod :D)
die Stufen nur noch bis max. 4 einstellen. Es ist eine relativ "Neues" savegame das zum Testen der Kompatibilität einzelner Tools dient. Kann es sein das dieses Problem durch die Aktivierung der Industrien
TPF-Addon-Industrie_-_Baumaterialienfabrik_1 1.0 (TPF-Addon-Industrie_-_Baumaterialien)
TPF-Addon-Industrie_-_ImportExport_1 1.2 (TPF-Addon-Industrie_-_Import & Export)
TPF-Addon-Industrie_-_Kunststofffabrik_1 1.0 (TPF-Addon-Industrie_-_Kunststoff)
TPF-Addon-Industrie_-_Military_Airport_1 1.2 (TPF-Addon-Industrie_-_Militär Flughafen)
TPF-Addon-Industrie_-_Raceway_1 1.3 (TPF-Addon-Industrie_-_Rennstrecke)
TPF-Addon-Industrie_-_Waggonbau_Ammendorf_1 1.0 (TPF-Addon-Industrie_-_Waggonbau Ammendorf) enstanden ist ???
"There is no automatic upgrade/downgrade with Flexible Industries, all production limits are manually controlled, and should be set to match the supply of materials and demand of finished goods and the transportation network between them."