Transport Fever

Transport Fever

Flexible Industries v1.2.19
474 Comments
Driver Kaldie 21 Feb, 2024 @ 1:58pm 
Would love to see this one for Transport Fever 2, as I used it all the time in Transport Fever :)
Aurora 17 Oct, 2022 @ 2:00am 
Hey. Love the mod so far! But there is an issue when using this with IndustryDLC + unlocker.

The industries your mod has changed also caused their construction to become free.. As nice as that sounds, I assume that is unintended lol!

(Since they usually start at like 30mil+ from oil well)
pdprimeau41 26 Aug, 2021 @ 4:24pm 
Can you tell me how to do it
SoftwareSimian  [author] 26 Aug, 2021 @ 7:15am 
I am not making or porting any more mods for TpF2, sorry.
pdprimeau41 25 Aug, 2021 @ 7:01pm 
Ya. I figured it out. Can you make this tpf2?
SoftwareSimian  [author] 25 Aug, 2021 @ 5:42pm 
pdprimeau41: about half of the industries have a level-6 version.
pdprimeau41 25 Aug, 2021 @ 3:19pm 
Industries dont go up to level 6. They only go to level 5
SoftwareSimian  [author] 14 Jun, 2021 @ 6:37pm 
@paypalnow69: click on any industry, in the popup click the ⇑ upgrade button in the lower left, you'll get the industry configuration window where you can set all the settings for that industry. Don't forget to click "Apply" in the bottom right when you've made any changes.
BigBunny 14 Jun, 2021 @ 12:04pm 
@SoftwareSimian
Thank you for this mod, I have got the new factories. I have one issue, I have no idea how I switch from stock to flexible or how I change the settings of my factories ... Please help.
Froggy_NL 30 Mar, 2020 @ 1:27am 
@ SoftwareSimian

Please convert/make this kind of mod for Transport Fever 2. This where so great for Tpf1. Would be so nice voor Tpf 2 :) ...
SoftwareSimian  [author] 10 Mar, 2020 @ 10:45am 
@Bqv: There is no automatic industry upgrades/downgrades with this mod, you set the appearance and (max) production level according to your needs.
不再内耗 10 Mar, 2020 @ 1:27am 
My industries cannot upgrade when they meet the conditions.So what's the problem is?And how can Industries upgrade automatically?
oberhausener 15 Nov, 2019 @ 6:57am 
Thank you for help!
Yes, I have a "3x slower mod".
SoftwareSimian  [author] 13 Nov, 2019 @ 12:31pm 
​@oberhausener​: That looks correct, assuming you have a "3x slower" mod enabled. Your level-1 production is 1*192 = 192 = (64 x3), and your level-32 production is 10*1920 = 19200 = (6400 x3).
oberhausener 13 Nov, 2019 @ 11:27am 
@softwareSimian
STEAM works verry verry slow - so the screenshot is her:
https://www.transportfever.net/index.php/Thread/12209-Flexible-Industries/#post274562
SoftwareSimian  [author] 11 Nov, 2019 @ 1:32pm 
@oberhausener: Please post a screenshot.
oberhausener 11 Nov, 2019 @ 10:39am 
I am not so good with english...
Production starts at niveau 1 with 192, not with 60. At niveau production is 1920, not 6400. At niveau 20 production is 324, not 1070.
SoftwareSimian  [author] 9 Nov, 2019 @ 12:17pm 
@oberhausener: I'm sorry, I don't understand your question, or specifically what numbers you're giving me.

Note that at higher production levels the productions-per-month drops (past level 20 if I remember correctly) but each production cycle produces more items, so the actual monthly output matches the numbers shown in the screenshot (#17) at the top of this page. I had asked the developers to include total monthly throughput on the industry screen, but they never got around to doing so before they released the final patch.
oberhausener 9 Nov, 2019 @ 8:03am 
Hallo!
I have a problem with the production:
Niveau 1 is 192-10 is 732-16 is 1782-20 is 324-32 is 1920
Thanks for Help!
Lord Raccoon 27 Oct, 2019 @ 4:02pm 
i tried everything, it doesnt provide mechanisms in any configure. I would be able probably to make screenshots tommorow. But i tried much combinations and there was no result
SoftwareSimian  [author] 27 Oct, 2019 @ 4:00pm 
@Lord Raccoon: please provide more details, ideally a screenshot, showing how you have the factory configured, and what materials are there. The machine/tool factory is very complicated with many possible recipes.
Lord Raccoon 27 Oct, 2019 @ 7:46am 
There is a problem with machine factory. It doesnt produce mechanisms. If i choose them to be produced only - the factory just receive resources and doesnt produce anything. Mechanisms are not even in the list of the products. Sorry if i gave wrong names, i just have not english version of the game.
Cola_77 25 Oct, 2019 @ 3:23am 
thanks for this great mod.
Lord Raccoon 20 Oct, 2019 @ 12:04pm 
Idk honestly. I was just working with assets and then game crashed. It wasnt caused by asset, because i used it 100 times before. Its just a tree. But then i got this crash that i never had before. I went to the mods im subscribed and noticed that i had one mod updated, and so i wrote here.
SoftwareSimian  [author] 20 Oct, 2019 @ 11:44am 
@Lord Raccoon: I don't see how that's related to Flexible Industries in general, or the v1.2.19 update specifically (the update involved changing the length of the truck stop in Level-6 Construction Materials Plant by 0.2m).

I would suspect your error is related to some other mod that may have also been updated at the same time, but I also can't rule out the game just being randomly quirky. Do the usual restart the game, attempt to reload, etc. You also didn't say when the error occurs, is it when you're trying to place an industry, or when?
Lord Raccoon 20 Oct, 2019 @ 5:31am 
after update game crashes with error in stdout:
c:\build\transport_fever\steam\transport_fever_release\src\game\transport\station_util.cpp:581: class ecs::Entity __cdecl station_util::GetClosestTown(const class ecs::Engine *,const struct CVec3f &): Assertion `minEntity.GetId() >= 0' failed.
Bartdad 20 Oct, 2019 @ 1:18am 
@SoftwareSimian: Thank you, all good now :D
SoftwareSimian  [author] 19 Oct, 2019 @ 12:53pm 
v1.2.19 - 2019-10-19
* fix: Construction Materials Plant level 6 truck stop not accessible (regression, got broken in v1.2.18)
Bartdad 18 Oct, 2019 @ 10:31am 
SoftwareSimian  [author] 18 Oct, 2019 @ 8:27am 
@Bartdad: Where? You didn't post any link.
Bartdad 16 Oct, 2019 @ 7:15pm 
@SoftwareSimian: Screenshot uploaded
SoftwareSimian  [author] 16 Oct, 2019 @ 2:29pm 
@Bartdad: it's not impossible there's some pathing issue in the level 6 model. Please post a screenshot of your truck route connecting to (but not passing through) the level-6 Construction Plant.
Bartdad 15 Oct, 2019 @ 4:00pm 
@SoftwareSimian: I've been using this mod for ages now and I keep getting the same result, in that when on lvl 6 if I set the truck stop to terminal 5 or 6 the route connects to it, but wont pass through it to complete the route. All other industries work as intended. It is only the Construction Plant that behaves this way. My work-around has been to place my own truck stop just outside the plant which then allows me to use the rail yards as well. I can select a bus stop of course, but then I can only deliver. I do have a lot of mods enabled, but with this play through I have only this industry mod. Perhaps there is some code from another mod stuck in my profile. If your testing shows no errors, then it may be unique to my pc, so I will just continue with the external truck stop for now. Thanks anyway for the prompt reply. Really love this mod and I will continue with it. Cheers. :D
SoftwareSimian  [author] 15 Oct, 2019 @ 3:27am 
@Bartdad: You probably just need to reassign the terminal for the truck route if it's picking the wrong terminal when you upgrade to level 6.
mercedes600sl2003 15 Oct, 2019 @ 12:48am 
why people dont read the description of mod? Old industry has to be replaced with flexible one, auto-upgrade doesnt work, we do it manually and dont over upgrade because will suddently stop the production.
Ms Collie 14 Oct, 2019 @ 1:18pm 
Hey, love the mod. But I have a problem where I cant get the industrys to upgrade. they start counting down to 1 months where you would then expect a upgrade but nothing happens. Any ideas whats causing it?
Bartdad 13 Oct, 2019 @ 11:49pm 
Construction Plant Truck Stop not working on lvl 6. Works ok on other levels, but if I upgrade to lvl 6 it is then depicted as a railway stop and the route stops working. I notice that only lvl 6 moves the truck stop to the rail yard..... Tried unsubscribing and resubscribing and restarting Steam to make sure I'm on latest version. Hoping for a quick fix ;) :D
Damocles 1 Oct, 2019 @ 10:16pm 
Anyone else suffering crashes related to productivity level? cant make any changes to the industry before or after plaing
Stormlover_51 16 Sep, 2019 @ 10:50pm 
Thank you, I did assume it was the game's mechanics (which seem impenetrable.) By the way, I play on small maps and am constantly micromanaging. Even at that the game drives me crazy at times ... though I am getting better at it.

Thanks again for your mod, it really is excellent!
SoftwareSimian  [author] 16 Sep, 2019 @ 5:35pm 
If by "output crash" you mean the industry suddenly stops producing, that's almost always caused by overproduction (compared to either what the transport line can transport, or the destination city/industry consume). Eventually the stock at the station piles up and the industry stops producing until the overstock is reduced.

Unfortunately, the game doesn't provide very good data to match transport and production and demand capacities, and the industry production doesn't anticipate demand changes very well, so the overproduce-crash cycle is common without micromanagement.
<cont'd>
SoftwareSimian  [author] 16 Sep, 2019 @ 5:35pm 
However, with micromanagement it should be easily avoided (at least with Flexible Industries) by setting output to be a little less than the city demands (or exactly identical to the input requirement of another industry), and ensuring that the transport capacity is at least slightly higher than this level. This means micromanagement as demands change, but it is achievable.

Note that this is nothing specific to Flexible Industries, the (arguably) poor industry mechanics are part of the game and not controllable directly by any mod. The production level settings in Flexible Industries allows you some small measure of control to limit production to a specific level, but that's the best that can be done. We're hoping of course the industries will work better in TPF2.
Stormlover_51 16 Sep, 2019 @ 4:00pm 
I appreciate the gradual (one or two steps at a time) increase in production but am at my last wits with production crashes. I mean seriously, it happens far too often. Sometimes it's a partial crash, sometimes a total (down to 0) crash.

Another thing I've noticed, once in while (though not very often) after upgrading, the numbers will increase but no physical product shows up on the platform. This eventually fixes itself but is weird to see. That I can deal with but these relentless output crashes are driving me nuts. Again, I only increase the output by one or two levels at a time (and so far have not gone beyond level 14.)

Do you have any idea what's going on?
cadpool 12 Sep, 2019 @ 5:23pm 
vielen Dank für die fachkundliche Auskunft. Das erklärt auch die Stufen Niederringung auf max. 4
die aus der "Big Industrie Mod" hervorgeht.. Also für DLC gibt es dann die Möglichkeit Flexible Industrie und DLC gemeinsam zu nutzen wie ich erfahren konnte das ist einfach super.
Vielen Dank für das wunderbare Mod :D)
SoftwareSimian  [author] 12 Sep, 2019 @ 7:19am 
@cadpool: Flexible Industries is not compatible with any other industry mods that also replace the vanilla industries. If you try that you'll get either (depending on mod load order) the Flexible version or the other-mod version, they can't work together.
cadpool 11 Sep, 2019 @ 8:41pm 
habe ich eben noch vergessen zu erwähnen - es gibt seit dem keine LKW Stationen oder Zufahrten mehr nur einen Straßenanschluss. sorry
cadpool 11 Sep, 2019 @ 8:38pm 
während des Games sind die Industrien von Stufe 6 auf Stufe 1 zurückgefallen, seit dem kann ich
die Stufen nur noch bis max. 4 einstellen. Es ist eine relativ "Neues" savegame das zum Testen der Kompatibilität einzelner Tools dient. Kann es sein das dieses Problem durch die Aktivierung der Industrien
TPF-Addon-Industrie_-_Baumaterialienfabrik_1 1.0 (TPF-Addon-Industrie_-_Baumaterialien)
TPF-Addon-Industrie_-_ImportExport_1 1.2 (TPF-Addon-Industrie_-_Import & Export)
TPF-Addon-Industrie_-_Kunststofffabrik_1 1.0 (TPF-Addon-Industrie_-_Kunststoff)
TPF-Addon-Industrie_-_Military_Airport_1 1.2 (TPF-Addon-Industrie_-_Militär Flughafen)
TPF-Addon-Industrie_-_Raceway_1 1.3 (TPF-Addon-Industrie_-_Rennstrecke)
TPF-Addon-Industrie_-_Waggonbau_Ammendorf_1 1.0 (TPF-Addon-Industrie_-_Waggonbau Ammendorf) enstanden ist ???
Pridedtomb55 12 Jul, 2019 @ 8:51pm 
Yea you right but i haven't got big big with it yet but i can tell it's going to be a hassle you know if you have a lot of industries
SoftwareSimian  [author] 12 Jul, 2019 @ 8:34pm 
No, you have to match your source industry, destination industry, and the transport line in between. This will give you optimal production and transport with no pileup and inconsistent production.
Pridedtomb55 12 Jul, 2019 @ 8:28pm 
Damn sorry about that but it look like you gotta put everything on the highest production so you don't have to keep going back and forth
SoftwareSimian  [author] 12 Jul, 2019 @ 8:24pm 
@Pridedtomb55: Once again, quoting from my message from June 1, and June 10:
"There is no automatic upgrade/downgrade with Flexible Industries, all production limits are manually controlled, and should be set to match the supply of materials and demand of finished goods and the transportation network between them."