XCOM 2
[WOTC] Harsh Consistent Wound Times
36 件のコメント
LightenedDark 6月15日 10時20分 
Note that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2992629950 is another take on this idea, especially for those who don't feel like doing .ini edits
BlackDog 2023年7月16日 13時34分 
There is a fix in CHL 1.25
for this now - changing the mod its-self won't be required :)
WaterFowl  [作成者] 2023年2月24日 20時47分 
it's been a while since I've been here, but I know you can fix the "---" by changing to 50.01% - 40% 40.01% - 30% and etc. I would update this mod but I can't without the original files. So you unfortunately have to fix it in your own text editor, but fortunately it's a very easy fix
Wolfram 2022年7月19日 19時46分 
I recently tried using the "add .01" solution RedDobe mentioned below to avoid "---" wound times but still saw it happen, unfortunately. I might try again later with the other solution he'd mentioned (set maxes to 11, 21, 31, so on).
Stukov81-T.TV 2021年8月28日 2時34分 
This is what I did and seems to work

+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Stukov81-T.TV 2021年8月27日 15時04分 
you can edit the ini file to get gravely wound with beta strike
Vanilla Autismotron 2021年6月19日 15時18分 
Is this mod bugged with beta strike? I'm noticing that even heavily wounded soldiers only need a few days in the medbay
WaterFowl  [作成者] 2020年3月7日 18時26分 
I never noticed that "---" bug for wounds, but I noticed it all the time, like 25% of the time, for fatigued soldiers. I can't believe firaxis left that in the game and never fixed it. Sounds like a good mod if nobody has created it, fatigue fix
NiKuTa 2020年2月13日 2時36分 
Thx for info
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(
RedDobe 2020年2月10日 7時34分 
@NiKuTa - Apparently there is an error that creates decimals when calculating the percent of the total health that was wounded. If you look at the wound severities in XComGameData.ini, the first level MaxHealthPercent=10 and the second level MinHealthPercent=11. That problem happens when the health percent falls in between those two numbers, for example 10.05. The way to fix is to set all of the MinHealthPercent to the previous max plus .01. For the second level that would be MinHealthPercent=10.01 rather than MinHealthPercent=11. Note that this is a bug in Fireaxis' code, not the modder's.
NiKuTa 2020年2月10日 4時55分 
I had that problem in my last battle. Soldier with --- days. So how to you fix that problem ?
RedDobe 2019年12月12日 6時30分 
Figured out why this was happening. It happened when my soldier had 3/5 health (60%), it shows a wound time of —- hours, and then the soldier heals immediately. Oddly enough setting all of the maxes to an odd number, 31, 41, 51, 61, etc. fixed the problem.
RedDobe 2019年12月11日 23時06分 
Sometimes when a soldier is lightly wounded, they have a -- healing time and are healed immediately. Any idea why that may be?
TROCH22 2019年9月1日 14時11分 
can this be added mid game?
[DG] Z Type Knight 2019年8月11日 22時26分 
As well as soldiers recover from wounds and fatigue sequentially, not concurrently.
[DG] Z Type Knight 2019年8月11日 22時25分 
You working on a nerf to the Infirmary too? Double wound recovery seems a bit insane and defeats the purpose of this mod, @WaterFowl.
WaterFowl  [作成者] 2019年8月11日 17時42分 
that was the intention, and it works. When I play with this mod on though, I reduce the rookie recruitment cost to $10 and enable "everyone gets XP" at a multiplayer of .2
[DG] Z Type Knight 2019年7月22日 14時25分 
Coupled with a stock fatigue mechanic and this mod, you can ensure you'll need a soldier roster like Long War 1.
WaterFowl  [作成者] 2018年8月9日 19時57分 
Legendary difficulty increases wound times by a large amount, despite every other difficulty being the same. I did not touch that setting, but you can. You can also edit the values this mod has to tailor it to your preferences
花兔 2018年7月11日 3時32分 
..
Azzla 2018年6月21日 18時23分 
Just ran a test Legend Gatecrasher and took two wounds, reducing both soldiers to 2/5 health. They were each wounded for over 40 days. Not sure if this is intended behavior by your mod description, it's more excessive than I'd like. Worked great for my Commander playthrough, though.
Marcus 2018年5月25日 15時00分 
i am using this mod, and it dose increase the wound times. have one guy at 80 days, but he was bleeding out, so was badly wounded. But i do like using this mod, makes you use more soldiers.
ShunBrokuSatsu 2018年3月27日 6時41分 
@DetroitJones In my current campaign I definitely had a soldier out for 50 days. Not sure if a mod I have installed does anything to wound times but I definitely had a soldier out for that long.

@WaterFowl well then with all of that being the case that should definitely make for an interesting campaign.
Swords 2018年3月26日 5時16分 
@JM001: Halfway through Legend now, definitely no 45 day wound times.
WaterFowl  [作成者] 2018年3月26日 2時36分 
it should not affect traits; all it does is increase the time it takes to heal damage
Skarsatai 2.0 2018年3月26日 1時23分 
does it affect the negative traits effects after a mission? or does it interfere with realitymachinas posetive/negative traits mods?
WaterFowl  [作成者] 2018年3月25日 21時01分 
OH, I should note that I didn't touch the HealSoldierProject_TimeScalar variables, so the difficulty multiplier from legendary will apply on top of my changes. So yeah you might get 50 day wound times
WaterFowl  [作成者] 2018年3月25日 20時49分 
the vanilla gamedata says on legendary the most severe wound is 12 days to 26 days. Random as hell. Just gonna edit description to put the vanilla damage brackets
WaterFowl  [作成者] 2018年3月25日 20時46分 
heh if you really want I could duplicate this mod with double the times for ya...
ShunBrokuSatsu 2018年3月25日 19時06分 
Huh, these times seem low even for the worst case injuries. is this being balanced for all difficulties? I have had soldiers out for 45 days on Legend (on legend I don't think I have seen many instances of a wounded soldier being out for less than 25 days).
Swords 2018年3月25日 18時04分 
Totally agree with these changes, debating swapping this in over another wounds mod I'm running now. Definitely makes you use your whole roster.
WaterFowl  [作成者] 2018年3月25日 17時18分 
yes this was compiled with wotc sdk. Edited title to reflect that. Haven't played LW2 in a long ass time, so I forget their times. But for me, one month for a messed up soldier is the sweet spot, and I put this here in case that was the case for anyone else. The other mods I looked at for this were too short for me
Iridar 2018年3月25日 5時17分 
Compatible with War of the Chosen?
Schadenfreude 2018年3月25日 4時12分 
I hate how getting away with a graze shot of 1 damage keeps my soldier out for days and I like the idea of keeping soldiers out for longer so recruitment becomes more important and thus your XP gain has to be spread across a wider board of soldiers, meaning a longer game and slower rank-progression.
Schadenfreude 2018年3月25日 4時10分 
How does this interact with the Infirmary?
Skarsatai 2.0 2018年3月25日 4時10分 
is that not similar to LW2 outimes ? I can remember the healing times were longer than in vanilla right ?