XCOM 2

XCOM 2

[WOTC] Harsh Consistent Wound Times
Počet komentářů: 36
LightenedDark 15. čvn. v 10.20 
Note that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2992629950 is another take on this idea, especially for those who don't feel like doing .ini edits
BlackDog 16. čvc. 2023 v 13.34 
There is a fix in CHL 1.25
for this now - changing the mod its-self won't be required :)
WaterFowl  [autor] 24. úno. 2023 v 20.47 
it's been a while since I've been here, but I know you can fix the "---" by changing to 50.01% - 40% 40.01% - 30% and etc. I would update this mod but I can't without the original files. So you unfortunately have to fix it in your own text editor, but fortunately it's a very easy fix
Wolfram 19. čvc. 2022 v 19.46 
I recently tried using the "add .01" solution RedDobe mentioned below to avoid "---" wound times but still saw it happen, unfortunately. I might try again later with the other solution he'd mentioned (set maxes to 11, 21, 31, so on).
Stukov81-T.TV 28. srp. 2021 v 2.34 
This is what I did and seems to work

+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Stukov81-T.TV 27. srp. 2021 v 15.04 
you can edit the ini file to get gravely wound with beta strike
Vanilla Autismotron 19. čvn. 2021 v 15.18 
Is this mod bugged with beta strike? I'm noticing that even heavily wounded soldiers only need a few days in the medbay
WaterFowl  [autor] 7. bře. 2020 v 18.26 
I never noticed that "---" bug for wounds, but I noticed it all the time, like 25% of the time, for fatigued soldiers. I can't believe firaxis left that in the game and never fixed it. Sounds like a good mod if nobody has created it, fatigue fix
NiKuTa 13. úno. 2020 v 2.36 
Thx for info
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(
RedDobe 10. úno. 2020 v 7.34 
@NiKuTa - Apparently there is an error that creates decimals when calculating the percent of the total health that was wounded. If you look at the wound severities in XComGameData.ini, the first level MaxHealthPercent=10 and the second level MinHealthPercent=11. That problem happens when the health percent falls in between those two numbers, for example 10.05. The way to fix is to set all of the MinHealthPercent to the previous max plus .01. For the second level that would be MinHealthPercent=10.01 rather than MinHealthPercent=11. Note that this is a bug in Fireaxis' code, not the modder's.
NiKuTa 10. úno. 2020 v 4.55 
I had that problem in my last battle. Soldier with --- days. So how to you fix that problem ?
RedDobe 12. pro. 2019 v 6.30 
Figured out why this was happening. It happened when my soldier had 3/5 health (60%), it shows a wound time of —- hours, and then the soldier heals immediately. Oddly enough setting all of the maxes to an odd number, 31, 41, 51, 61, etc. fixed the problem.
RedDobe 11. pro. 2019 v 23.06 
Sometimes when a soldier is lightly wounded, they have a -- healing time and are healed immediately. Any idea why that may be?
TROCH22 1. zář. 2019 v 14.11 
can this be added mid game?
[DG] Z Type Knight 11. srp. 2019 v 22.26 
As well as soldiers recover from wounds and fatigue sequentially, not concurrently.
[DG] Z Type Knight 11. srp. 2019 v 22.25 
You working on a nerf to the Infirmary too? Double wound recovery seems a bit insane and defeats the purpose of this mod, @WaterFowl.
WaterFowl  [autor] 11. srp. 2019 v 17.42 
that was the intention, and it works. When I play with this mod on though, I reduce the rookie recruitment cost to $10 and enable "everyone gets XP" at a multiplayer of .2
[DG] Z Type Knight 22. čvc. 2019 v 14.25 
Coupled with a stock fatigue mechanic and this mod, you can ensure you'll need a soldier roster like Long War 1.
WaterFowl  [autor] 9. srp. 2018 v 19.57 
Legendary difficulty increases wound times by a large amount, despite every other difficulty being the same. I did not touch that setting, but you can. You can also edit the values this mod has to tailor it to your preferences
花兔 11. čvc. 2018 v 3.32 
..
Azzla 21. čvn. 2018 v 18.23 
Just ran a test Legend Gatecrasher and took two wounds, reducing both soldiers to 2/5 health. They were each wounded for over 40 days. Not sure if this is intended behavior by your mod description, it's more excessive than I'd like. Worked great for my Commander playthrough, though.
Marcus 25. kvě. 2018 v 15.00 
i am using this mod, and it dose increase the wound times. have one guy at 80 days, but he was bleeding out, so was badly wounded. But i do like using this mod, makes you use more soldiers.
ShunBrokuSatsu 27. bře. 2018 v 6.41 
@DetroitJones In my current campaign I definitely had a soldier out for 50 days. Not sure if a mod I have installed does anything to wound times but I definitely had a soldier out for that long.

@WaterFowl well then with all of that being the case that should definitely make for an interesting campaign.
Swords 26. bře. 2018 v 5.16 
@JM001: Halfway through Legend now, definitely no 45 day wound times.
WaterFowl  [autor] 26. bře. 2018 v 2.36 
it should not affect traits; all it does is increase the time it takes to heal damage
Skarsatai 2.0 26. bře. 2018 v 1.23 
does it affect the negative traits effects after a mission? or does it interfere with realitymachinas posetive/negative traits mods?
WaterFowl  [autor] 25. bře. 2018 v 21.01 
OH, I should note that I didn't touch the HealSoldierProject_TimeScalar variables, so the difficulty multiplier from legendary will apply on top of my changes. So yeah you might get 50 day wound times
WaterFowl  [autor] 25. bře. 2018 v 20.49 
the vanilla gamedata says on legendary the most severe wound is 12 days to 26 days. Random as hell. Just gonna edit description to put the vanilla damage brackets
WaterFowl  [autor] 25. bře. 2018 v 20.46 
heh if you really want I could duplicate this mod with double the times for ya...
ShunBrokuSatsu 25. bře. 2018 v 19.06 
Huh, these times seem low even for the worst case injuries. is this being balanced for all difficulties? I have had soldiers out for 45 days on Legend (on legend I don't think I have seen many instances of a wounded soldier being out for less than 25 days).
Swords 25. bře. 2018 v 18.04 
Totally agree with these changes, debating swapping this in over another wounds mod I'm running now. Definitely makes you use your whole roster.
WaterFowl  [autor] 25. bře. 2018 v 17.18 
yes this was compiled with wotc sdk. Edited title to reflect that. Haven't played LW2 in a long ass time, so I forget their times. But for me, one month for a messed up soldier is the sweet spot, and I put this here in case that was the case for anyone else. The other mods I looked at for this were too short for me
Iridar 25. bře. 2018 v 5.17 
Compatible with War of the Chosen?
Schadenfreude 25. bře. 2018 v 4.12 
I hate how getting away with a graze shot of 1 damage keeps my soldier out for days and I like the idea of keeping soldiers out for longer so recruitment becomes more important and thus your XP gain has to be spread across a wider board of soldiers, meaning a longer game and slower rank-progression.
Schadenfreude 25. bře. 2018 v 4.10 
How does this interact with the Infirmary?
Skarsatai 2.0 25. bře. 2018 v 4.10 
is that not similar to LW2 outimes ? I can remember the healing times were longer than in vanilla right ?