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I have no idea what is this error..
Probably is due to the fact the map has alot of fractured mesh's and servers have some problem in replicate those.
But it is running?
About the name, i'll check it out!
Thanks!
The major problem with it is:
The transition of day/night is not heavy at all... what is heavy is the dynamic shadows. And that's a problem , if i set the "day" to be fixed it will be laggy all the time.
I need the Shadows for the design, if you know what i mean xD
I already updated the night cycle, looks better now. Some areas was literally PITCH dark, and that was bothering me. The swamp wasn't looking good at night, so i balanced everything and now it's much better.
Movement on the swamp was kinda bad too, i wraped it on blocking volumes and it's much better now.
About the details and "undetrashed" areas.
I agree, i need to add more detail to those areas, i'll do that soon.. probably it's done until tomorrow.
Thanks for all the comments, very helpfull xD
Very nice map indeed!
Some tweaks and changes would be very welcomed, and then I would rate it 10/10!
(these two comments were meant to be as a single one, but since there is 1000 character per comment limit in Steam forum - I had to split them in half :D)
It's nice that you've added fragile walls in the apartment! But the only thing that looked a little bit odd, was that the streets and the luxury guest-house/hotel place looked a little bit too... undertrashed. Too clean. Especially the streets. I've seen some crashed vehicles out in the streets, but the pavements around the bank looked really clean. Hmmmm. That's a thing to consider.
Yeah, that's why i won't do it hehe. I prefeer to let it run at 60-80 for a couple of waves and at the end 120-150 fps.