Killing Floor 2

Killing Floor 2

Cajity
28 Comments
Bruxo  [author] 16 Apr, 2018 @ 8:04pm 
You just need to follow the arrow on the top right of the screen
灾变主宰 16 Apr, 2018 @ 6:07am 
where is shop?it doesn't show me!
Klintz 8 Apr, 2018 @ 11:43am 
Não existe a pasta do kf2 no Mygames
Klintz 7 Apr, 2018 @ 9:33pm 
Vou dar uma olhada e coloco o resultado aqui. Mas sabe uma solução pra isso?
Bruxo  [author] 7 Apr, 2018 @ 8:04pm 
O que talvez esteja acontecendo é que tu tens uns materiais na pasta "documentos/mygames/kf2/brewedpc/unpublished ou published" e eles estão entrando em conflito.

Bruxo  [author] 7 Apr, 2018 @ 8:03pm 
Hehe, então Klintz, ta funcionando normal aqui. Pode ter sido que depois do update algo ficou quebrado, mas acho improvável.
Klintz 7 Apr, 2018 @ 7:52pm 
Engraçado é eu perguntar isso em inglês... Tipo, o server abre normalmente, mas nem eu, nem o cara que abriu o servidor conseguem entrar.
Bruxo  [author] 7 Apr, 2018 @ 11:10am 
Hey Klintz, no idea... i never got this error before.
Klintz 7 Apr, 2018 @ 8:31am 
When I try to enter in a server with the map it says "Error opening the file". What's it?
sisisimbre 28 Mar, 2018 @ 5:05pm 
Cajita!
noobient 27 Mar, 2018 @ 11:56am 
Yeah, it's apparently running, but I haven't had the opportunity to actually play on it :)
Bruxo  [author] 27 Mar, 2018 @ 8:25am 
Hey noobient,

I have no idea what is this error..

Probably is due to the fact the map has alot of fractured mesh's and servers have some problem in replicate those.


But it is running?


About the name, i'll check it out!

Thanks!

noobient 27 Mar, 2018 @ 6:44am 
Also, webadmin shows the map as "CajueiroMansion", while the workshop and filename is Cajity, which is kinda odd :)
noobient 27 Mar, 2018 @ 6:42am 
Thanks for the map, can't wait to try it out. Deployed on my server, but got 519 of this warning: FSMA::ResetHealth : No FSM! (KF-Cajity.TheWorld:PersistentLevel.FracturedStaticMeshActor_16). Clueless about the impact, but you might wanna look into it.
Sraigius 26 Mar, 2018 @ 8:59am 
Ah, I see. Sure man, do that. :)
Bruxo  [author] 26 Mar, 2018 @ 8:40am 
Well, basicaly the problem in my map is the quantity of polygons, it's probably higher than 5 million. I have alot of custom things there, and ALOT of light actors. 100 + spawns... I'll test without dynamic weather again, if the fps is above 100 fps i'll let you know here. But last time it was the same fps as dynamic.
Sraigius 26 Mar, 2018 @ 1:24am 
What are you saying? So how do other maps, with daylight STATIC (not dynamic) weather, perform at triple digit framerate all the time, and quite high framerate - 120 fps or more? Take Carillon Hamlet for an example. 100 fps or more pretty much all the time. Like wha wha wha wha wha? 😕
Bruxo  [author] 25 Mar, 2018 @ 3:34pm 
And, about the time change:

The major problem with it is:

The transition of day/night is not heavy at all... what is heavy is the dynamic shadows. And that's a problem , if i set the "day" to be fixed it will be laggy all the time.

I need the Shadows for the design, if you know what i mean xD
Bruxo  [author] 25 Mar, 2018 @ 3:20pm 
Hey Sraigius , actually i really like those comments with new ideas and thing to polish, no problem at all.

I already updated the night cycle, looks better now. Some areas was literally PITCH dark, and that was bothering me. The swamp wasn't looking good at night, so i balanced everything and now it's much better.


Movement on the swamp was kinda bad too, i wraped it on blocking volumes and it's much better now.

About the details and "undetrashed" areas.

I agree, i need to add more detail to those areas, i'll do that soon.. probably it's done until tomorrow.

Thanks for all the comments, very helpfull xD
Sraigius 25 Mar, 2018 @ 1:18pm 
And, of course, I would highly recommend to make this map with a fixed time of the day, cuz dynamic ToD really butchers dem frames on some instances, for example - when you are facing the luxury guest-house direction from the swamp. Of course, it is your creation, you are free to do with it as you please, but something has to be done with sub-comfortable framerates during the time change phases. I would suggest you to make a fixed time of the day, a good example would be "seven oclock at spring sunset, night is not beyond the hills, not exactly the night but close enough" type of ToD (haven't seen alot of maps with something like that).
Very nice map indeed! :steamhappy:
Some tweaks and changes would be very welcomed, and then I would rate it 10/10!
(these two comments were meant to be as a single one, but since there is 1000 character per comment limit in Steam forum - I had to split them in half :D)
Sraigius 25 Mar, 2018 @ 1:17pm 
Alrighty then! I just tested this on 12 wave endless game, the first five waves were quite laggy, 50's - 70's, but after fighting the first boss the framerate significantly increased and stayed in 100-160 fps , which means that the map itself is very well optimized!
It's nice that you've added fragile walls in the apartment! But the only thing that looked a little bit odd, was that the streets and the luxury guest-house/hotel place looked a little bit too... undertrashed. Too clean. Especially the streets. I've seen some crashed vehicles out in the streets, but the pavements around the bank looked really clean. Hmmmm. That's a thing to consider.
Sraigius 25 Mar, 2018 @ 11:24am 
Ye man, so be it then :D As much as i'd love to play this map with infinite d&n cycle, I guess i'll just take the regular version! And imma test it out very soon! :steamhappy:
Bruxo  [author] 25 Mar, 2018 @ 11:21am 
Hey Sraigius, thanks for the reply.


Yeah, that's why i won't do it hehe. I prefeer to let it run at 60-80 for a couple of waves and at the end 120-150 fps.
Sraigius 25 Mar, 2018 @ 5:20am 
Sure, it would be cool, but if the game indeed turns into a console peasant experience with infinite cycle - then it may not even exist in the first place (the workshop is already plagued with maps that have godawful performance :D). Btw, I have overclocked gtx 970 too, so your fps results won't be too much different from mine :D
Bruxo  [author] 25 Mar, 2018 @ 5:04am 
Nope, the cycle stops when its completed the first time. Because it's heavy as hell, if i let it on loop the map will run at 60-50 fps for most people... I will try to make a infinite version, if youre interested.
Bruxo  [author] 25 Mar, 2018 @ 5:02am 
I'll, i'm having a problem with my Internet. Probably this noon i'll change.
Sraigius 25 Mar, 2018 @ 12:42am 
Is the day/night cycle infinite? I mean, can this cycle repeat itself over and over again in endless survival?
ChemSiR 24 Mar, 2018 @ 4:49pm 
Please change the map file name from "Cajity.kfm" to "KF-Cajity.kfm".