Brick Rigs

Brick Rigs

M163 Vulcan
35 Comments
Barrett 25 May, 2024 @ 11:58am 
one day I'm going to go on Brick Rigs get an M163 and put a Detroit 16v71 or 16v92 in it for what reason because i like 16-cylinder engines and it would be cool but not real.
ILikeTractors 5 Jun, 2020 @ 7:27am 
it works in conquest great
eca001  [author] 22 May, 2019 @ 7:01am 
i thought about putting it on a HEMTT before, but too lazy to build a new one :3
lednik 22 May, 2019 @ 6:08am 
Yeah, sure. I have it in my subscriptions. But still, it would be really good to have something like Phalanx but self-propelled. However, this one is perfect against infantry
eca001  [author] 21 May, 2019 @ 9:36am 
the big mg is too big and the AP cannon is too powerful (=_= )
you can check out my phalanx ciws if you want a AA that powerful enough
lednik 21 May, 2019 @ 7:40am 
Can you perhaps make it more powerful?
lednik 21 May, 2019 @ 7:39am 
On wiki it says that M163 was an aircraft defense vehicle. And this one can't penetrate any armor on either planes and helicopter
SmileFurrykss 21 Jun, 2018 @ 9:11am 
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eca001  [author] 10 Jun, 2018 @ 7:26am 
thx :)
Harald414 10 Jun, 2018 @ 6:08am 
yes I will np
eca001  [author] 10 Jun, 2018 @ 6:03am 
thx for this suggestion, only work on this type of mechanic tho

btw pls remove that version :3
Harald414 10 Jun, 2018 @ 3:50am 
I uploaded a Version try it out!!!!!
Harald414 10 Jun, 2018 @ 3:45am 
yes but it works realy better
eca001  [author] 10 Jun, 2018 @ 3:40am 
then it might trigger by something else :P
Harald414 10 Jun, 2018 @ 3:35am 
To fix the problem "tap it if some still firing after release" set all sensors at Axis input to always on
Eshminima 2 Jun, 2018 @ 7:07am 
A slightly modified version of the vehicle has been uploaded
It just changes armor a bit and the gun is slightly stronger
eca001  [author] 31 May, 2018 @ 6:46am 
then it will just become a mess around thingy,maybe you should take the gun and put it on a giant box rather than modify this one
Eshminima 31 May, 2018 @ 6:36am 
like maybe i could add an extra minigun to the cannon or maybe 2 extra or i could improve armor
eca001  [author] 31 May, 2018 @ 6:33am 
i mean what will be improved?
Eshminima 31 May, 2018 @ 6:04am 
Like add a few things to the vehicle
eca001  [author] 31 May, 2018 @ 5:54am 
what do u mean by make it work a bit better?
Eshminima 31 May, 2018 @ 4:50am 
Can i modify this vehicle and make it work a bit better i will give you credit after its up
Krisk 20 Apr, 2018 @ 2:38pm 
ohhh then yes
eca001  [author] 17 Apr, 2018 @ 7:04pm 
Are u in mp? There is a bug after the latest update that most weapon have no effect in mp
Krisk 17 Apr, 2018 @ 3:53pm 
it wont shoot straight
i aim at a building really close and nothing happens
Killer Mouse 1 Apr, 2018 @ 6:19am 
good job
NoAuthority 28 Mar, 2018 @ 6:15am 
cool
eca001  [author] 26 Mar, 2018 @ 5:58pm 
:3
Sturmführer 26 Mar, 2018 @ 3:59pm 
this is great
storm 25 Mar, 2018 @ 10:51am 
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
Leviticus Cormwall 24 Mar, 2018 @ 9:53pm 
mmmm i love me some radar guided brrrrrrrrts in the morning. So if you want to be like me and fuck planes out of the sky! Eat Radar guided Brrrrrrrrrts Puffs AND YOU WILL BE JUST LIKE ME
eca001  [author] 22 Mar, 2018 @ 8:16pm 
Blind one sensor for each of the gun (like one gun one channel), by using activation input you can prevent it from keep firing, like action 1 in channel 0(driver seat) so it only fire when u holding left mouse.
Then u will need a trigger by using actuator move over it or leave a gap, depend on the sensor setting.
On this m163 you will see there is a actuator move closer to the spinning parts and that trigger the sensor.

If you want a simpler example, check out my coelian, those sensor are in the middle of chassic.
Alfy 22 Mar, 2018 @ 7:47pm 
eca, could you explain to me how this works? I have no idea. Like, why do the guns have different channels and how tf I can make it work on my stuff

plz send halp
FuriousWeasel 22 Mar, 2018 @ 11:07am 
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
The C𝔬w God 22 Mar, 2018 @ 9:50am 
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