Overgrowth

Overgrowth

Bomber - March Map Jam 2018
37 Comments
Zed  [author] 3 Apr, 2018 @ 1:36am 
Thanks, tis appreciated. :steamhappy:
Jer9-Carver 3 Apr, 2018 @ 1:23am 
You're welcome!
Zed  [author] 2 Apr, 2018 @ 8:46pm 
Thanks man! It worked
Zed  [author] 2 Apr, 2018 @ 8:44pm 
Okay :D will do.

Jer9-Carver 2 Apr, 2018 @ 4:42pm 
try send_global_message "go_to_main_menu" I think that's the code to send it back to the main menu. I'd have to check though ;D
Zed  [author] 2 Apr, 2018 @ 3:05pm 
Thanks for the response! I was hoping someone'd find that little guy...

Well since a lot of the crete in the statue area is chipped off, I could have wheelbarrows of it, and I could make the site look more make shift.

I try to get the player sent to the main menu, (send_global_message "levelwin", or something.)

Doesn't work. I don't know what I did wrong! xD
Jer9-Carver 2 Apr, 2018 @ 4:08am 
Nice map! really liked the openness of it, allows you to stealth kill the majority of rabbits on site. Really digged the quarry bit, cool use of assets to show the rabbits are bound. (Also found the secret! ;D)
If you're looking for ways to detail the area a bit more, perhaps you could sort of turn it into a quarry island where they were mining for something? :) Great ending! Though perhaps you should send the player back to main menu after the scene ends.
Zed  [author] 1 Apr, 2018 @ 8:29pm 
I don't know what happened, but the (W.I.P) part of the title was removed. I don't know if I did anything wrong, but it is a work in progress mod and I'd like some feedback on the mod as it progresses.
Zed  [author] 1 Apr, 2018 @ 3:38pm 
Did the mod persist in the mod menu even though it says it wasn't installed? if not you may have accidentally unsubscribed.

Big update. BIG update. It'll have to download anyway so you may as well try reinstalling.

The area previously blocked off is now filled with an open crete... range... or something with slaves. I will add dialogues for slaves and other stuff.
Froge 29 Mar, 2018 @ 8:54am 
When I go to the mods area, it says it's not installed. Is there any way I can fix that?
Zed  [author] 28 Mar, 2018 @ 1:10am 
At least, I think so.
Zed  [author] 28 Mar, 2018 @ 1:06am 
Old Therium-2, no more!
Zed  [author] 28 Mar, 2018 @ 1:00am 
Wow only one object. Gigabyte file for an open book. Will update.
Zed  [author] 28 Mar, 2018 @ 12:58am 
Oh right... I'll see if it runs without T2, I don't know that I used any assets asside from a few prefabs, which I ungrouped.
kavika 28 Mar, 2018 @ 12:49am 
"does it cause any major problems?"
Not really, but it does make for an additional giant download I think.
Zed  [author] 28 Mar, 2018 @ 12:41am 
Big(ish) update! Haven't gotten rid of old T2 stuff. Haven't added any either, (that is, to my knowledge I haven't added anything from the old T2.)
Zed  [author] 27 Mar, 2018 @ 9:46pm 
Ohhhh... Uhh... I will update my mod. How serious are they about this?

I'll remember to deactivate the mod when working on something for the workshop... because I know it can be a little annoying, but does it cause any major problems?
Gyrth 27 Mar, 2018 @ 6:43pm 
https://imgur.com/a/xY1Cj
Constance said to stop using the Therium-2 objects from the workshop since they are all included in the main game now. Only the paths have changed.
Zed  [author] 25 Mar, 2018 @ 7:26pm 
Arkin45... a question:

HOW DO YOU DO THAT WITH THE TEXT! I MUST KNOW!
Zed  [author] 25 Mar, 2018 @ 7:23pm 
Saylen! It's under Data/Objects/therium/hotspots/explosive.xml or the other explosion in there, test each for what feels right.
Zed  [author] 25 Mar, 2018 @ 7:21pm 
Oh thanks Arkin45, I haven't been able to respond, had no internet.
I'm still suprised at everyone's suprise.
saylen 24 Mar, 2018 @ 10:38am 
I just have a question
the bomb at the end you find it in which folder?
because I did not find it...
OneBear 24 Mar, 2018 @ 9:38am 
the level was even called "bomber" , and i didn't get it till the very end :D
Zed  [author] 23 Mar, 2018 @ 9:35pm 
Turns out a lot of people like it, so... *happiness
Zed  [author] 23 Mar, 2018 @ 9:34pm 
Thanks Kat! Re-playing my mod I had doubts, the ending, I thought, was rather anti-climactic.

Thought it would be obvious. :steamhappy:
Komegatze 23 Mar, 2018 @ 8:46pm 
anyways, i just finished your mod, and It was amazing, even though I knew the theme, the ending is really suprising
Komegatze 23 Mar, 2018 @ 5:11pm 
oh okay well I can teach you how to update your mod
Zed  [author] 23 Mar, 2018 @ 4:38pm 
Right, you see, I don't know how to update my mod ( where to put the updated file so that it knows what to update,) and I may have mixed up remastered and old items, plus I did use grouped/prefabbed objects that can no longer load through the remastered edition...

If there is any real problem with having it, or it's just super inconvenient, I'll see what I can do, but why do you want me to do anything about it?
Komegatze 23 Mar, 2018 @ 4:33pm 
can you change it so it doesn't need Therium 2 because Therium 2 is a default in Overgrowth
Zed  [author] 23 Mar, 2018 @ 4:18pm 
I really appreciate it saylen!
saylen 23 Mar, 2018 @ 3:42pm 
this level is really cool and I like the end :steamhappy:
Zed  [author] 22 Mar, 2018 @ 6:23pm 
Thanks Blueq! I feel like I could've put more into the look of the level, but I just wanted it to be fun and short. I'm glad you liked it. :steamhappy:
blueq 22 Mar, 2018 @ 6:19pm 
I liked it, level design was pretty good, A short story that fit the theme, and ending was cool. A few bugs I noticed, but they're not game breaking. Good job!
Zed  [author] 21 Mar, 2018 @ 7:05pm 
Did the checkpoints work alright?
Zed  [author] 21 Mar, 2018 @ 7:03pm 
Yeah, it was a little anti-climactic. I like the way it looked though xD
Zed  [author] 21 Mar, 2018 @ 6:49pm 
I'm assuming you played it then xD

Thanks. Watermelon is one of my favourite fruits.
Zed  [author] 21 Mar, 2018 @ 4:27pm 
Uhh since at the end it doesn't always go to the menu... you may have to do it manually after the cutscene. Which is super crappy but I don't really know how to stop that from happening. I'm sure there is a global message that can transport you there, and that's all it does, but right now I'm stuck with "levelwin"