Stellaris

Stellaris

Animated Fairies
33 kommenttia
wancar 7.2. klo 19.04 
Cool, thanks
mnidjm  [tekijä] 7.2. klo 11.59 
Updated to 3.14
wancar 14.9.2024 klo 10.02 
I see this has been updated but I'm in the middle of a game now. I'm resubbing and testing it afterwards.
Sebpt 16.6.2024 klo 11.32 
mnidjm  [tekijä] 20.5.2022 klo 18.50 
Updated
lordhaw 12.5.2022 klo 18.32 
This mod does not appear to work properly in 3.4 so you know. Images are replaced with new humanoid artwork instead
lastofthelight 5.1.2021 klo 15.41 
Nice mod. Works fine.
Aether 30.8.2020 klo 5.25 
@isiarca But is mod is a portrait mod, how the hell would it used to change Origins/Civics if the only thing it is adding is a namelist and portraits ?
isiarca 29.8.2020 klo 20.05 
Been a while since I've used this mod, but I'm pretty sure I remember it doing exactly what you suggested, Halfshell cat.
Soulshell 5.7.2020 klo 20.24 
I agree with Danny that ideally this mod would include tiny fairies like we see in Fantasy lore along with the current fairy-queens as two separate options. That would also allow us to use a Syncretic start to have both fairy types on one planet in a multi-fae society. Although I've yet to give this a try so if it does that already then I'll apologize in advance.
plutonianempire 30.1.2020 klo 1.20 
When setting the fairies as a syncretic species in a custom empire, the custom empire never spawns as an AI even though I have the empire to be forced to spawn every gane
Atyra 17.12.2019 klo 14.35 
Most customization options and animation seem to have been broken by recent patches, but still loving the mod~
plutonianempire 29.7.2019 klo 3.52 
Any plans to update for the newer versions? :)
Gunsmoke 7.3.2019 klo 18.57 
fairies no longer spawning even if forced active... this has hit a lot of the modded portraits in the recent update.
Palynium 6.1.2019 klo 22.16 
What shipset did you set for them? Getting a box and curious what it should actually be.
mnidjm  [tekijä] 8.12.2018 klo 21.37 
Working on it
Aether 8.12.2018 klo 15.40 
2.2 update?
Revion 14.10.2018 klo 14.47 
I think shrinking them is a great idea.
Danny 25.9.2018 klo 6.16 
@mnidjm
No, I meant different sizes should be a whole game mechanic.
mnidjm  [tekijä] 24.9.2018 klo 17.24 
@Danny so you want me to shrink them? Because I could if everyone’s cool with that. M
Danny 22.9.2018 klo 17.00 
This mod would work so much better if species could have differing sizes. :(
Juke™ 7.7.2018 klo 12.17 
another beautiful xeno-filth to enslave and purge
𐩸 16.4.2018 klo 11.36 
Managed to get it to work by changing some of your files.
https://pastebin.com/UqhtSbpj
This will make it possible for all the clothing types and hair types and colors be choosable by changing the color variant.
https://pastebin.com/q5dxbvEd
By changing the graphical culture to one of the default ones you could delete the whole graphical_culture folder. This removes the fairy ships and cities from the selection screen entirely without problems. But it seems like you want your species to have a unique ship lighting system different from any of the default ones, so I can see why you want that to stay.

I hope you don't mind that I looked at your files. I'm a new modder to stellaris and portrait modding is not something I have much experience in yet :)
𐩸 16.4.2018 klo 11.35 
Thanks for the quick response. Is there a possibility that you will add the ability to change the ruler image in the future? I reallylike to be able to use the governor for my ruler. I really like this mod and if the ruler could change clothes it would make having more than one fairy empire seem a bit more different from each other (at least on the start screen).
mnidjm  [tekijä] 16.4.2018 klo 9.17 
The reason the avian ship shows up for fairies is because the avian graphic setting is set as the backup for the fairies. As for the reason you can't change the clothes is because the clothes is part of the main image, not an independant asset.
𐩸 16.4.2018 klo 8.30 
Part 2:

[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:orbital_station
common/name_lists/fairy_name.txt(34)
[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:wormhole_station
common/name_lists/fairy_name.txt(37)
[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:outpost_station
common/name_lists/fairy_name.txt(40)

Seems like there is some stuff leftover from pre 2.0.
𐩸 16.4.2018 klo 8.30 
I am for some reason unable to change the clothes of my ruler on the empire creation menu when using fairies as my species portrait. Would it be possible for you to fix this bug at some poin down the line?

I'm also getting these errors on startup when checking my error log: Part 1:

[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad" for state "sad" in entity "portrait_fairy_female_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad2" for state "sad" in entity "portrait_fairy_female_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad" for state "sad" in entity "portrait_fairy_male_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad2" for state "sad" in entity "portrait_fairy_male_01_entity"
𐩸 4.4.2018 klo 9.29 
I really like the mod but I do have one question. Does there really need to be a chooseable unique ship appearance set for the fairies if it is just a copy of the avian set? Or do you plan to eventualy have them get their own unique ship models?
jtexasboyz 27.3.2018 klo 14.53 
Yes i can noy kill a galaxy of fuckin fairys
Ran 26.3.2018 klo 10.42 
Thanks!
mnidjm  [tekijä] 25.3.2018 klo 19.14 
@Gyrvendal Done
Ran 23.3.2018 klo 13.07 
Can you put some in-game screenshots of the portraits?
Danny 23.3.2018 klo 4.23 
Why no male fairies/faeries?
How are they supposed to breed?! XD