Space Engineers

Space Engineers

[obsolete] Useless Wolves and Spiders AI Fix
67 Comments
Fallen Tyrael 3 Aug, 2018 @ 1:04pm 
i know but it was the 1.182.0 patch that broke that behavour, if you roll back to the patch just before that they work like they used too.
Nikolas March  [author] 3 Aug, 2018 @ 12:38pm 
no, it was long before that when they used to eat grids, before beta
Fallen Tyrael 2 Aug, 2018 @ 3:17pm 
It did pre 1.182.0. I tried about a year ago to do it myself but unfortunately im not great at coding :(
Nikolas March  [author] 2 Aug, 2018 @ 3:03pm 
the game used to do that, i think it was a hard coded change though :(
Fallen Tyrael 2 Aug, 2018 @ 2:59pm 
Excellent Fix! Thank you :).

Also I don't suppose you would know how to get the AI to attack nearby grids when they are unable to get to the player would you?
Hellbound Johny 28 Jul, 2018 @ 9:30am 
I loaded this mod, stepped outside my base on alien planet, and had to clean my suit. Wow! the spiders are actually threatening now.

Spiders and wolves/zombies should be another variable you have to work with, not an annoyance/free loot mechanic. This does that, I now feel like I'm mining on a hostile planet.
Nikolas March  [author] 23 Jul, 2018 @ 2:23am 
:)
Juan Ritardo Samuel 23 Jul, 2018 @ 2:10am 
This combined with some nice pve mods is just amazing... Aliens are going crazy after me
thatpixguy 12 Jul, 2018 @ 1:59am 
Very nice, thankyou. This is the first mod I've added to my world. I'm trying to stay vanilla survival but after travelling to the alien planet in search of non-derpy NPC's (I hoped it was just the wolves that were broken), I've installed this. It's like "the floor is lava" because now I'm too scared to walk on the ground, and instead burning through hydrogen with my jetpack in 1.1g :D
nyimiko 14 Jun, 2018 @ 11:29am 
ok atleast i have a diverse earth
Nikolas March  [author] 12 Jun, 2018 @ 6:44pm 
yeah more than likely one of your many planet mods :)
nyimiko 12 Jun, 2018 @ 12:22pm 
thanks so too many planets
Nikolas March  [author] 11 Jun, 2018 @ 5:21pm 
this doesnt alter any wolf or spider entries in any planets so its not this one doing that, its just simply an overwrite of the AI sequence :)
nyimiko 11 Jun, 2018 @ 12:04pm 
for me it replases wolfs with spaders andf spiders with wolfs propbelly because i have somany planet mods that i have 400 planets and 2 solar sistems lol enyway good mod:steamhappy:
Serža 9 Jun, 2018 @ 11:55pm 
Nice job, a random guy playing this game fixes it instead of the developers. New age we will in hah.
Nikolas March  [author] 1 Jun, 2018 @ 8:35am 
thank you, i should have gone deeper into it myself, i didnt even think to see if the faction option for friendly fire would prevent them seeing other bots as a valid target, nice work! :)
wolfenray73 31 May, 2018 @ 10:29pm 
:D Thx!
Nikolas March  [author] 31 May, 2018 @ 8:11am 
now inclides Wolfenrays fixes for this vanilla style mod, but definitely check out his scary wall climbing spiders.... RUN AWAY lol
CaD 30 May, 2018 @ 6:59pm 
On the lighter side! You realy Don't want Keen to fix something quickly they will just break something else in the process. They have a realy Good track reckord in this. LOL.
Nikolas March  [author] 25 May, 2018 @ 4:35pm 
you add it to the game like other mods, check google for how to add mods for Space Engineers
Reddley 25 May, 2018 @ 2:17pm 
How do I download this? I subscribed but it wont let me download please help
Nikolas March  [author] 24 May, 2018 @ 1:17pm 
thats the first ive heard that story
Greystar 24 May, 2018 @ 12:07pm 
keen probably own't bother to do anything with them as they said at one point that wolves and spiders were only added in for testing and it's why they are disabled by default.
Nikolas March  [author] 23 May, 2018 @ 6:59am 
not without learning how to code in C# :(
Голубь-шпион 23 May, 2018 @ 5:55am 
can you fix it?
Nikolas March  [author] 22 May, 2018 @ 1:42pm 
read description above :)
Голубь-шпион 22 May, 2018 @ 9:45am 
why spiders are attack spiders?
VelxraTV 6 May, 2018 @ 9:31pm 
Keen often leaves problem for many many months if not years I've noticed. Yet the community can whip up a solution within a few weeks. Keen should just use these fixes.
Nikolas March  [author] 6 May, 2018 @ 7:54am 
yeah its bad that a broken major game feature is being ignored for so long :(
Nikolas March  [author] 6 May, 2018 @ 7:53am 
attacking other animal bots is a bug, beyond my abilities, and is explained in the description above :)
less spawns already exists :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=807136738
Sich 5 May, 2018 @ 10:36pm 
Thx a lot for this mod, I was searching something like that :)
The real shame is that we need to use mods to temp fix bugs...
VelxraTV 5 May, 2018 @ 1:07pm 
thank you for the fix. perhaps you could make a few seperate behavior modifiers for them as well? like less spawns or only attack player or something =)
Nikolas March  [author] 24 Apr, 2018 @ 1:01pm 
yeah its not perfect, but makes the animal bots about 75% operational instead of 10% operational :)
Jarod997 24 Apr, 2018 @ 12:38pm 
But the dog had to have got in there from outside the turrets own block range. In any case, I like the mod and I plan on continuing to use it. :)
Nikolas March  [author] 23 Apr, 2018 @ 3:47pm 
large grid turret? might have been in the turrets own block range?
Jarod997 23 Apr, 2018 @ 8:57am 
But, now I feel the turret AI is broken. :P I had wolves a block or two from a turret and the turret just sat there despite the range being set to 85 m.
Nikolas March  [author] 19 Apr, 2018 @ 3:02pm 
ur welcome :)
Jarod997 19 Apr, 2018 @ 2:13pm 
Thanks!
Nonexistent 12 Apr, 2018 @ 4:24pm 
@Tentech yes but I feel like you would have to trap them in a spaceship and then jump to spidder planet.
TenTech 12 Apr, 2018 @ 2:11pm 
Dags killing each other in range of the build & repair mod? Easiest components ever collected. A shame they can't have factions; dags vs spids would be amusing.
Nonexistent 10 Apr, 2018 @ 10:41am 
Keen overlooks to many things...
Nikolas March  [author] 10 Apr, 2018 @ 10:15am 
tell that to keen, they are Spiders in the options to enable/disable them so :P
Nonexistent 10 Apr, 2018 @ 8:50am 
Sabiroids have 6 legs so they ain't spiders.
Coggernaut 8 Apr, 2018 @ 11:43am 
Damn, then medivel engineers has a more mod-able ai... because those features I mentioned are not hard-coded
Nikolas March  [author] 8 Apr, 2018 @ 8:13am 
that stuff is deep in the game code, i just did a minor alteration of a 'sequence' that uses the AI programming that is in the game code
Coggernaut 8 Apr, 2018 @ 3:37am 
Also, if they dont reach their target after so many seconds, you can have them roam around then relock on the nearest target. This was used for barbarians in ME so when they got stuck, they would get unstuck. Not sure if that's a command that's possible.
Coggernaut 8 Apr, 2018 @ 3:17am 
Have you tried having the target set as "player" instead of target? Though, this may be the difference between Medieval Engineer's Behavior code and Space Engineer's Behavior code...
Coggernaut 8 Apr, 2018 @ 3:16am 
Okay thanks :D
Nikolas March  [author] 8 Apr, 2018 @ 3:08am 
yes there is, its in the description above :)
Coggernaut 8 Apr, 2018 @ 2:33am 
I've notcied dogs attacking other dogs, any reason why that might be happening?