Killing Floor 2

Killing Floor 2

El Anexo
21 Comments
Devs  [author] 25 May @ 4:35pm 
Sorry for the delay, I've just tested my server and the map is showing up on the maplist. Try this tool [darkdks.github.io] I'm using it to manage my server, it makes it super easy to get it up and running as well as getting maps from the workshop into your maplist. Inside the KF2ServerTool there's a Maps tab where you can Add a map using the ID or URL of a workshop map, there's also the Options tab where you have to enable the Workshop Download Manager option to allow anyone that connects to your server to get the maps directly from the workshop.
Devs  [author] 20 May @ 8:35pm 
Let me take a look at this, i had it working before in my private server but i haven't used it lately, let me see what I can find
{ST}Redecorator 13 May @ 4:07pm 
I tried adding this map to my server, but it's not showing up on the meplist. I've double-checked the mapID in my files. Any ideas? We'd like to get this working so we can play on it. Thanks
{ST}Chino 21 Sep, 2024 @ 4:02am 
great map, i still play it to this day!
gRim_Reaper II 7 Apr, 2023 @ 4:23am 
10 secons into the video and your low FoV just hurts. °xD
VagNR 13 Apr, 2022 @ 11:34am 
no mames, de esos hay aquí en México XD, precisamente son para adictos y se llaman ANEXOS
Slack 22 Mar, 2019 @ 2:07pm 
great map
jojo010203 7 Nov, 2018 @ 6:26am 
greatmap. i added this map for server.
Augustus 26 Oct, 2018 @ 4:43pm 
Love this map but I look in certain directions and my FPS drops to 35 lul

GTX 1060 6GB
intel Core i5 7600k
ZanasoBayncuh 12 Sep, 2018 @ 1:21am 
I agree with 0xB0BAFE77, the balance of this map is actually very good. Areas are unique enough to be recognized but not so unique that you can tell where you are right away - you need to learn the areas. Some areas are open, some areas are narrow. The lighting isn't bright, the lighting isn't pitch black. Many maps never seem to find that sweet spot where the player benefits from learning about the map, where good decisions are rewarded and bad decisions are punished, but this map does that quite well. This map may be a bit too open in a few spots but still, job very well done, this is the first custom map I've ever decided to actually keep.
0xB0BAFE77 21 Jul, 2018 @ 8:50am 
> "I owe you a beer and I'm happy that you liked my map."

You don't owe me a thing. You already gave me (and everyone else) an enjoyable map to play on one of my favorite FPS games.
If we were ever to meet, I'd be buying the first round. :)
Devs  [author] 20 Jul, 2018 @ 9:43pm 
Thanks for bringing to my attention about the tags in workshop items, I hadn't noticed that you can assign tags but i found out that it was because the KF2 upload tool doesn't allow you to do it directly. Maybe that's the reason so many items are untagged.
I have tagged my map now. Thanks again, I owe you a beer and I'm happy that you liked my map :steamhappy:
0xB0BAFE77 18 Jul, 2018 @ 2:40pm 
Forgot to add something.

First time playing this, I noticed the lighting. It's really freaking good.
It's dark but not too dark. You benefit from using your flashlight but you can still see without it.

Normally a map is either too dark and it makes it less fun or it's super bright and at times it can make it too easy. This map found that sweet spot between the two.

Again, keep up the good work.
0xB0BAFE77 18 Jul, 2018 @ 1:53pm 
This is really good map for larger groups (too large for solo).
I'd strongly suggest tagging this page as a map because I couldn't find it earlier. Found out the reason it wasn't showing up was because I had "maps" selected and this isn't tagged as such. You'd see more traffic otherwise.

Upvoted. Keep up the good work.
Devs  [author] 24 Jun, 2018 @ 7:31pm 
Thanks a lot! Glad you liked it :)
Maybe I should start promoting my map so more people could see it... and fix some bugs that are still there :P
eXtonix 4 Jun, 2018 @ 12:16am 
Great job on the map. Really nice atmosphere, great gameplay, and a nice overall layout. Criminally underrated!
Devs  [author] 3 May, 2018 @ 7:54pm 
Thanks! That was one of the last minute things that got added to the map (and it didn't worked at first) :steamhappy:
+1 nice map, surprised me with stand your ground functionality
Sraigius 21 Apr, 2018 @ 12:15am 
Absolutely ;)
This map's sitting pretty well at it's current position, the way how it is right now, but any tweaks/improvements are always welcomed! But anything crucial that needs to be fixed ASAP? None.
Good job and good game on this un'! :steamhappy:
Devs  [author] 20 Apr, 2018 @ 9:22pm 
Thanks! Glad you liked it :)
It took me a lot of time to fine tune everything I could but there's still some improvements left to do, sadly I don't have that much free time now but I'll try to do it eventually.
Let me know if you find anything or if you have any suggestion to make it better, I'll really appreciate it.
Sraigius 13 Apr, 2018 @ 7:04am 
Welp, killed off 27 waves on this map as Commando, and I gotta say - very solid creation! :steamhappy:
Quite alot of space to run around, comfortable map design, no unnecessary clutter, and it's not as dark as in a closet (like on some other maps) - flashlight does the trick. Good choice of skybox and brightness (or should I say, darkness) ;)
And most importantly - triple digit framerate ALL THE TIME, very well optimized! What else someone could want? Have a LIKE! :47_thumb_up::steamhappy: