The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Fjellsted
197 Comments
Tuvstarr77 18 Sep, 2016 @ 2:32pm 
half my house did vanish.. so the npc's can't get out lol. gonna re install the mod :D hahaha.
mazdaman_27 16 Aug, 2016 @ 8:32am 
I don't think it's been reported but, I noticed that all beds I slept in did not give well rested bonus, only rested. Also, the display cases next to the alchemy lab in the wine cellar do not open. It doesn't even prompt me to be able to. And lastly, the cat. Not sure if it was meant this way but he was ALL OVER everything. tables, shelves, walls.. Extreme erratic npc behavior. Wish I could have made a video, hilarious..
mich 10 May, 2015 @ 10:50am 
does this require dlc
Sniff2001 29 Nov, 2014 @ 7:58am 
Norsk?
Divirt 20 Aug, 2014 @ 3:29pm 
Что произошло с вашим модом? комплекс напротив гостиницы - я вижу висящие в воздухе двери, башенки и игра зависает при попытке приблизиться.
После установки я заходила осмотрела новую местность - дом, шахты, гостиница, жилой комплекс, все было проходимо без проблем с игрой.
LT-A03 3 Jun, 2014 @ 4:59pm 
Love the mod, but I'm planning on removing pancho.
I also added a strongbox on the bookshelves in the master bedroom, and 4 safes in the vault behind the hidden door.
Also whats going on in the basement of the inn behind the locked cell doors?
The Militant Penguin Front 22 May, 2014 @ 3:33pm 
Bug report: It seems like the manniquins in the armory, at least thats what I've been calling it, accept the first set of armor you put on them but if you try to change it it deletes the new set and reapplies the old set or at least 1-2 pieces of it.

i.e. I placed an imperial set on manniquins 4 & 5 (if counting from the left on entering the room) then tried to change it to Dwarven. On reentering the house (any door) from outside manniquins 4 & 5 are wearing Imperial boots and helmets and there is no sign of the previous dwarven set.

I've tried saving the game with the new set and doing a reload to see it the manniquins will then apply the new armor set values but nope...

I'm at a loss. Any help would be appreciated.

let me know if there is anything I can do to break-fix for ya. Otherwise, great player home... :D:
Jives!  [author] 4 Feb, 2014 @ 8:21pm 
@Sinjinn: No idea, I haven't released an update for this for a while, so it's not something from my end so much, did it disappear from somewhere in particular? or through the entire house?
darrell_dee97 4 Feb, 2014 @ 2:38pm 
All of my armor has disappeared?? Is there anyway to get it back?
Yak 2 Feb, 2014 @ 11:15am 
calmed down and found it, nm
Yak 2 Feb, 2014 @ 11:06am 
@Ryley where did you find it?
Yak 2 Feb, 2014 @ 11:02am 
Okay, Okay, so i found the key legit, it says inner vault, now where the hell do i put it? Where's the keyhole? Help please someone?
Jives!  [author] 27 Nov, 2013 @ 3:01am 
@mariner1776 - all the npc's for external buildings have been created, but I haven't yet released the update; all the scripting and stuff I have planned takes forever, at the moment all the npc's just stand around and stare at you all creepy like.
mariner1776 26 Nov, 2013 @ 7:55pm 
mariner1776: I found the way into the inner vault in a few minutes. Just think like on a quest in an underground tunnel. Clever of you, good mod. Can I hire guards & other personnal for the castle?
ديلون 22 Sep, 2013 @ 3:14pm 
I KNOW THAT IS WHAT I SAY ON OTHER MODS JOB
BreakingMisery 30 Jul, 2013 @ 5:37pm 
lol, nm
BreakingMisery 30 Jul, 2013 @ 5:36pm 
so i found the 2nd key, but i cant figure out where to unlock the inner gate at, where is it?
Nice-Job-26 7 Jul, 2013 @ 1:25pm 
when you can`t open it or can`t find the key. thats not a problem. use an command. : ~`unlock
Jääkaru 21 May, 2013 @ 11:14am 
and should it be peopel there? :-/ or why is it so many beds?
And sry for my bad english..
Jääkaru 21 May, 2013 @ 11:09am 
How the fuck do u get in to the fucking innre vault! I have tryde for 1 fucking mounth !!!
help me plz... -_-
Jives!  [author] 29 Apr, 2013 @ 12:13am 
@teineeva: Have you got some other mod that does something to mannequins? all my mannequins are scripted as the ones in the unmodded game, so I have no idea what is causing that for you.
Jives!  [author] 29 Apr, 2013 @ 12:10am 
@se7enist: I couldn't agree with you more. I'm in the process of trying to set it up so I can have quests that will make the building and area 'evolve' over time; somewhat like the faction houses in morrowind did. I wouldn't hold my breath until I'll have that up and running though.
Se7enist 28 Apr, 2013 @ 9:38am 
I'll probably be the only one to say this, but I think my only problem or more accurately, the only thing I would personally want different, is that Fjellsted is pretty much yours upon finding it, as opposed to all of the other houses you have to either work for, pay for, or both. I think having someone that could sell you Fjellsted would make it feel a bit more earned.
Teineeva 24 Apr, 2013 @ 6:33am 
I think I have a little problem with the mannequins: they seem to be alive, they don't walk around or anything, they just stand on their normal places but act as living NPC's, and even worse I can't use them. Could somebody please help.
aaaaaalexander 22 Apr, 2013 @ 5:20am 
Damn! My game can be kinda buggy at times
Jives!  [author] 22 Apr, 2013 @ 5:18am 
@alexander: no idea man; sounds like skyrim buggin out, unless you've got some mannequin mod that's freaking out or something, I haven't adjusted anything to do with mannequins and their scripts, they're unmodded, basegame elements.
aaaaaalexander 22 Apr, 2013 @ 4:59am 
The maniquins in my game are equiped with armour and they wore it correctly the first time, but now they don't wear them but still have them in their inventory. Dafuq?
Turvsy 10 Apr, 2013 @ 1:29pm 
l cant for the life of me find the button for the first vault other than that great mod one of the best homes ive seen
Jives!  [author] 10 Apr, 2013 @ 6:34am 
I'll edit the vault spoiler to include the entry button in a mo
Tulien 9 Apr, 2013 @ 10:11pm 
Really nice mod. I will definitely keep watching it! I like the idea of having my own little steading. The havok issues are the only real downside for me; otherwise I'd be happy to have my Dovahkiin call it home. (One other thing- I found the key bouncing around in the sparring hall but like another person, I have not been able to locate the button in the stairwell. I think I have investigated every square inch of that place.)
HiroJeepsIII 9 Apr, 2013 @ 9:31pm 
sorry for being a dumbass
VectorSigma68 9 Apr, 2013 @ 9:00pm 
I can't seem to find the button to open the first vault
Memphis291 9 Apr, 2013 @ 1:49am 
hahaha...great...you´re awesome...I truly found the wooden cover and the key lying on the ground...as <you´ve said.
So it was fallen down right after the update came into my game...everythings good now
Jives!  [author] 9 Apr, 2013 @ 1:25am 
I've changed the second lock to Master pickable, that should solve problems with being able to find the key.
Jives!  [author] 9 Apr, 2013 @ 1:12am 
It's probably become unsettled from havok, and dropped to the floor. most likely it's kicking around in the sparring hall someplace. I'll hopefully be adding the steward in sometime tonight/tomorrow, he'll probably have a key or something for a while.
Jives!  [author] 9 Apr, 2013 @ 12:51am 
Not sure why it's not there for you, I'll figure something out
Memphis291 9 Apr, 2013 @ 12:34am 
I finally found the Alchemy Table...hehehe, well hidden.
Another question regarding the key thing for the second vault steel gate.
I already found the mechanism to open this, I also have the Vault key in my inventory. But I am no more able to access the hidden mechanism location...again in order to open the treasure chamber (second vault room). It always say that there´s a key needed to open this door, although I got the key in my pocket already. And there's also no key at the place that you´ve been showed in the spoiler. I can look and zoom but I don't see the thing that is been visible on the spoiler picture...any hint please?

EDIT: you´re quick with your answers here...thumbs up ;) and thanks
Jives!  [author] 9 Apr, 2013 @ 12:30am 
@ConorForster: Yeah, once I figure out how to do the clawmount system I discussed before, I'll look into the decor down there.

@MemphisBelle: Sure, I'll throw a chest or two in the hall, I've been thinking of trying to make mannequin busts for helmet display; if I get that going I'll no doubt add some kind of sparring hall display.
Memphis291 9 Apr, 2013 @ 12:18am 
If I might make a proposal, there are two things I could pretty much make use of:
1.) What I might consider handy would be some sort of storage boxes in the sparing Hall, to store things that are not yet needed, but later.

2.) I also wanted to ask whether you could add some sort of mask holders for the mask of the nine (once one is beating a Dragon Priest in example), to not store the masks in some sort of crates or box but use it with this mask holder. If this is possible so the sparing hall would be a good place for this.

regards
Memphis
Fuzzy Apples 8 Apr, 2013 @ 5:16am 
if you can not find a fix for the problem with the shelves could you please customly put items ther yourself to decor it, things like diamonds golden bags, the usual treasure items.
Jives!  [author] 7 Apr, 2013 @ 2:41am 
@VoidComplex: Yeah I've considered it;but I'm not planning to change the architecture majorly any time soon, I built the vault as a secure storage rather than a display room, essentially for RP purposes. The sparring hall is the area dedicated to trophies, I'm considering some additions/modifications in there, but I don't want to clutter everything up. I'm planning to change the lighting in there to make it a little more aesthetically pleasing, but I have other things to accomplish before I get back to tweaking.

Thanks for your feedback!
Systemic-void 7 Apr, 2013 @ 1:43am 
Have you considred extending the second vault to accomidate a trophy room for all your deadric/Weapon collections? Love your work!
Jives!  [author] 6 Apr, 2013 @ 10:37pm 
shouldn't conflict at all, far as I can tell. I can't be 100% sure what other people are doing.
Memphis291 6 Apr, 2013 @ 11:57am 
Dont worry about that, I am usiong the main facility on top of the hill as only home anyways...a question... will it conflict with open cities skyrim?
Jives!  [author] 6 Apr, 2013 @ 5:17am 
@MemphisBelle: I can't really fix the problem unfortunately. it's inherent within skyrim itself, in the memory loader deal. I've found once it's properly loaded it tends to stay in memory for a while, but if it's unloaded skyrim has a tendency to be retarded. I can unforce LOD on just about every other object in the vicinity, but it still doesn't help make those buildings appear.
RP fail, sorry friend. If I can magically find a way around it I'll let you know.
Jives!  [author] 4 Apr, 2013 @ 4:26pm 
@MemphisBelle: I love you. fast travel is the devil. I was assuming you were doing some fast travel deal, but I'll explore the alternatives to see if I can figure it out.
Memphis291 4 Apr, 2013 @ 7:45am 
@Jivesucka, I have disabled fasttravel. So I make all my journeys in realtime. So when I am hunting around in skyrim and return to "my Home", first thing I can see is that the Guardhouse has its strange appearance. As soon as I am leaving the mainbuilding again and walk down the hill, the Guardhouse looks fine again. So fasttravel is not the reason.
According to my mods, do you think that it might be helpful to uncheck all other mods to see whether another mod is causing this issue at all?
fodbold_mesteren 4 Apr, 2013 @ 6:47am 
ok Sorry jivesucka:)
Scientist 3 Apr, 2013 @ 5:37pm 
wow it looks good
Jives!  [author] 3 Apr, 2013 @ 2:55pm 
@MemphisBelle: Is the guardhouse only not showing up after fast travel to the front porch of Fjellsted? or also after fast travel to 'Fjellsted Lower'?