Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






cya, hf
7 - The rounds should be: CT with AWP, and TE with knife and change next round with each round.
8 - The launch ramps are on the water are very few and do not work on the edge, just in the center.
9 - The doors should be opened only on the outside, you should add two doors on each end that can be opened past 1:30
10 - You have to do "more GSO" add more details, plants, which helps it seem a map of GSO, and no a map of the CS1.6
Greetings and I hope the final version for my server
1 - The background music should not be, causes the map to be "heavy" a lot and it takes long to download.
2 - The map name: it should be easier to remember. There was a version CS1.6 that was called "tir_pigeon", and the best: "awp_plato2" (to name the style: "137l_to_3L258" is complicated for admin we can put it in console)
3 - Round time 1 minute (is bad), should be without roundtime
4 - The distance between the shuttle and the bunker from where fire is very long, this means that they can never come running to the bunker without being killed before. Tip: You should shrink the distance, to give more opportunities to those who carry knife.
5 - The roof windows are not broken when a player falls on them from the sky.