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There are other problems with the AN update. Some nodes of this ramp, when set to "bend" with node controller, then appear with the cable-stayed bridge visuals. Setting them to other node types fixes it, but then duplicates the lane markings. Since the update, many nodes involving all of the over wall networks lose their IMT settings on load, or disappear entirely.
For CSL limits it is not always possible complete road markings automatically. In these cases you can use the Intersection Marking Tool mod. The zebra stripes is also built with that mod.
Now I have updated the description of the ramp (I forgot to do it :-D) and you will also find the link of the mod.
I believe that it's dependent of which road you're taking, correct? Or am I overlooking on something specific?
However your mod I recommended it on the page that describes the collection of these roads.
Good to know which has passed the alpha stage. As soon as you update I try it gladly. I have already subscribed it for a while, although I keep it deactivated.
I personally don't trust alpha mods. The risk of losing the city is too high (I always make backups but usually the disaster happens when you haven't done it for a while :-D)
The tunnels have a problem with intersections. In practice the roof becomes invisible showing the sky.
I also uploaded a video, where mess with these roads.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1438201406
I don't know if any mod can give this problem but it is an option.
Those that can be incompatible with various roads from workshop, are the mods that change the textures on the streets or that remove the road markings (arrows excluded).
I tried all my Roads again with and without all the mods I use but I have not found that flaw. Sopsetto was a temporary dysfunction of the Fine Road Tool. If you continue to have the problem, could you give me your list of mods? Maybe you use one that is somewhat incompatible that I do not have.
This asset is so clutch.. I've been wanting something like this for years!