The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Guild outposts
242 Comments
Dr. Bubonic 8 Jun, 2017 @ 10:33pm 
Did you add a shadowmark to the thieves' guild? The rhombus with a circle in it is the shadowmark for the guild.
Ragnar'Khan 16 Dec, 2015 @ 6:50pm 
Love this idea and thank you for making them with npcs
TripMcG 13 Sep, 2015 @ 7:39am 
i know u on mr mod maker
TripMcG 13 Sep, 2015 @ 7:39am 
ye where key to db outpost
Boom 2 May, 2015 @ 9:55am 
Where is the key to the DB outpost?
KafkaEgg 11 Sep, 2014 @ 1:02pm 
sadly there were many problems with this. firstly some areas of the companions outpost near riften were un-accesable and got me stuck a couple of times. Secondly, the companions outpost looked very linear. finaly, there were lighting problems (not that this is the modders fault). sadly i un-instaled this but please re-do them, maybe a 2.0. It is ashame to because it seems very lore friendly and is a cool idea.
pie-oh-my 10 Jul, 2014 @ 8:48am 
i am unable to find the entrance to the thifes guild winterhold location.
Mick* 29 Dec, 2013 @ 4:56am 
Tja, mein PC ist hin.........ich bekomme ihn nur ab und zu zum laufen..........Wenn du mal wieder einen zum Quatschen brauchst Adde mich einfach wieder. In ein bis zwei Wochen hab ich ihn rep.
Bittersteel  [author] 28 Dec, 2013 @ 3:41pm 
hab mal nochmal aufgeräumt und mit dir hatte ich ja leider kaum kontakt mehr
Mick* 28 Dec, 2013 @ 5:22am 
Sag mal... du hast mich aus der FL gekickt? Warum? Ich kann mich nicht erinnern dir in irgend einer form auf den Schlips getreten zu sein.............
MagosOblivionus 26 Dec, 2013 @ 6:09pm 
theres a problem with the markarth colledge. theres a massive wall blocking the inside of the place
Bittersteel  [author] 28 Jul, 2013 @ 10:05am 
1st it is a base in the norther skyrim.
2nd there's the college where some magical ingredients may... get lost ;)
Max Oborne 28 Jul, 2013 @ 9:04am 
why theives guild in winterhold? what is there to rob?
Bittersteel  [author] 14 Jul, 2013 @ 4:26am 
@alexisnobelium It is a usual problem that things won't uninstall when you unsubscibe. this is usually because unsubscribe means that you won't get any updates, but it won't uninstall it for you.
GoodGuyGecko 5 Jul, 2013 @ 3:46pm 
I unsubscribe because it was clashing with other mods but the riften outpost is still there
Bittersteel  [author] 10 Jun, 2013 @ 5:37am 
@Faren as I mentioned in earlier posts, there is a new and less bugged (few to none) on the nexus and I also put a link to it in the description. I was aware of these issues and they were all fixed in the new version.
Faren (Lawful) 7 Jun, 2013 @ 11:54pm 
This mod was causing an issue where a thief was spawning as I made my way to riverwood the first time. He was very strong and killed me in 2 hits with his bow. The one time I killed him, he dropped guild master's Armor (which is way too powerful for an early game item). I unsubscribed to mods until he vanished with this mod.
Integration 31 May, 2013 @ 5:19am 
ok thx all subscribe now
Bittersteel  [author] 31 May, 2013 @ 1:54am 
@ninja assassin I don't know if you read all, but this mod is actually finished. You can find more outposts in the other guild outposts (It's a series) or in the director's cut. You can find the link to the director's cut on top of the description :)
Integration 30 May, 2013 @ 3:52pm 
reasonable sounding mod
but i will wait for more spots
up-up-and-away 24 May, 2013 @ 8:40pm 
love the game of throne refrence with the npc's names
Bittersteel  [author] 24 May, 2013 @ 10:46am 
@askingangelface i like cabbage too :D
Black_Hart 23 May, 2013 @ 10:42pm 
cabbage

jhelin0436 19 May, 2013 @ 12:29pm 
i think a thieves guild in Markarth would be a good idea. make it inside the place, you can make there place in the abandoned house after you do the quest for the house.
Mick* 26 Apr, 2013 @ 2:02pm 
Super, was freue ich mich. Dann hat ja das umbenennen/überschreiben der Sachen ein ende. Du solltest evtl. noch Shots vom Standort in der Karte machen, nicht das die mit anderen Hausmods Kollidieren. Thx schon mal.
Bittersteel  [author] 26 Apr, 2013 @ 11:40am 
*Mick* ja, sind sie ;)
Mick* 26 Apr, 2013 @ 10:07am 
Hmm, wo ich hier grad so rumoxidiere, sind Deutsche Versionen in Planung?
Speaker of Darkness 17 Apr, 2013 @ 11:52am 
I know - found it
Bittersteel  [author] 17 Apr, 2013 @ 8:37am 
it's in the DB sanctuary in dawnstar, lying on your bed
Speaker of Darkness 17 Apr, 2013 @ 8:11am 
How do you get the key to the DB one at Narfi's?
Lord Lewt 10 Apr, 2013 @ 8:58pm 
make sure that you're already a member of the DB when you grab this mod. it'll mess with the questline otherwise
Bittersteel  [author] 9 Apr, 2013 @ 5:15am 
@Sheogortah all are compatible together, all of them are standalone versions
DFW Kerser 7 Apr, 2013 @ 12:01am 
Ty
CHEESE BOY 31 Mar, 2013 @ 7:04am 
Cool, thanks. This makes it so I don't have to restart my character to have fun.
Bittersteel  [author] 31 Mar, 2013 @ 7:01am 
@Javelin52 I'm working on the implentation for the radiant quests. For the fences - actually the kahjiit should buy stolen goods. Followers are a bit more complicated
CHEESE BOY 31 Mar, 2013 @ 7:00am 
You should add some followers, and some fences for the thieves guild. And also some radiant quests at the outposts. Great mod.
TCWulven 31 Mar, 2013 @ 6:34am 
resubscribed and disabled the thief then went back to guild and no one went crazy. Perfect, thanks again and keep up the awesome mods
Bittersteel  [author] 31 Mar, 2013 @ 6:28am 
@wolf153793 it should, it worked with my skyrim
TCWulven 31 Mar, 2013 @ 6:19am 
Wow, and that will prevent the other guild members from becoming hostile? So simple, thanks so much, I'm resubscribing now!
Bittersteel  [author] 31 Mar, 2013 @ 6:16am 
@wolf153793 it is a bug that always occurs when you change anything to an existing guild and i didn't find a solution for this to be fixed in the mod, the only thing you can do is open the console, click the thief and type 'disable'
TCWulven 31 Mar, 2013 @ 6:08am 
Flammenzunge, i think i found another bug. recently after downloading this mod i was attacked by a master thief outside of Riverwood. I killed the thief and took his armor then later tried to join the thieves guild. after getting the money from the 3 merchants I went with Brynjolf to join, but as soon as I entered the cistern everyone become hostile. I even tried loading a save before encountering the thief, but they were still hostile. I had to uninstall several modes and test the game before concluding that it was this mod that had spawned the thief.
Also I dont think the Dawnguad addition has any affect so it's okay. is there anyway u could fix this bug because I really wanted to use this mod! If this is something u are already aware of then sorry for bugging u.
Bittersteel  [author] 31 Mar, 2013 @ 3:04am 
@neadcb definitely glitch. I did not use any architecture kits except the dwemer ones. It seems like there's a glitch with another mod but the reason for this is unknown, sorry
neadcb 30 Mar, 2013 @ 7:50pm 
I got trapped in the Winterhold Outpost. The ice walls didn't become evident until I got to the bottom of the tower. It looked like snow bank glitches when moving down the stairs from the entry, but upon hitting the dead end at the bottom, it turned into an ice wall filling the stair well.
Glitch or planned?
Adam 30 Mar, 2013 @ 5:28am 
Hi, i would be glad to give you any french traduction you need to tranlate your mod.
christos170 29 Mar, 2013 @ 6:16pm 
Also the listener is not very busy he does not do anything the night mother just repeatedly tells you to do pointless missions wich you never bother to do and if you do you get bored after the first 5-5000. It is a very dissapointing ending wich is why I need that other mod you see.
christos170 29 Mar, 2013 @ 6:12pm 
Sorry for bothering you. This is a great mod and I will subscribe. It would just be a shame if it conflicted and I had to choose one of the two mods since I am not very good with all the file stuff so I will not attempt to delete anything I may just be unable to get the DarkBrotherhoods outpost but that will be fine since the rest should work perfectly.
Bittersteel  [author] 29 Mar, 2013 @ 4:33am 
@christos170 you know, the listener is pretty busy so the nazir leaves it to you in the bedroom. But if you don't want the mod to conflict you can use tesVedit and deleted all things i edited in the dawnstar sanctuary
christos170 29 Mar, 2013 @ 4:25am 
Black hand embassy, it is not finished yet but it may end up editing too much to not conflict with this mod. Wait the description says it is in your bedroom, if Nazir gives you this himself then there should be no problem. I thought you find it in your bedroom.
Bittersteel  [author] 29 Mar, 2013 @ 4:21am 
@christos170 I'm sorry but I already have other plans for this sanctuary.. Also why should nazir give you the letter in the old sancuary where noone except corpses is anymore? wouldn't it be much more logical if he just gives you onto your bed?
And btw, what's th emod you'll be using?
christos170 29 Mar, 2013 @ 4:15am 
How about the old sanctuary rather than the Dawnstar Sanctuary?