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Also, having trouble figuring out CCRP delivery (as in, it won't drop unless and nose way down and do a CCIP type pass anyway. This is both with the Super Hornet and with Firewill Jet Compatibility [in which the symbology is different])
Would be nice if Super Hornet had the all the markpoints in the HMD like the Vanilla one. And range instead of whatever that weird number is that obviously isn't range.
Thanks!
As a side note, if you haven't tried this out yet, I think you'll like it
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1552807725
Is All-In-One Command Mod`s WP-system possible to use/import into DAGR?
Thanks for the effort put into these things, really makes it a joy to use.
But, how do you use the AGM-84s? I saw they were added in quite a while ago, but I can't figure 'em out.
When it comes to the LAU-88, I ended up talking to an A-10C pilot a while ago and he mentioned that the maverick's main damage nowadays would be to the rear of the plane, but he also said even if that wasn't the case they still wouldn't use the LAU-88 because the drag is ridiculous, and any image you see of them carrying it is just for ferrying flights.
Limiting loadouts to what you can do in real life is definitely something I try to do a lot, it's also why I have separate hardpoints in the code for bombs with data connections, so you can't just toss a JDAM on any station.
*maverick boner intensifies xD
Atleast you don't have LAU-88 racks in, cause I'd always want to put 3 mavs on 'em, and that'd scorch mah tires lmao
1. only 20 custom controls
2. applying only what is relevant in arma
This is the current 1.8 control scheme https://i.imgur.com/m2XZAPN.png I do intend in the future(not 1.8) to add a third directional switch that lets you open/close MFDs, cycle their pages, and set SOI.
Definetly getting closer to DCS than Arma at this point (Atleast navigation wise.)
Any future plans to make the DMS, TMS, and Coolie work as they should plus the boat switch etc? or did you use the ghetto method because of the limited custom controls?
You gotta switch the fucker on first now.
I'll make sure to run some tests on the Mk-82 to see if my suspicion is correct when I resume development.
If I set it to proximity, it acts like an "impact fuse" anyway.
And if I set it to delay, it acts like an "impact fuse" as well.
Also, just to make sure, I'm not complaining over something that works and I can't see it from the air. I checked using the Splendid Camera. Acts as the afore mentioned.
I do not believe my method of setting them up is wrong.
I set the fusing type, whether it's on nose or tail, then set the arming to Nose or tail respectively.
As for the SOI controls, I'll have a look at fixing that
I have just have two questions on an unrelated note.
How does the CCRP mode work? (If it's actually currently operational.)
And with the controls for SOI control (UP, DOWN, LEFT, RIGHT)
Is it possible to make it so they keep moving if I hold in a button on my joystick?
Because if I hold in the arrow keys (keyboard in general), it works fine, but when I make a custom control and bind that to the SOI movement I have to constantly press the button in an out to make it move.