Arma 3
ITC_AIR Dev
50 Comments
Yo Gabba Gabba! 4 Mar, 2021 @ 12:46pm 
I really hope this is still in development. There is nothing I would like more than Arma getting closer to being a study sim, or at least having the Air systems really fleshed out.
SickSidewinder9 5 Jul, 2020 @ 12:51pm 
Unless it's Firewill weapons? *gasp*
SickSidewinder9 5 Jul, 2020 @ 12:50pm 
I think something is messing up laser guidance. I frequently can't hit shit.
SickSidewinder9 4 Dec, 2019 @ 3:23pm 
Also, is there a way to add steerpoints in the editor? Alternatively, is there a way to add microdagr waypoints to the editor?
SickSidewinder9 15 Nov, 2019 @ 2:05pm 
You gonna be working on any kind of USAF compat?
SickSidewinder9 17 Sep, 2019 @ 6:24pm 
Would it be possible to get Cue Maverick to TGP on TMS Right?
Also, having trouble figuring out CCRP delivery (as in, it won't drop unless and nose way down and do a CCIP type pass anyway. This is both with the Super Hornet and with Firewill Jet Compatibility [in which the symbology is different])
Would be nice if Super Hornet had the all the markpoints in the HMD like the Vanilla one. And range instead of whatever that weird number is that obviously isn't range.
Thanks!
Dan edwar 25 Mar, 2019 @ 12:53pm 
Yax where can i find the manuals
upsetraygun2 25 Nov, 2018 @ 5:21am 
Yep, I've been playing a bit with that since it released :)
Yax  [author] 24 Nov, 2018 @ 7:23pm 
Technically, that would be possible, though you would have to use some secondary software to bing your MFDs to keyboard macros, then bind the CBA keybinds to those, as arma only allows 20 custom controller keys.

As a side note, if you haven't tried this out yet, I think you'll like it
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1552807725
upsetraygun2 1 Nov, 2018 @ 5:04pm 
Quick question. Would it be possible to use the CBA keybinds to bind each key on the MFD and UFC to a controller. Such as the TM MDF Cougars? Because having a physical button makes it so much easier than having to constantly switch to the mouse.
upsetraygun2 12 Oct, 2018 @ 12:04pm 
"Bomb Release Force Test" - We getting a ghetto pylon weight system? :3
Yax  [author] 5 Oct, 2018 @ 3:55am 
just some back-end code
upsetraygun2 5 Oct, 2018 @ 1:43am 
What was even changed in the new update?
Yax  [author] 25 Sep, 2018 @ 3:34pm 
Thanks for the quick feedback, I've already got the code out that fixes this and will push it out soon along with some other stuff.
upsetraygun2 25 Sep, 2018 @ 7:52am 
I've uploaded a screenshot with error code for the Mavericks.
76561198040606770 20 Sep, 2018 @ 6:55pm 
Is it possible to raise the seat to see CCRP better? Could this be used with All-In-One AI Command Mod`s "Set altitude" in meters and using the paths for navigation,make the AGCAS system ignore the altitude on key press,and allow keep altitude and Nav-sys to follow a Path with Auto-throttle setting on and fly NOE. Could we get a setting that allows the CCRP and the gun-symbology to be on at the same time.Lock-on anything in the gun-cross,switch to CCRP and select that ordonance I somehow set,will need a setting for that too.The gun and CCRP has different button.CCRP allways ON and takes over if that button pressed.

Is All-In-One Command Mod`s WP-system possible to use/import into DAGR?
Yax  [author] 15 Sep, 2018 @ 7:28pm 
Thanks for the heads up, I'm testing it now and I'm experiencing the same.
Upvolt 15 Sep, 2018 @ 6:30pm 
So i'm at a loss. running no other mods other than VAA, ITC, CBA, and ITC RHSUSAF Compat I cant get the rover code to come up on any of the RHS helicopters. MELB, Apache, Blackhawk, the OPT page always gives me no info. Ive tried doing the full compat and just the rhsusaf compat and cant seem to get it to work at all
Yax  [author] 15 Sep, 2018 @ 3:52pm 
Some of the helicopters do have ROVER functionality at the moment, largely through the compatibility mods offered up. Though ROVER functionality for helicopters is lower quality, and will likely be improved in the near future.
upsetraygun2 7 Sep, 2018 @ 2:13am 
I kind of figured that out when I looked at the profile. :p

Thanks for the effort put into these things, really makes it a joy to use.
Yax  [author] 6 Sep, 2018 @ 5:46pm 
The AGM-84s are a bit of a novelty item, their release was actually accidental. If you want I can post up a quick description of using the AGM-84 in the future on the wiki, as their guidance options are pretty extensive.
upsetraygun2 31 Aug, 2018 @ 3:33pm 
Damn, I'm commenting a lot recently, hope you don't mind :3

But, how do you use the AGM-84s? I saw they were added in quite a while ago, but I can't figure 'em out.
Yax  [author] 31 Aug, 2018 @ 8:01am 
Currently it does not, it might also not, the old T keybind will still work on it for now. I can't guarantee the FCR will be included in the new keybinds for 1.8, as the future state of the FCR system is currently unsure.
upsetraygun2 31 Aug, 2018 @ 7:14am 
Also, does the FCR currently have TMS and DMS functionality? Because I don't seem to be-able to make markpoints or slew sensors using it anymore.
upsetraygun2 31 Aug, 2018 @ 7:12am 
Glad you got it fixed so easily
Yax  [author] 31 Aug, 2018 @ 6:50am 
Thanks for the screenshots, I managed to fix the F-181E TAD. The CBU-100 name glitch is because the magazine for it uses the vanilla CBU-85 ammo and I haven't renamed it. I'll look in to that fix when I do a more detailed CBU implementation.
upsetraygun2 31 Aug, 2018 @ 6:35am 
Yo, I've found a couple issues with the new update. Like F-181E TAD and a name glitch. I've uploaded screenshots if you want to take a look for the error codes.
upsetraygun2 30 Aug, 2018 @ 10:06am 
And I appreciate that tbh, kinda ridiculous with the Firewill A-10C in some servers, where they're running 6x AGMs 8x GBU-12 and like 21 Hydra 70s, so yea..
Yax  [author] 30 Aug, 2018 @ 7:46am 
as mentioned in the image, the HUD currently can't go SOI, and it's not planned for this version, but I do intend to implement HUD as SOI at some point in the future.

When it comes to the LAU-88, I ended up talking to an A-10C pilot a while ago and he mentioned that the maverick's main damage nowadays would be to the rear of the plane, but he also said even if that wasn't the case they still wouldn't use the LAU-88 because the drag is ridiculous, and any image you see of them carrying it is just for ferrying flights.

Limiting loadouts to what you can do in real life is definitely something I try to do a lot, it's also why I have separate hardpoints in the code for bombs with data connections, so you can't just toss a JDAM on any station.
upsetraygun2 30 Aug, 2018 @ 7:28am 
btw I see there is a HUD column? Can the HUD even go SOI in Arma? :3
upsetraygun2 30 Aug, 2018 @ 7:27am 
Sounds fun, and thanks for the control scheme I didn't even think you had long/short presses incorporated yet.

*maverick boner intensifies xD
Atleast you don't have LAU-88 racks in, cause I'd always want to put 3 mavs on 'em, and that'd scorch mah tires lmao
Yax  [author] 30 Aug, 2018 @ 7:09am 
The choice is a combination of

1. only 20 custom controls
2. applying only what is relevant in arma

This is the current 1.8 control scheme https://i.imgur.com/m2XZAPN.png I do intend in the future(not 1.8) to add a third directional switch that lets you open/close MFDs, cycle their pages, and set SOI.
upsetraygun2 30 Aug, 2018 @ 6:30am 
And to the creator, again great work with the update.

Definetly getting closer to DCS than Arma at this point (Atleast navigation wise.)
Any future plans to make the DMS, TMS, and Coolie work as they should plus the boat switch etc? or did you use the ghetto method because of the limited custom controls?
upsetraygun2 30 Aug, 2018 @ 6:28am 
Heads up for anyone who updated and doesn't know why the TAD is broken.

You gotta switch the fucker on first now.
upsetraygun2 24 Aug, 2018 @ 5:05am 
I haven't recent tried with the MK-82, but I did experiment with the other three JDAMs, and they worked flawlessly.
Yax  [author] 24 Aug, 2018 @ 4:48am 
This is good to know, though I suspect that there may be an issue in the Mk-82 fuzing, while I am pretty confident with the JDAMs, if your recent test was only on GBU-38/39/54 that would explain why the issues are no longer present.

I'll make sure to run some tests on the Mk-82 to see if my suspicion is correct when I resume development.
upsetraygun2 24 Aug, 2018 @ 12:54am 
Ok, went and done some testing, it appears it's fine? Anyway, you can forget the problems I mentioned before, apparently they've disappeared into thin air...
upsetraygun2 23 Aug, 2018 @ 9:49am 
Will do, I used multiple bombs including MK82, GBU-38 and GBU-54.
Yax  [author] 23 Aug, 2018 @ 8:46am 
I'll have a look at it next week, something might be wrong with the nose/tail fuse system then. Just for extra detail, what bomb are you using, and could you upload a pic of the bomb profile in the DSMS? It'll help speed up troubleshooting for me.
upsetraygun2 23 Aug, 2018 @ 5:27am 
I understand that, however.
If I set it to proximity, it acts like an "impact fuse" anyway.
And if I set it to delay, it acts like an "impact fuse" as well.

Also, just to make sure, I'm not complaining over something that works and I can't see it from the air. I checked using the Splendid Camera. Acts as the afore mentioned.


I do not believe my method of setting them up is wrong.
I set the fusing type, whether it's on nose or tail, then set the arming to Nose or tail respectively.
Yax  [author] 21 Aug, 2018 @ 5:05pm 
Yes, fuzing has worked for quite a while, but it is important to remember that a proximity fuze will explode at most at ~9m above the ground, and a delay fuze has a delay of 0.025 seconds, so it might be hard to see the difference from the air.
upsetraygun2 21 Aug, 2018 @ 9:46am 
Does the fuzing currently work for the GBUs? I haven't been able to see much difference either way.
Yax  [author] 18 Aug, 2018 @ 7:01am 
This version will work fine with regular A3. Just make sure you're not using the regular version of ITC Air at the same time
76561198040606770 18 Aug, 2018 @ 6:12am 
Do I need to be on Dev edition to use this version?
upsetraygun2 17 Aug, 2018 @ 11:12am 
Cool new stuff, also enjoying having the TMS and DMS :)
upsetraygun2 31 Jul, 2018 @ 8:19am 
thanks for the joystick fix fam, loving playing DCS with infantry xD
Yax  [author] 2 Jun, 2018 @ 10:43am 
CCRP is not yet implemented, I'm still ironing out some issues with that, I'll probably hide the option from the profiles for the 1.6 release to avoid confusion about that.

As for the SOI controls, I'll have a look at fixing that
upsetraygun2 2 Jun, 2018 @ 10:22am 
Nice work with the new AGM-65H's :D

I have just have two questions on an unrelated note.
How does the CCRP mode work? (If it's actually currently operational.)

And with the controls for SOI control (UP, DOWN, LEFT, RIGHT)
Is it possible to make it so they keep moving if I hold in a button on my joystick?
Because if I hold in the arrow keys (keyboard in general), it works fine, but when I make a custom control and bind that to the SOI movement I have to constantly press the button in an out to make it move.
Yax  [author] 29 May, 2018 @ 4:35am 
Yes, it will be re-introduced in the future. Currently a lot of the core code of the mod is being overhauled, and some systems which I feel weren't properly implemented are/will be gone for a while until they can be done more reliably.
upsetraygun2 29 May, 2018 @ 4:17am 
Is the SADL still going to be incorporated in the official mod?