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If you like my work, i suggest you to check my other tiles (4xl tiles for the biggest race track ever made (+/-20min for 1 lap) and the other "crash site" who have a lot of easter eggs. :)
Btw,drifting with an AE86 on running in the 90's is so cool!
Thanks for this!It goes in my favorites!
People usually think that the tiles has mistakes, but i know for putting too much assets / tiles, that it work after reload :)
Details ?
Shortcut between parking and center ?
An other track ?
The insane track is made for vehicle which are stuck on the ground with reactors, or high speed vehicle. At the end, there is two possibility, your vehicle is fast, but don't stick to the ground enough to keep staying or it does. When it does, there is a upside down track with reversed loop with small obstacle (like for the yellow) to test if your vehicle stay upside down and keep sticking to the road.
Vehicle i put in my screenshot are all made by me, so you can DL them by seeking in my workshop. To test my insane track, i used "Frelon" (pretty old and made when i was new) i think other vehicle can be more efficient with this tracks.
Every tracks normally fit with a certain type of vehicle. I usually use low vehicle in drift or flat area. (vehicle with 0.5 - 1 block from the ground or higher)
When a vehicle has suspension and, the under of the vehicle is at least 2 block high from the ground i test with obstacles. I specially put "small obstacles" in "obstacle track (yellow-orange) to see how spings reacts.
The offroad track need powerfull, high springs and should climp differents types of rocks/walls. For this track, i didn't put "walls or limit" to let the player choose what he want to test. If the vehicle can not go inside the "white pool" you can go on your right and try other obstacles.
You can discover my first map if you never saw it, and want to see an exploration tile :
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1307848171
Should i add a shortcut stair between build and parking areas ?