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My personal favorite is the PDA. I really like the red variation in particular. Red and gold is a color palette I'm a fan of. It was pretty much the whole reason the set as a whole exists. I wanted to try my hand at australium engineer buildings but I knew that the other classes would need something too.
A lot of these were very personal choices. Like my friend mainly uses the heatmaker as Sniper and I mainly use quick-fix when I play Medic.
Hopefully these have a shot with there apparently being a community MVM update being teased.
VALVE, I doubt any of you are reading this, but if you add these Aussies you don't even have to pay me for them. Just give me community sparkle versions and I would be happy. I'm completely serious. Free of charge.
(medic) they fly now
(medic) they fly now
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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1317430417
Remember that you can vote on multiple entires in a single category. Check out some of the other shorts. Watch Agent Gunn by nonamesleft if you haven't already. It's fucking incredible. I'll cook and eat my own knob off of the grill if they don't win best overall. They serioursly deserve it.
I love the yer
As for number of missions, that's not exactly something that I've put any thought into. Once I have my video together I'll be calling out to see if I can get any map makers on board and see what we get. I have ideas for a final mission that focuses more on team survival and ends with a boss battle.
The reward for finsihing would be a guarenteed drop of one of the new australiums. What australium you get would be up to luck, with some more rare than others. The PDA would be like the new pan.
There is also an additional reward I don't yet want to reveal. All I'll say is that it has a pretty cool, unique system for how it is rewarded.
I don't think either revolver should be able to snipe people like that. Spy is a close to mid range class. If you want to snipe, go Sniper.
These aussies are part of a much larger project that I'm calling the Gray Gauntlet. It's a pitch for a new campaign idea with concepts for new robots and tank-type enemies. My concept artist is making some art work for a video I'll be doing once I'm finished with all of the australiums.
The rest of the australiums will probably be bundled together in one huge pack.
The only nerf the diamondback needs is the same sort of thing they did with the amby. Otherwise, the diamondback is perfectly fine as it is.
In the case of australiums, the entire item becomes gold. There is a fix on Gamebanana, but the fix doesn't work on sv_pure servers.