Day of Infamy

Day of Infamy

Walther P38 Reanimated
Počet komentářů: 30
Jeph 29. dub. 2020 v 6.37 
Just as a heads-up, the PPK reanimation is bugged, it only works twice when the game is booted up, and then stops working, you might wanna look into that.
MzK  [autor] 20. čvc. 2018 v 13.03 
...?
MzK  [autor] 20. čvc. 2018 v 13.01 
@The Master MLG #YT

-Sure thing, just put me in the description anywhere as long as it's non-commercial :)
MzK  [autor] 22. bře. 2018 v 16.36 
@G)-(OST CAGE

-Oh uh, I think I can do fine without it but thanks for the suggestion
Ghost Cage 22. bře. 2018 v 15.19 
use the curve editor you knob.
kthnxbai.
Derpa 5. bře. 2018 v 21.45 
Is the soundpack available on workshop? I like the sound of the mp40
Nima 5. bře. 2018 v 16.37 
Stellar work as always MzK
Ganest 5. bře. 2018 v 5.18 
where can we find the sound?
Anny 4. bře. 2018 v 19.37 
Bro, Will you do more animation for more guns in future??
tools guy-kun 4. bře. 2018 v 12.12 
holy shit
Maki 4. bře. 2018 v 10.01 
@Frenchy56 I don't know, if you detach the mag and then pull the trigger it might as nothing is holding the bolt to the rear.
Frenchy56 4. bře. 2018 v 4.17 
@Maki Nishikino
Wouldn't the bolt go forward if you press the trigger again? Would be awesome if that was the case in-game, but of course that would be more animations for more or less nothing.
Trevor Reznik 4. bře. 2018 v 2.53 
Wow another MzK reanim !!!!

Lovely
Bendzodiazepine 3. bře. 2018 v 13.44 
Reanimate the mg42 rambo style! holding the gun with one hand and holding the ammo belt with the other. Maybe it's too silly, but it WOULD be badass.
Maki 3. bře. 2018 v 7.57 
@Depressed Cannon There is nothing wrong with it, on a dry mag the bolt will stay to the rear. All you have to do is reload and shoot again.
Dippy 3. bře. 2018 v 4.34 
Can you do a reanimation of the Thompson? Hope it's not too much for to ask.

I'm sure some people,including myself,that the Thompson ingame doesn't get it's bolt pulled back during a full reload.
Frenchy56 3. bře. 2018 v 2.38 
I feel like blasting Allies with my C96 one-handed, actually. Maybe others do.
Up to you.
MzK  [autor] 2. bře. 2018 v 22.56 
@Flammable

-Hmm true, I guess I can see if I can add it sometime soon then ;)
Flam 2. bře. 2018 v 20.47 
there are some mods that use DICE assets and some even have "battlefield" right in the title. I doubt DICE is patrolling the steam workshop ready to flag all mods with their assets, and even if they were, what can they do about it?
MzK  [autor] 2. bře. 2018 v 20.27 
@Flammable

-DICE is usually pretty picky and strict with people using their stuff, especially on GameBanana that I know of, so I'm a tad hesitant haha
Flam 2. bře. 2018 v 20.03 
Release the soundpack, nothing wrong with releasing a pack with sounds from other sources.
MzK  [autor] 2. bře. 2018 v 20.01 
@Aggressive Masturbation

-Firstly what even is that name lol

-Secondly, it's a custom sound mod I made for myself, but it has BF1 samples in it so Idk about releasing it :)
DIEGO CS 2. bře. 2018 v 19.52 
good work
Kid named attention 2. bře. 2018 v 19.50 
What sound pack is this?
MzK  [autor] 2. bře. 2018 v 18.23 
@Frenchy56

-The C96 is perfectly fine as is IMO, but yea I'm also not a fan of the position the Browning is in right now (too close to the screen)
Frenchy56 2. bře. 2018 v 16.18 
ayy yo the C96 and the Hi-Power are left
lol123 1. bře. 2018 v 22.13 
<3
Ribs 1. bře. 2018 v 19.41 
transitions are a bit stiff, that or i'm too used to mr. b's anims

Good stuff though
AttackCommander 1. bře. 2018 v 18.36 
Makes it feel real good! Thanks a bunch! : >
Vimy Glide 1. bře. 2018 v 18.35 
oh fUCK