Stellaris

Stellaris

[OUTDATED / OBSOLETE] Anomaly Minimum Fail Chance 0% - FGRaptor
15 kommentarer
FGRaptor  [skaper] 18. okt. 2018 kl. 9.02 
This mod is obsolete, as anomaly fail chance was removed. The mod won't be updated anymore.
TechSY730 31. mai 2018 kl. 17.29 
As of 2.1, anomolies don't use a chance based system anymore, so this mod is obsolete.
guardian1368 1. mai 2018 kl. 0.32 
can you update please its a great mod
vamware 18. apr. 2018 kl. 22.44 
why do they keep fracking it up, needs up dating again
𐩸 18. apr. 2018 kl. 7.36 
Version 2.0.3 is out so you should change the version number to that or 2.0.x
FGRaptor  [skaper] 6. apr. 2018 kl. 8.07 
@Zygrus
I would need to look into that, I don't think the vanilla system supports that, so I would have to make a custom solution.
Zygus 6. apr. 2018 kl. 1.35 
For a more vanilla balanced approach with same end results, could make it need a larger reduction to get rid of the last 5%. So if you have -15% over what you need to get it to 5%, then it's 0%.
𐩸 4. apr. 2018 kl. 9.42 
Thanks :)
FGRaptor  [skaper] 4. apr. 2018 kl. 9.40 
Updated for v2.0.2
If you notice any problems, let me know in the Bug subforum
𐩸 3. apr. 2018 kl. 12.18 
Would it be possible to change the version number to 2.0.x or 2.0.* so it is recogniced by the launcher as a fully updated mod?
vamware 2. apr. 2018 kl. 14.41 
needs to be updated
Peter34 27. feb. 2018 kl. 12.11 
The 0% exception that I’m aware of is Terraforming Candidate.
ShardTooth 27. feb. 2018 kl. 5.04 
@sodacactus there are a few that have a 0% like the pre-sapient on planet ones but for the most part the coded a minimum chance to fail on most of them, i agree with the mod author, losing a lvl 5 scientist to a botched lvl 1 anomaly is ridiculous
sodcactus 27. feb. 2018 kl. 0.28 
But isn't that already in the vanilla game? I had several anomalies with 0% chance of failing in 2.0
Peter34 26. feb. 2018 kl. 14.26 
Why not a more nuanced approach?