Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
27 Comments
Robur Velvetclaw  [author] 21 May, 2023 @ 11:32pm 
Taking a survey on this mod. Please look at this questionnaire [kingsandconquerors.fandom.com], and leave your comments in the Discussion section of this Workshop mod.
Robur Velvetclaw  [author] 21 Feb, 2023 @ 7:58am 
Do you like Celtic history? think RoN modders concentrate too much on the classical Western civs? we have a new update for you.
The Cretan League has been removed. In its place is the Celto-Greek kingdom of Galatia! like Massalia, Galatia features a mix of Greek and Celtic units, and, owing to their isolation from mainland Europe, the mix consists of a mix of Greek, Celtic and British units, along with a light raiding fleet.

For now we don't have a strategy readout or any historical background explaining why they had to be included in this mod. But you can see what this new faction contains at: kingsandconquerors.fandom.com/Galatians/Tech_Tree !
Robur Velvetclaw  [author] 5 Mar, 2022 @ 4:40pm 
Thank you for your report. I looked over the mod's files, and found the error you mentioned. It was mostly by hunches, but I got there all the same. Hopefully it should work now.

I've also updated the mod's files a bit since Bactrians aren't supposed to be in this chapter.
Baldr995 5 Mar, 2022 @ 1:29pm 
Yes, the enemy faction were the Bactrians. There was no error. The game freezed for a second, then a crash to desktop and nothing else happened then.
Robur Velvetclaw  [author] 5 Mar, 2022 @ 5:29am 
NO but I know what might've caused it. was there another faction? Do you have an error readout or was there none? (viz straight CTD no message). Thanks for letting me know.
Baldr995 5 Mar, 2022 @ 4:17am 
I found another problem while playing the Suebi, the game ran fine but as soon as I decided to attack the enemy with my army, the game crashed. Is that a known bug?
Robur Velvetclaw  [author] 3 Mar, 2022 @ 11:31pm 
Yeah, I understand. Steam can be spotty and IMHO we need to recreate this Kings & Conquerors mod as a greenfield project, alas.
Baldr995 3 Mar, 2022 @ 10:51pm 
About the broken save I am not sure because I allready played yesterday with the mod activated, saved the game and tried to load it and got this error. But I tried it with other mods too and get the same error so it is not even a problem with your mod. There could be something different and I don´t even know what.
Robur Velvetclaw  [author] 3 Mar, 2022 @ 6:18pm 
Ummmm.....
It would seem that you saved the game while some custom animation was taking place, but you left it for a while and came back, and got this error. Would I be correct? it seems that your mod is failing to upload animations from Workshop to your game. I am not sure if I can help since I have not had anyone complain of this issue with my other mods. It IS still possible though, that changes I made to this mod over the past few weeks may have broken your save.
Baldr995 3 Mar, 2022 @ 12:47pm 
Hello!
It´s really strange. I remember on the old RoN Version the save files of different mods worked, the error goes like this:


BHG RTS run time FATAL

"Error loading section, probably in GraphicEvents

(Click RETRY to debug, IGNORE to turn this message off and continue)

Safe to Ignore: NO
Robur Velvetclaw  [author] 3 Mar, 2022 @ 1:50am 
Sorry to hear about crashing from save files. These things can and will happen if an update took place.
Someone complained of bugs in Chapter 1, so we went over and fixed them. Then we fixed the bugs on this mod too.
Just a question - what sort of crash was it?
Baldr995 3 Mar, 2022 @ 12:18am 
It worked so far but my game crashed when I tried to load a save file while playing with Sarmatians. Vanillla saves all work, just not the modded.. :(
Robur Velvetclaw  [author] 14 Feb, 2022 @ 2:23pm 
@SFH:
All mods are compatible as long as they do not tamper with the core files.
The Hellenistic Era chapters of the Kings & Conquerors family of mods all use the same set of assets.
SFH 14 Feb, 2022 @ 8:36am 
Does all of your mods compatipable with each other or not? And if compatible, can we get mod collection?
Robur Velvetclaw  [author] 16 Jan, 2022 @ 5:10pm 
Just remember: if you want to include my assets in a map or scenario you're making, credit me. AS for the technical side of things, MHLoppy might be the right guy to ask. Especially if it's about putting in units from this mod into a scenario which is the most common modding question I get from peeps.
Also, if you do make any working scenarios, let me know as I am interested in adding custom scenarios. I've tried a bit with Swords of the Prophets. But so far not much.
DallinVader 16 Jan, 2022 @ 10:07am 
@Robur Velvetclaw Yeah i just found the discord sorry about that
Robur Velvetclaw  [author] 14 Jan, 2022 @ 9:12pm 
@Dallinvader:
Fire away but know that you should be discussing it with MHLoppy on Discord not me.
DallinVader 14 Jan, 2022 @ 6:44pm 
Hi i have some questions about modding
Robur Velvetclaw  [author] 30 Dec, 2021 @ 4:43pm 
I see. Oh well. I will have to make note of it in the FAQs.
Herd of Poggers 30 Dec, 2021 @ 1:50pm 
Unsubscribing from the other mods I had on file seems to have resolved the issue.
Robur Velvetclaw  [author] 29 Dec, 2021 @ 2:14am 
Wait, what?
Did something happen?
Herd of Poggers 28 Dec, 2021 @ 2:31pm 
Thanks! Awesome work!
Robur Velvetclaw  [author] 28 Dec, 2021 @ 2:06pm 
You can't run a population increase mod at the same time as this one, and also, population cap mods are known to be unstable. They need to be set to multiples of 25 in order to work. As far as I know this mod already runs a pop increase mod of its own (2x) so another pop increase mod is not necessary.

I have not known it to be possible to run 2 Workshop mods at the same time, unless I am missing something here. But if you get crashes, you need to record down what fctions were fighting and what the error readout says: if it is an EXCEPTION or a GPIECE error you must notify me at once.
Herd of Poggers 28 Dec, 2021 @ 12:47pm 
crashes happen periodicaly, and for no specific reason, it is likely my fault since I am trying to run a population increase mod at the same time as yours
Robur Velvetclaw  [author] 27 Dec, 2021 @ 11:07pm 
No.
If there are crashes, you need to let me know what is causing them
What sort of crash? when does it happen?
What is the crash reawdout?
Does it affect certain civs only?

Let me know. Crashes are not okay, especially since this mod is meant fore online roleplay / multiplayer.
Herd of Poggers 27 Dec, 2021 @ 8:46pm 
really awesome and detailed mod, however I have frequent issues with crashing, may be an issue on my end.
Robur Velvetclaw  [author] 9 Oct, 2021 @ 3:39am 
That's it, no more updates for this mod. It is very much complete. I will fix this only if there are further requests for rebalancing and bug fixing.