Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The Cretan League has been removed. In its place is the Celto-Greek kingdom of Galatia! like Massalia, Galatia features a mix of Greek and Celtic units, and, owing to their isolation from mainland Europe, the mix consists of a mix of Greek, Celtic and British units, along with a light raiding fleet.
For now we don't have a strategy readout or any historical background explaining why they had to be included in this mod. But you can see what this new faction contains at: kingsandconquerors.fandom.com/Galatians/Tech_Tree !
I've also updated the mod's files a bit since Bactrians aren't supposed to be in this chapter.
It would seem that you saved the game while some custom animation was taking place, but you left it for a while and came back, and got this error. Would I be correct? it seems that your mod is failing to upload animations from Workshop to your game. I am not sure if I can help since I have not had anyone complain of this issue with my other mods. It IS still possible though, that changes I made to this mod over the past few weeks may have broken your save.
It´s really strange. I remember on the old RoN Version the save files of different mods worked, the error goes like this:
BHG RTS run time FATAL
"Error loading section, probably in GraphicEvents
(Click RETRY to debug, IGNORE to turn this message off and continue)
Safe to Ignore: NO
Someone complained of bugs in Chapter 1, so we went over and fixed them. Then we fixed the bugs on this mod too.
Just a question - what sort of crash was it?
All mods are compatible as long as they do not tamper with the core files.
The Hellenistic Era chapters of the Kings & Conquerors family of mods all use the same set of assets.
Also, if you do make any working scenarios, let me know as I am interested in adding custom scenarios. I've tried a bit with Swords of the Prophets. But so far not much.
Fire away but know that you should be discussing it with MHLoppy on Discord not me.
Did something happen?
I have not known it to be possible to run 2 Workshop mods at the same time, unless I am missing something here. But if you get crashes, you need to record down what fctions were fighting and what the error readout says: if it is an EXCEPTION or a GPIECE error you must notify me at once.
If there are crashes, you need to let me know what is causing them
What sort of crash? when does it happen?
What is the crash reawdout?
Does it affect certain civs only?
Let me know. Crashes are not okay, especially since this mod is meant fore online roleplay / multiplayer.