Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Continent Names
24 Comments
Clover 12 Jun @ 1:42pm 
I think it was this mod that was bugging out Ynamp maps, they were loading without continent names. So essentially everything counts as one continent.
Salciano 9 Sep, 2021 @ 4:55am 
Could I ask ya to remove the binomial (two words) named continents, please? :)

I mean the ones like Gallia Narbonensis or Hispania Tarraconensis, which are not continent names, at all, and will confuse with other similar named ones...

Not to mention, that these names do not designate continents, but relatively smaller regions, like provinces, smaller than countries, even.
Lilt 3 Jun, 2021 @ 12:41pm 
Great mod, wish there were more like these updated post-expansion! Definitely happy to have subscribed to this.

My only suggestion is to minimize continent names with two names as they can hurt immersion if counterparts aren't there. If there's no Moesia Inferior, then having a Moesia Superior as a continent name seems odd. It was quickly and easily fixed in the SQL of course. Thank you for all your efforts in the community!
Asa Shigure 3 Jan, 2021 @ 11:38am 
Having a minor issue with this mod.
Parts of the minimap turns black with this mod enabled.
Doesn't seem to affect anything else.
ZayZayEM 10 Dec, 2019 @ 10:54pm 
Love this mod
Willelmus 10 Dec, 2019 @ 9:40am 
Can I suggest that Gallia Narbonensis, Hispania Tarraconensis and Germania Magna are... not great? It breaks my immersion a bit to see such specific names, which designate very small areas.
p0kiehl  [author] 1 Nov, 2019 @ 2:54pm 
There's no errors with this mod - not sure what that person was talking about. This mod is working fine with the most recent patch.
Ingolenuru 1 Nov, 2019 @ 12:38pm 
Were the errors posted fixed or not because of this mod? Does it work with Sept 10th patch?
Skaeren 3 Aug, 2019 @ 2:32am 
When using map Giant Earth from YnAMP with this mod enabled, I get a loading error.
fathead cole 29 Apr, 2019 @ 10:32pm 
I'm not sure if anyone else is having this issue, but when I have this mod enabled while playing the vanilla TSL maps, the settler and appeal lenses break and they don't show anything. Thanks in advance if you decide to look into this. Love all your district mods!
AwesomePizza 1 Mar, 2019 @ 3:26pm 
He's the man
p0kiehl  [author] 1 Mar, 2019 @ 8:09am 
Yes, I'll be putting out a geographic feature name mod soon!
Willelmus 17 Feb, 2019 @ 8:28am 
Yes, please, more river and mountain names for Gathering Storm!
AwesomePizza 16 Feb, 2019 @ 2:30pm 
Any change for a mod like this adding more river and mountain names for Gathering Storm?
tilarium 15 Feb, 2019 @ 7:45pm 
Thanks for the update! Annoying that the game deactivates "incompatible" mods with every start up.
p0kiehl  [author] 15 Feb, 2019 @ 7:18pm 
This mod is now updated for Gathering Storm. As tilarium said, the mod worked fine anyway, but this is just to get rid of the warning.
tilarium 14 Feb, 2019 @ 9:55pm 
Just wanted to say that it seems to be working fine with GS and you can safely ignore the warning.
pauloel7 24 Feb, 2018 @ 8:59pm 
Awesome! Cheers!
p0kiehl  [author] 24 Feb, 2018 @ 4:49pm 
Okay, updated! All the continents will work properly with the Continents Lens.
p0kiehl  [author] 24 Feb, 2018 @ 3:43pm 
Ah, that was an oversight on my part! I will update this later tonight or early tomorrow to fix that and give all the continents distinct colors.

Thanks for pointing it out!
pauloel7 24 Feb, 2018 @ 3:16pm 
Lovely mod. As I start a new campaign with it, noted continents have all the same light blue colour and are not highlighted by the continent lenses anymore - either a weird mod interaction or a fix.
name changed 24 Feb, 2018 @ 12:25pm 
Great thank you!
p0kiehl  [author] 24 Feb, 2018 @ 11:35am 
I'm in the process of completely redoing that mod. I'm working on it daily, but I will not release it until every civ is done.
name changed 24 Feb, 2018 @ 11:33am 
Do you have any plans to update the Improved Civilizations mod? Loved playing with it before R&F