Hearts of Iron IV

Hearts of Iron IV

OWB Submod Equipment Overhaul
135 Comments
Artaazar 7 Oct, 2019 @ 1:32pm 
you tried updated version from description? :)
Artaazar 7 Oct, 2019 @ 1:31pm 
:steamsad:
PsychedellicToxin 7 Oct, 2019 @ 12:26pm 
Broke my game. Not nice.
Commodore Calculus  [author] 1 Aug, 2019 @ 8:33am 
@[CGC]JM_P_LOL445
Look at the discription. Somebody else updated it.
Jmp 31 Jul, 2019 @ 10:00pm 
update mod plase
Commodore Calculus  [author] 28 Jul, 2019 @ 3:12pm 
Needs a new one. But this mod is horribly outdated. Use the alternative version.
Livesey.esq 27 Jul, 2019 @ 11:02pm 
Does it work with saved games or I must start a new one?
Artaazar 9 Apr, 2019 @ 5:02pm 
@Commodore Calculus oh, thanks :ghlol:
Commodore Calculus  [author] 9 Apr, 2019 @ 8:04am 
Planted your link in the description :P @Artaazar
Artaazar 8 Apr, 2019 @ 11:44am 
Artaazar 26 Mar, 2019 @ 10:24pm 
Of course, with direct link on this mod )
Commodore Calculus  [author] 26 Mar, 2019 @ 5:41pm 
Or at least that it is based on the stuff I made.
Commodore Calculus  [author] 26 Mar, 2019 @ 5:40pm 
@artaazar. If you give credit to me sure.
Artaazar 26 Mar, 2019 @ 10:27am 
@Sgt Cat Well... not this mod. I want to create mix of https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1672477224
with this mod, but without any other changes in equipment
Cat 26 Mar, 2019 @ 3:16am 
@Artaazar oh that would be great if the mod works again
Artaazar 25 Mar, 2019 @ 12:18pm 
@Commodore Calculus hello! Can i create updated version of your mod? :)
Commodore Calculus  [author] 19 Mar, 2019 @ 8:04am 
No problemo. Issue is that I can't get the AI to do what I want.
taz447 18 Mar, 2019 @ 5:44pm 
That's unfortunate, if possible it would still be awesome to have this integrated at a much later point. But here's to wishful thinking. Thanks for the response @Commodore Calculus
Commodore Calculus  [author] 18 Mar, 2019 @ 8:05am 
Pretty much. Too many other things going on.
taz447 16 Mar, 2019 @ 5:18pm 
Is it still planned in the future to integrate the mod or not? I looked back and the only bit I saw was that it would be, but that was early 2018... Safe to assume its abandoned?
Commodore Calculus  [author] 24 Feb, 2019 @ 4:50pm 
It is not.
Kajigger 24 Feb, 2019 @ 1:21pm 
so is the mod functional right now? been having some save load issues and im trying to figure out what might be the issue.
Commodore Calculus  [author] 24 Feb, 2019 @ 8:07am 
Too buggy for that. The AI can't handle it. And if I were to update it, it would become part of the main mod.
Weed-Star 24 Feb, 2019 @ 4:47am 
update pls
Raider 14 Jan, 2019 @ 2:12pm 
Ahh ok, well I tried lol.
Commodore Calculus  [author] 14 Jan, 2019 @ 9:28am 
Variants are a completely seperate system from that one. The history file governs what nations start with, so it would not alleviate the issue of them running rampant with variants. Other than having another one to start with.
Raider 13 Jan, 2019 @ 8:14pm 
I am assuming if you add variant entires by tech name in the history/countries/ faction .txt it doesnt do anything for the non-vanilla variants (like you would for vanilla variants) it just doesn't work?
Raider 13 Jan, 2019 @ 8:08pm 
Hmm ok, well let me know if you ever figure it out or want help in taking another stab at it. Cheers.
Commodore Calculus  [author] 12 Jan, 2019 @ 4:13pm 
Templates are sadly different from variants. But thanks for the help non the less.
Raider 11 Jan, 2019 @ 3:07pm 
Hmm. Apparently you need to fire a script to set the AI to pursue a specific goals for division templates, so maybe they do the same thing for variants? There is more in this Developer Diary, but not sure if/where to find the exact script to fire regarding variants. You will probably guess better than me because I haven't modded HOI since the the Fallout mod for HOI2/Darkest Hour.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-czechoslovakia-and-ai-update-2.1026194/
Commodore Calculus  [author] 11 Jan, 2019 @ 6:00am 
Strangely not. It's only for equipment kinds that have no variants in vanilla. Though the ones in vanilla only make like one upgrade for each stat, sometimes two into one of them and then disregard the feature as well. Kinda underdeveloped from Paradox side.
Raider 10 Jan, 2019 @ 6:37pm 
LOL, that is some terrible terrible AI behavior. Does the AI do the same thing with Tank and Plane customization?
Commodore Calculus  [author] 10 Jan, 2019 @ 7:55am 
Would have integrated it into the main mod if the AI was capable of doing anything with it. As it stands it just starts shitting out variants constantly and wasting all army experience on it.
Raider 9 Jan, 2019 @ 6:45pm 
Oh dang, looks awesome, I wish it worked :(
DevilKing1994 28 Sep, 2018 @ 2:38pm 
Oh ok thanks anyway
Commodore Calculus  [author] 28 Sep, 2018 @ 2:25pm 
@Devilking1994 nope it is not. Mostly because AI issues that are out of my reach to fix.
DevilKing1994 28 Sep, 2018 @ 8:44am 
Is this up to date?
King_Porter 31 Aug, 2018 @ 4:55pm 
UPDATE PLS
Commodore Calculus  [author] 29 Aug, 2018 @ 5:41am 
Should be, but I do not guarantee for it to be balanced, or that the ai can handle it. They simply start making fifty variants of the same equipment only ever changing one stat.
NeinDao 26 Aug, 2018 @ 4:12am 
@Commandore Calculus is this compatible witht he latest version of Old world blues mod?
Frank-2, Martial of Frankoslavia 16 Aug, 2018 @ 12:19pm 
The mod is still compatable, problem is is the experience limit for me, 999 is not large enough.
Pete Japants 15 Aug, 2018 @ 11:32am 
Is this still compatible?
King_Porter 15 Aug, 2018 @ 9:31am 
UPDATE PLS
Im Still Alive 14 Jul, 2018 @ 6:17am 
Can we mod scrap power armor plox daddy
Commodore Calculus  [author] 26 Jun, 2018 @ 11:16am 
No, that is a bug in vanilla that happens if you have two equipments providing a speed stat instead of the battalions.
|_| Clyax 26 Jun, 2018 @ 8:07am 
@Commodore Calculus You said that " the actual division will only move at the pace of the fastest piece of equipment it has." Does that mean you went in and changed the code so that units no longer move at the pace of the slowest batallion or company's speed, or was that a mistake?
Commodore Calculus  [author] 21 Jun, 2018 @ 9:58pm 
Nope, aand there are some obstacles regarding AI.
Sydney:3 21 Jun, 2018 @ 5:33pm 
wait was this integrated yet?
Commodore Calculus  [author] 18 May, 2018 @ 4:45am 
With a bit of luck with the next update. If not the following one.
Breezywarhead 4 May, 2018 @ 5:48am 
ok