Tabletop Simulator

Tabletop Simulator

BattleForge DBG (scripted)
37 Comments
wolfinj 18 Mar, 2022 @ 2:28pm 
How does shield works?
Perendi  [author] 17 Aug, 2018 @ 6:31am 
Btw. thanks that u like it :starus:, but one .psd-file is like 250 mb or more, cause i stupidly dindt deleted non needed layers, im not gonna upload 50 GBs anywhere sry (i dont even know where i could upload so many gigs). :/
For my physical print i used the same size as the tts files aswell and they looking gr8.
Warraybe 16 Aug, 2018 @ 11:56am 
Cool! Thanks. And would you be able to share the raw card photshop files, or whatever format where I can make a high quality personal print and play?

I can get the TTS card files, but with the number of cards per file the quality is a little low for a physical run.
Perendi  [author] 16 Aug, 2018 @ 11:50am 
The cirle is like rarity or how good the card is / how easy to play with it.
The booster deck on top was a test for future updates, but i forgot to delete it in the release version. :steammocking:
Warraybe 16 Aug, 2018 @ 11:37am 
Finally what is the booster deck for?
Warraybe 16 Aug, 2018 @ 11:34am 
What is the color circle on the bottom right of each card for?
Perendi  [author] 30 Jun, 2018 @ 6:01am 
:starus: Rework done.
Perendi  [author] 29 Jun, 2018 @ 1:11pm 
Big rework and card balance incoming. Deleted Shield-Tokens, addes Shield counter.
Perendi  [author] 25 Jun, 2018 @ 5:52am 
:comet: Warlocks ability works now if you lay him onto an other unitcard.
Perendi  [author] 25 Jun, 2018 @ 5:08am 
Fixed a few bugs:
:comet: Thornbark now works correctly - just with other green cards.
:comet: Snapjaws now works correctly - just with other purple cards.
:comet: Mortar void dmg is now 3
:comet: If you discard Snapjaws from your field they becomes Voidmaw
:comet: If you buy Scavenger you get it into your hand
Perendi  [author] 21 Jun, 2018 @ 7:14am 
Fixed a few bugs.
Fixed almost all bugs for yellow and green seats.
Perendi  [author] 18 Jun, 2018 @ 11:07am 
Scripts for seats yellow and green are not working perfectly fine, i'll fix it soon.
Perendi  [author] 18 Jun, 2018 @ 9:19am 
Fixed Scripterror, cause i missed to update one card.
Also added short explanation what is scripted on bottom right.
Perendi  [author] 18 Jun, 2018 @ 9:05am 
Added calculation and visual for discard.
Removed 2. Spell - Expansion and replaced em with other expansion.
Perendi  [author] 17 Jun, 2018 @ 11:30am 
Fixed Bug that u draw cards from other ppl.
Perendi  [author] 16 Jun, 2018 @ 4:02am 
Alot of bugfixes. Added calculation for building hp. Added icons for gud looking.
Perendi  [author] 14 Jun, 2018 @ 1:28pm 
Added all expansions (except spells) to work with automated calculation.
A few bugfixes.

Todo soon:
* Fix Reroll-Tradeline.
* Fix enforcer, sunstrider
* add Spells to scripts.
* Calculate Buildinghealth, cards to discard, cards to void.
* Calculate special effects like furnace of flesh
Perendi  [author] 14 Jun, 2018 @ 7:02am 
Bugfixes.
Fixes buyfunctions for soulsstones, treasures and shrines.
Perendi  [author] 13 Jun, 2018 @ 12:21pm 
Bugfixes.
Automated turnsystem e.g. drawing, shuffle deck works now. Added expansion 2 scripts.

Have to fix buy buttons for soulstones in next patch.
Perendi  [author] 12 Jun, 2018 @ 2:41pm 
Again Bufixed + tried out a bit for automate more in future.
Also added reroll tradeline-button.
Perendi  [author] 12 Jun, 2018 @ 1:01pm 
Few Bugfixes.
Added specialeffects/calculations for Razorleaf, Oracle Mask, Shrine of Martyrs and Church of Negation.
First Expansion is also scripted now.
Perendi  [author] 11 Jun, 2018 @ 11:36am 
Added auto calculation for the standardgame, expansions will follow soon also calculation on special effects like Oracle Mask. :starus:

☑ Auto calculate damage & energy
Perendi  [author] 17 Apr, 2018 @ 8:35am 
That would be nice, ill mail you soon. :starus:
Perendi  [author] 9 Mar, 2018 @ 12:35pm 
Balance patch + cardnames for all expansions added.
Perendi  [author] 9 Mar, 2018 @ 11:26am 
Added names to the standardcards, so you can search for them in search-view.
Expansions will follow soon.
超神的徐二宽 26 Feb, 2018 @ 6:19am 
thanks for you reply, i have benn played this all day with my friends.
its really a good designed game:B1:
Perendi  [author] 25 Feb, 2018 @ 9:31pm 
Every turn yes.
超神的徐二宽 25 Feb, 2018 @ 9:26pm 
is building active all its ability every turn?(or excpet condition ability)
Eryn X Tiara 21 Feb, 2018 @ 2:34pm 
Thank you. That is a huge help :)
Perendi  [author] 21 Feb, 2018 @ 2:17pm 
Eryn X Tiara 21 Feb, 2018 @ 1:45pm 
Video said it's not available. But don't worry, I can wait.
Perendi  [author] 21 Feb, 2018 @ 1:35pm 
But im kinda always on after 5pm, i can explain ingame aswell.
Or u can watch this video and maybe learn.
https://youtu.be/f31-w80QK3s
Eryn X Tiara 21 Feb, 2018 @ 1:35pm 
I didn't know that. Sorry to make you feel rushed. Please take your time :)
Perendi  [author] 21 Feb, 2018 @ 1:33pm 
My english is not good enought to translate the compleate rules properly, so i have to wait for my friend to translate it at weekend, sorry. :/
Maybe earlier but i guess this weekend. I'll put a shot version of the rules on the workshop page soon even with my bad english. :starus:
Eryn X Tiara 21 Feb, 2018 @ 1:16pm 
Any idea when the rules will be translated to english? I know you are working on it but I would like to try this.
Perendi  [author] 21 Feb, 2018 @ 12:49pm 
Added expansion 2 and 5. :starus:
Num 5 now refills the tradeline.
Perendi  [author] 21 Feb, 2018 @ 7:04am 
Added expansion 9 and trasnlated button/script infos into english. :starus: