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Но возроди её, будет очень классно
First of all, the level designing is very fucking good, you have impressed me. I loved the trash filled facility of horror.
Your usage of sprites was also well done.
But here's the thing, this campaign is heavily story focused more than combat, which I can totally understand. The enemy placement was alright, not bad and not hard (at least for me).
Enemies: the blending of enemies with the atmosphere. Red with Dark areas doesn't make things easy, which I can also understand since it's probably aimed to be hard.
The last thing to be said, which really is more personal, is that the campaign is in Russian. Now I do understand that not you won't do it in English, and even though, I didn't understand a single thing about the whole campaign, you've made it fun for me.
Also, good job on adding 2 different endings. It's a masterpiece of a campaign that just needs a better focus on combat and enemy placement, other than that, fine job.
Сколько ещё уровней придется убивать темных противников на темном фоне под темным фильтром? Не, я продолжу играть, но порой банально ЗАМЕТИТЬ противника невозможно, приходится идти вперёд лицом размахивая оружием.
Some levels get annoying with the effects and some are unfair on the player
one day...
Сделай что-нибудь связанное с поверхностью. Или еще что-нибудь про Коула