Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
At first I thought they just beat me to it, but I had a map with nearly all of it near me and still couldn't make an industry.
I am not sure why it isn't working with your Gathering Storm. Both of us have fully updated games with Gathering Storm, and the mod works. Please post what the problem is that you are having.
Hi @Deviathan Whale, we have since purchased GS. Hemp does not interact with the new system because nothing requires hemp to be bought.
@rlong9000 we made them like the unmodded game is (strategic and luxury resources not harvestable). The reason you can harvest everything else is because of Truly Abundant Resources I think. For our own game, we also have a mod that lets us harvest anything though including this. We could include harvesting in the next update, or you could ask the creator of Truly Abundant Resources to add support for these resources as well since he has added specific compatibilities with Resourceful, Civitas, and Sukritact's resources already.
Mk Z that is an interesting idea. It would definitely make finding hemp near a coast more exciting later in the game and make it more valuable. In order to do so, it would also have to not be strategic and tradeable. Will consider that in an update.
maybe through a harbor building -- roap workshop, mutually exclusive with LH
However, as my use of the game is sandboxing/simulation rather than competetive, I found it frustrating that I was unable to harvest/remove it (as with iron, niter, etc) with the builder (Harvest all the Things Mod) and the presence of both resources blocks wonder and district placement.
Was this intentional on your part, or can/might you tweak it to no longer prevent district/wonder placemet?
Thanks for all you do to addd to the game!