Arma 3
US Special Operations Forces Collection
45 Comments
Zero 20 Mar, 2023 @ 4:36am 
the vests dont seem to spawn in specifically the rangers
Tacostan 2 Sep, 2022 @ 11:39am 
@dtrain Cag is just top level SF lmao
dtrain 5 May, 2022 @ 3:16pm 
No Special Forces? L
LordDevorkian69 3 Apr, 2022 @ 8:41pm 
I don't even use Zeus, Zeus God of Lightning.
Flipper 25 Nov, 2021 @ 12:15am 
Maybe it’s just me but when I spawn a Ranger team in Zeus for whatever reason the Grenadiers will spawn with only one mag.
Privateer Blues 31 Oct, 2021 @ 5:09pm 
Why cant i customize the units?
Kyle_742 23 Apr, 2021 @ 10:45pm 
sneaky lil red squadron bois
jarrad96 [4SFG]  [author] 16 Aug, 2020 @ 4:00pm 
It's likely due to how the mission generates the player units, DRO seems to work better with the factions as enemies, not as the player faction, but I don't know why and when I got into contact with Mrbnb (DRO creator) about it he rolled out an update that should have improved support for my factions but I don't know which maps got that fix and which didn't.
Riley1983 16 Aug, 2020 @ 11:35am 
Ok, a little update. Like I said before, none of these work on any DRO missions, but I just found out they do work on DRO Lythium from baby yoda exectuted by the state. In that scenario, they all work just fine (with the exception of the AI teammates weapons having no sights). Odd. Anyone know what causes this?
Riley1983 6 Aug, 2020 @ 5:36pm 
Yeah, I can't seem to get any of these work in Dynamic Recon Ops. It'll load a VERY vanilla character, nothing at all like these screenshots, and that's the only character that loads into any class.
JokingSteak 14 Feb, 2020 @ 4:48pm 
Ah, I see. Well like I said, I just edit during mission and at this point, I'm even making loadouts for each faction with different camos and such, so its kind of a work around.
jarrad96 [4SFG]  [author] 13 Feb, 2020 @ 4:48pm 
That's a problem I haven't been able to fix- it originated because my factions started as Overhauls (replacing the campaign units) privately in my own group before I branched out and started making both Overhauls and standalone factions publicly.

The code I use basically forces the gear onto units in order to make it work in the campaigns/Scenarios/downloaded Workshop missions, and it's not possible to change easily- I would have to basically delete three years worth of faction work and remake everything from scratch with a different method (which I tried with a few unreleased factions but was not able to succeed at doing reliably) to have a chance of fixing it, which I don't have the motivation for, although I have considered it and it MAY happen at some point.
JokingSteak 13 Feb, 2020 @ 4:03pm 
I love this mod, the outfits are really detailed and fit for the scenarios I'm trying to make. However there is one slight problem. I noticed that when I edit a unit's loadout in the eden editor, their equipment resets to default when the scenario actually starts. Is this intended? It actually is quite annoying when I want to have a specific weapon/sight/camo etc. For now, I just plop down an arsenal box (Or edit through zeus) and edit during the mission, but I would love to be able to edit the loadout beforehand. Other than that, great mod!
Tigerwulf 8 Dec, 2019 @ 10:16am 
The Navy Seals do not seem to be working in Dynamic Recon Ops
Ghost 2 Dec, 2019 @ 10:33pm 
I noticed the shotgun in some of the units(not sure exactly which one) but are they useable? They look awesome strapped to the back like that, is like to use it..
jarrad96 [4SFG]  [author] 18 Oct, 2019 @ 7:54pm 
Note- the 75th Ranger Regiment is currently broken in Dynamic Recon Ops, I am working on a fix for it.
ToxicsBarrel 21 Sep, 2019 @ 6:51am 
why are the vehicles just the vanilla vehicles but with some different paint
Ghost 20 Jul, 2019 @ 4:53pm 
Got it.. that sucks, but I guess that’s how it is.. thanks
jarrad96 [4SFG]  [author] 20 Jul, 2019 @ 3:48pm 
I can't do that as it would go against the dependency creator's licenses, they don't allow people to repack their mods in other mods.
Ghost 20 Jul, 2019 @ 11:15am 
Is there any way to bundle ALL the dependencies into one mod.. I love using this,but when I'm trying to run a mission or campaign, it ends up being a lot of mods.. Of course I will cont to use it regardless, but it would be nice not to have 8 mods to run these units..thanks either way, fuckin awesome mod
JackBauer0311 (Sims) 29 Jun, 2019 @ 12:56pm 
Got it. Thanks for the quick response!
jarrad96 [4SFG]  [author] 27 Jun, 2019 @ 7:09pm 
Make sure you have all the proper dependencies loaded for the mod, and that error is for DPM, which is a British camo that is not in this pack as it's not used by the US, so it might be something else you have loaded at the same time as this that is throwing the error.
JackBauer0311 (Sims) 27 Jun, 2019 @ 7:07pm 
Getting the following error code: No entry 'bin/config.bin/CfgVehicles/DPM_01_F.scope'
Does anyone know how to fix this?
jarrad96 [4SFG]  [author] 5 May, 2019 @ 2:39pm 
SOF, not SF, there is a difference there. I do plan to do US Army Special Forces, I've just had a bunch of other priorities I need to get out of the way first.
LeaTheVixy 5 May, 2019 @ 7:50am 
How are you going to call this US Special Forces if you don't include Green Beret's.
Skif 30 Apr, 2019 @ 3:22am 
Know any scenarios that use these mods? Because this mod would go great with em!!!
LivLovKil 25 Jan, 2019 @ 1:35pm 
Green berets boi, please
EliotXII 16 Jul, 2018 @ 1:20am 
[83rd]1in1class
ty man!
[83rd]1in1class 14 Jul, 2018 @ 3:43pm 
They resolved this issue, you can DL on BI and ArmAholic. Hope it's updated back to steam soon.
[83rd]1in1class 14 Jul, 2018 @ 3:18pm 
VSM not on steam... made few missions and not cant load them up. VSM gear on steam is gond.
EliotXII 11 Jul, 2018 @ 3:41am 
@The Onyx Ace I would also like to know, I loved those items!
The Onyx Ace 10 Jul, 2018 @ 3:07pm 
What happened to the VSM All in One Collection?
[83rd]1in1class 3 Jul, 2018 @ 1:35pm 
Can not change there clothes, when trying to change them they always stay the same.
FrozenAxon 18 Jun, 2018 @ 5:17pm 
What do you use to build your factions?
jarrad96 [4SFG]  [author] 4 Jun, 2018 @ 3:08pm 
Give that a try now, I forgot a depedency link for some of the Ranger weapons.
0012vv22 4 Jun, 2018 @ 12:22pm 
I have a question, When I spawn a ranger I honestly don't see his rifle, I have every mod for this addon installed and I don't see any weapon in the rangers.
Sparks 29 Apr, 2018 @ 6:52pm 
How did you create this mod? I've been looking for a long time for someone to show me how to create a unit addon, and I still can't find a guide for it.
jarrad96 [4SFG]  [author] 15 Mar, 2018 @ 2:33pm 
Animations are from Direone's Static Animation packs and used in Editor.
Angel Of Death™ Ϯ 15 Mar, 2018 @ 2:27am 
How do you get those animations?
jarrad96 [4SFG]  [author] 12 Mar, 2018 @ 3:44am 
Oh, CAG will also be having a bug fix and new content update in the future, it’s one of my older mods and the code needs a full re-write and to be basically deleted and re-made from scratch. That’s not going to happen right now, I have a lot of IRL work, but it’s on my To-Do list.
jarrad96 [4SFG]  [author] 12 Mar, 2018 @ 3:41am 
ALiVE is not a requirement to have the mod work, it’s just compatible with this for people who do use it. I plan to make alternative versions of this with RHS instead of SMA, but not NIA only version, instead I use NIA to fill gaps in SMA’s weapon choices.
TempestWolfVT 12 Mar, 2018 @ 2:56am 
Hey Jarrad, I really like the groups man! I was wondering if you had plans to make a separate version without ALiVE? Also, I was wondering if we were allowed to modify the loadouts of groups? My Unit doesn't use VSM and SMA weapons, so I'd switch the vests to Aspis Gear ones and the Weapons to NiArms and KA. Please let me know :) Keep up the great work!
Duke Snatches 11 Mar, 2018 @ 2:27pm 
Getting a missing addon error, says CAG requires 'RDS_StaticWeapons_Core'
Lakarak 24 Feb, 2018 @ 2:09am 
yes
jarrad96 [4SFG]  [author] 14 Feb, 2018 @ 4:58pm 
First Release