Garry's Mod

Garry's Mod

Rp_Stardestroyer
1,817 Comments
alhmadanythamir 17 Aug @ 3:21am 
"These guys cant hit a thing, whys their aim so bad"
holberry20 12 Aug @ 4:55pm 
i just thought it would be call if you can switch the destroyers light on and off to make it look like it was infested by zombie imperial troopers
holberry20 12 Aug @ 4:54pm 
oh
Lord Trilobite  [author] 12 Aug @ 2:56pm 
It is not
holberry20 12 Aug @ 12:50pm 
is it possible to add a function to turn on/off the star destroyers lights like from deathtroopers
Lord Trilobite  [author] 9 Aug @ 5:55am 
Perhaps, try disabling all other mods and see if it works normally.
Feddy Fazbars 9 Aug @ 3:49am 
could it be because of other mods?
Feddy Fazbars 9 Aug @ 3:48am 
i'm not playing online and i have the graphics on max
Lord Trilobite  [author] 9 Aug @ 3:21am 
It does have reflections in the game. Some servers turn reflections off because they don't care about graphics.
Feddy Fazbars 9 Aug @ 2:57am 
why does the map have reflections on the screenshots but not in game?
Lord Trilobite  [author] 7 Aug @ 12:38pm 
As you can see on the last screenshot there's only four landable locations. The Death Star and space station are the two big rings on the starmap. The two planets are the two big filled circles.
TK-219 7 Aug @ 11:14am 
What do we search for on the navy computer to get to the Death Star and the space station?
MegaRex-04 31 Jul @ 7:21pm 
I remember playing the classic version of the SD and seen how it evolved over the years. holy shit great Stardestroyer
Lord Trilobite  [author] 22 Jul @ 2:02am 
The besides the shield domes, there are many other smaller details that are different between the I and II class.It wouldn't really be feasible to change everything.
Also, the tractor beam is on the bottom of the ship.
shingojira8989 21 Jul @ 8:56pm 
is it possible be able to make a bodygroup/changeable tractor beam thingy on the top so if wanted you could make it an Imperial I-Class like in SW Rebels or ANH?
Lord Trilobite  [author] 19 Jul @ 1:51pm 
In theory yeah.
Dorner 19 Jul @ 12:23pm 
Is there a way to add more usable TIE Cranes?
NightyksiLulu 20 Jun @ 10:08am 
Rebel ship ?
HMS Matt 17 Jun @ 7:34am 
i wish i could get this to work in sfm
DELTASQUAD21A 13 May @ 3:08am 
Also any suggestion of mod that suitable for this star destroyer beside Death Trooper?
DELTASQUAD21A 13 May @ 3:07am 
rip
Lord Trilobite  [author] 13 May @ 2:15am 
That won't ever happen with the current engine. This nearly breaks the engine limits as it is.
DELTASQUAD21A 12 May @ 9:20pm 
Any idea how to make star destroyer into 2 or 3 star destroyers on 1 Map?
REVELATION2214 19 Apr @ 6:05pm 
You could probably click 'revert to this version' under change notes. Though that would revert it for everyone, so I understand not doing it.
Tin Man Gaming 14 Mar @ 12:33pm 
Is there any way of turning off all the lights in the star destroyer?
Lord Trilobite  [author] 29 Jan @ 9:48am 
Nope, sorry.
Dmitry Damov 29 Jan @ 8:48am 
Is there any way to view older versions of the Star Destroyer map?
DoomQuake95 26 Jan @ 11:29pm 
Man I love using Star Wars and Aliens maps for Doomin'! :The_Slayer:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3173514868
Lord Trilobite  [author] 23 Oct, 2024 @ 3:35pm 
I do have some pretty old screenshots on my Steam profile. There's some of the ISD as well.
cheeseburger apocalypse 23 Oct, 2024 @ 3:24pm 
Understood, wanted to relive some memories from 2018.
Lord Trilobite  [author] 23 Oct, 2024 @ 3:19pm 
Nope, sorry. The older versions have less features so I replace them when I release new versions.
cheeseburger apocalypse 23 Oct, 2024 @ 3:13pm 
Is it possible to download any older versions anywhere?
DR.MYater 1 Oct, 2024 @ 7:23am 
I'm not surprised by that answers, Gmod Physics and the Map already has alot of Features, especially for a RP server, I played it way back in the day and was presently surprised with all the new features.
perryhaveron 1 Oct, 2024 @ 6:52am 
hey u free to talk lord trillobite
Lord Trilobite  [author] 1 Oct, 2024 @ 1:13am 
As much as I agree that it would be cool. It sounds like a big headache to make the crane more complex. Perhaps one day I'll look into it, but absolutely no promises.
DR.MYater 30 Sep, 2024 @ 4:26pm 
prob one of mine any many others Favorites was the TIE retrieval crane, it only seems to go from that Maintenance Bay to the Hanger tho, is there plans on making it More Complex to to take TIEs to the Launch Bays?
MosinNagant 7 Sep, 2024 @ 1:27pm 
This hits different in single player, you have the whole place to yourself and the place is too big to fill with NPCs, so you are always alone.
kh0rn8 16 Aug, 2024 @ 8:23pm 
What an incredible map.
Cyanin 28 Jul, 2024 @ 1:27pm 
I've been doing that, but i figured it out like five minutes after posting lol

Thanks!
Darth_Vader5489 28 Jul, 2024 @ 1:07pm 
Or just noclip out
Lord Trilobite  [author] 28 Jul, 2024 @ 11:13am 
None. Walking players are blocked from leaving. You need a ship.
Cyanin 28 Jul, 2024 @ 10:55am 
What buttons disable the shields for the hangars? (Or whatever the invisible wall is).
Lord Trilobite  [author] 21 Jul, 2024 @ 1:42am 
@The Doctor & Monody
Check if you have any addons that might break the map. Stuff that alters the sky or atmosphere. If so, disable those. Hyperspace should just work when you press a location first on the star map. And then press the jump button. Travel through hyperspace takes about 3 minutes. I might look into an option to cut travel time in the future.
Monody 20 Jul, 2024 @ 9:15pm 
I think I just pressed the jump button without selecting a destination first. I did press several destinations during the jump, trying to figure out how navigation worked.
Celty Sturluson 20 Jul, 2024 @ 7:26pm 
Using the last screenshot and going to the star chart I still can’t get the hyperspace function to work. Fuel lines are connected but the star chart won’t let me select destinations. Can you assist?
Lord Trilobite  [author] 20 Jul, 2024 @ 1:28am 
Look at the last screenshot. I've labeled different types there.
MichaelBreath_ 19 Jul, 2024 @ 6:38pm 
Please label where the hyperspace destinations take you. At the least label the interactive ones like hoth
Lord Trilobite  [author] 19 Jul, 2024 @ 1:58am 
I thought I had fixed that. I've had that before when spamming the buttons. But in theory the system I have in place to prevent button spam should prevent this bug. Do you remember which buttons you pushed? And is it possible you pressed several buttons at once?
Monody 19 Jul, 2024 @ 12:27am 
Well this is an interesting bug. I did a hyperspace jump and it dropped me out... to everywhere. It appeared to have loaded all of the locations at once. The hyperspace map had white rings around all of the locations and the green ring was stuck in the bottom middle and never moved.
Johnson135 9 Jul, 2024 @ 11:19pm 
"That's RDM buddy" simulator