Garry's Mod

Garry's Mod

Rp_Stardestroyer
1,785 Comments
DR.MYater 1 Oct @ 7:23am 
I'm not surprised by that answers, Gmod Physics and the Map already has alot of Features, especially for a RP server, I played it way back in the day and was presently surprised with all the new features.
perryhaveron 1 Oct @ 6:52am 
hey u free to talk lord trillobite
Lord Trilobite  [author] 1 Oct @ 1:13am 
As much as I agree that it would be cool. It sounds like a big headache to make the crane more complex. Perhaps one day I'll look into it, but absolutely no promises.
DR.MYater 30 Sep @ 4:26pm 
prob one of mine any many others Favorites was the TIE retrieval crane, it only seems to go from that Maintenance Bay to the Hanger tho, is there plans on making it More Complex to to take TIEs to the Launch Bays?
MosinNagant 7 Sep @ 1:27pm 
This hits different in single player, you have the whole place to yourself and the place is too big to fill with NPCs, so you are always alone.
kh0rn8 16 Aug @ 8:23pm 
What an incredible map.
Halsi 28 Jul @ 1:27pm 
I've been doing that, but i figured it out like five minutes after posting lol

Thanks!
Darth_Vader5489 28 Jul @ 1:07pm 
Or just noclip out
Lord Trilobite  [author] 28 Jul @ 11:13am 
None. Walking players are blocked from leaving. You need a ship.
Halsi 28 Jul @ 10:55am 
What buttons disable the shields for the hangars? (Or whatever the invisible wall is).
Lord Trilobite  [author] 21 Jul @ 1:42am 
@The Doctor & Monody
Check if you have any addons that might break the map. Stuff that alters the sky or atmosphere. If so, disable those. Hyperspace should just work when you press a location first on the star map. And then press the jump button. Travel through hyperspace takes about 3 minutes. I might look into an option to cut travel time in the future.
Monody 20 Jul @ 9:15pm 
I think I just pressed the jump button without selecting a destination first. I did press several destinations during the jump, trying to figure out how navigation worked.
DeadEyes63 20 Jul @ 7:26pm 
Using the last screenshot and going to the star chart I still can’t get the hyperspace function to work. Fuel lines are connected but the star chart won’t let me select destinations. Can you assist?
Lord Trilobite  [author] 20 Jul @ 1:28am 
Look at the last screenshot. I've labeled different types there.
DragonBreath 19 Jul @ 6:38pm 
Please label where the hyperspace destinations take you. At the least label the interactive ones like hoth
Lord Trilobite  [author] 19 Jul @ 1:58am 
I thought I had fixed that. I've had that before when spamming the buttons. But in theory the system I have in place to prevent button spam should prevent this bug. Do you remember which buttons you pushed? And is it possible you pressed several buttons at once?
Monody 19 Jul @ 12:27am 
Well this is an interesting bug. I did a hyperspace jump and it dropped me out... to everywhere. It appeared to have loaded all of the locations at once. The hyperspace map had white rings around all of the locations and the green ring was stuck in the bottom middle and never moved.
Johnson135 9 Jul @ 11:19pm 
"That's RDM buddy" simulator
Lord Trilobite  [author] 22 Jun @ 4:30am 
You can make the Death Star appear by travelling through hyperspace to the correct location.
The starmap you can see in the last screenshot with some labels. The Death Star location is the big ring on the right side.
Sevon 22 Jun @ 3:32am 
How do i get the Death star to appear?
Lord Trilobite  [author] 16 Jun @ 2:14pm 
Not sure what you mean. All the ship functions work by pressing the various buttons in the ship.
1TheFallen 23 May @ 5:29pm 
I don’t know how to use really anything on the ISD, I’m trying to take screenshots for like wallpapers and I can’t use the hyperspace or really anything else
Jonathan 23 May @ 3:39pm 
@Lord Trilobite
Ah, ok. That makes sense.
Lord Trilobite  [author] 23 May @ 8:19am 
@Jonathan
It only changes after moving to a different location so that it makes more sense in RP. You'll have to hyper jump to a different location, and then back to the DS location to see the change.
MrBionicle 23 May @ 7:04am 
as a star wars fan instant download
Jonathan 8 May @ 4:41pm 
For some reason, the exterior doesn't change for me.
Jonathan 8 May @ 4:37pm 
I was referring to the exterior.
Lord Trilobite  [author] 8 May @ 4:04pm 
The DS interior does not change. Only the DS exterior that can be seen in the skybox changes. You can switch between the Death Star half finished, completely finished. Or switch it out with a generic space station. But the interior stays the same.
Jonathan 8 May @ 4:02pm 
So uh, how does the Death Star button in the hidden room work? I messed with it a bit but the Death Star remains totally unchanged no matter what I do.
Lord Trilobite  [author] 28 Apr @ 2:36pm 
There's nothing to fix. It works perfectly fine. They are just normal teleporters.
If you mean LFS doesn't work with the teleporters, then that's a problem for LFS to fix. If you mean something else. Please elaborate.
And I've never heard of mee inf map base. Link?
Cherrie_The_Shifter ΘΔ 28 Apr @ 2:19pm 
fix the inf map and use mees inf map base please
Lord Trilobite  [author] 8 Apr @ 6:38am 
There are flashing red lights that are based on the ones seen in Rogue One. The flash red when the alarm is set off.
CreamQuackerz1221 8 Apr @ 3:34am 
Has it got an alarm system because depending on the show the star destroyer can flash red lights, Really cool map btw:steamhappy:
Lord Trilobite  [author] 30 Mar @ 10:11am 
It does not
Michael of Carcosa 30 Mar @ 8:54am 
Does the hologram comm chamber work?
Muchtoodog 9 Mar @ 11:30am 
also it would be cool if you added an image that shows where each of the locations on the star map are cause i dont know where im going most of the time XD
Lord Trilobite  [author] 3 Mar @ 7:01am 
no worries
Drew Durnil 3 Mar @ 6:38am 
yea its just that i coudnt find a star wars map that had those
sorry if i came out annoying :facepunch:
Lord Trilobite  [author] 3 Mar @ 6:36am 
Thank you for the kind words.
Though this map has been out for 14 years. It's been around longer than Gmod SW roleplay has
Drew Durnil 3 Mar @ 6:30am 
and FINALLY A STAR WARS MAP THAT HAS NAVMESH AND AI NODES !!
Drew Durnil 3 Mar @ 5:56am 
10/10 MUST PLAY! THERE IS ALOT MORE THEN THE STAR DESTORYER IF YOU NOCLIP AND THE HYPERSPACE IS EPIC! :griefer: :zeye::zeye::steamthumbsup:
Lord Trilobite  [author] 29 Feb @ 1:43am 
People kept complaining for years that it was too fast. So I made it longer.
I had been looking into adding an option for both short and fast travel. But I couldn't get it to work. I will try some more tho and see if I can't get that working.
Muchtoodog 28 Feb @ 6:29pm 
ngl hyperspace takes forever tho
Muchtoodog 28 Feb @ 6:24pm 
ah nevermind
Muchtoodog 28 Feb @ 6:20pm 
how do i hyperdrive into different places i just hyperdrive forever
satansucks 14 Feb @ 6:24am 
Damn, its been like 11 years and your still replying to comments? Your a legend bro. :honor:
Lord Trilobite  [author] 13 Feb @ 12:50am 
Well, it's a big map with a lot of open areas. Though it's possible some addons could be causing part of the lag. Just in case, try and disable all other addons just to see if that changes things. If it does then there's some addon that could cause the lag.
blahaj 12 Feb @ 12:30pm 
this map causes my game to lag like crazy
Callsign_Ewok 6 Feb @ 5:32pm 
The fact this is ai noded means epic automatic npc spawning battles with ZINV enhanced. Thank you for including both navmesh and ai nodes. This means I could for example set up a Aliens Next Bot Drgbase infestation with Xenomorphs attacking and fighting storm troopers automatically inside the ship either in a cinematic manner for fun and youtube purposes and realism or even for realism cqb gameplay and experiences the fun horrors it can be to actually fight inside a star destoryer against imperial troops and potentially even a alien chasing me & the troops down the halls.

Brilliant work done here with the detail of the ship here I can tell without even booting up the map yet.
Lord Trilobite  [author] 27 Jan @ 8:48am 
There would be no throne room on a standard ISD.