Space Engineers

Space Engineers

Scratch and Edge Be Gone! (Cleaner armor, No edges)
130 Comments
RougeSable 21 Mar @ 3:50am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Sodium Chloride 7 Oct, 2024 @ 11:08am 
ok it works on carbon fiber in general but not if it's applied to a light armor sloped corner
Sodium Chloride 7 Oct, 2024 @ 10:33am 
why can't this work on the carbon fiber scratches...
Whiplash141  [author] 14 May, 2023 @ 1:43am 
You dont. This mod auto installs dependencies.
Gamerforlife 12 May, 2023 @ 11:15am 
Why does this mod even exists if I still need the two mods separately?
Whiplash141  [author] 18 Feb, 2023 @ 9:06am 
unsub then resubscribe. your download of the mod is corrupted
SunGod 18 Feb, 2023 @ 9:02am 
Throws critical error on world load.

MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
domingo 30 Jun, 2022 @ 3:13am 
Thanks Whip, it helped :steamthumbsup:
Whiplash141  [author] 29 Jun, 2022 @ 6:57pm 
it means it didn't download correctly, unsubscribe them resubscribe
domingo 29 Jun, 2022 @ 2:03am 
However when I remove this mod and add the prerequisities, it seems to be OK.
domingo 29 Jun, 2022 @ 1:55am 
What can be wrong ?
I get a lot of mod load errors with this one.

MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Repeated 6 times, phases 1/6 to 6/6.
masterfluffypants54 30 Apr, 2022 @ 7:27am 
This mod is great thank you
Whiplash141  [author] 13 Jun, 2020 @ 2:02pm 
"I think It could just be incompatible with another mod I have running."

That is significantly more likely.
Whiplash141  [author] 13 Jun, 2020 @ 10:44am 
I don't think that is possible. This mod adds textures and removes edges. That's it
Whiplash141  [author] 8 Apr, 2020 @ 6:29pm 
I'll quote from the base mod:

NOTE: With the inclusion of the Clean Armor Skin in the base game, this may be a bit redundant, but that skin looks really plasticy to me. I'm keeping this up and functional for the foreseeable future.
Nice Bump! (chat off) 8 Apr, 2020 @ 4:10pm 
is this mod still needed with the next patch that has clean armor?
iGoinsane1124 3 Apr, 2020 @ 10:26am 
You are a SAINT! Thank you sir!
Whiplash141  [author] 3 Apr, 2020 @ 9:33am 
That is NOT an error with any particular mods. This is an error with mod loading, probably due to a corrupted download.

The fix is to manually unsubscribe from each mod in your world, wait for them to be removed, then resubscribe. You should see Steam begin to re-download your mods. Hopefully, if all goes well, everything downloads smoothly and you can get back to your game. :)
iGoinsane1124 3 Apr, 2020 @ 8:01am 
Hey whiplash! love the mod, but its throwing a critical error.

MOD_CRITICAL_ERROR: Scratch and Edge Be Gone! (Cleaner armor, No edges), in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
instance of an object.
Sandbox.Game

Think this is due to the update. tons of mods are throwing this error right now. If you figure it out, can you tell me how to fix this issue, so i can fix the other mods throwing this code, till the authors fix them?
Whiplash141  [author] 31 Mar, 2020 @ 2:03pm 
Alright, both issues should be fixed now, give it a try :)
Whiplash141  [author] 31 Mar, 2020 @ 12:42pm 
Fixed the base mod, also fixed armor edges, will push a fix to this one in a little bit.
Netherspark 31 Mar, 2020 @ 8:39am 
I forgot to add the 2x1x1 Slope Tip needs changing too. Again, just once instance of each :)

<Side Model="Models\Cubes\Large\Armor\SquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Large\Armor\HeavySquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\SquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\HeavySquarePlateSlope2TipBack.mwm" PatternWidth="4" PatternHeight="2" />
Whiplash141  [author] 31 Mar, 2020 @ 8:26am 
The default pattern height simply changed lol, the SBC used in this is a 1:1 copy with the textures merely modified. I need to do another cleanup pass to fix some other things as well.
Netherspark 31 Mar, 2020 @ 7:12am 
And again with these below, set values to 1. There should be only one instance each of these:

<Side Model="Models\Cubes\Large\Armor\SlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Large\Armor\HeavySlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\SlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\HeavySlopePlateSlab.mwm" PatternWidth="4" PatternHeight="2" />
Netherspark 31 Mar, 2020 @ 7:11am 
Hey Whip, I've finally figured out how to fix the still-misaligned sides of the half blocks. Turns out you've set the wrong pattern size in the data file. At the moment the Half Armor Blocks, Half Slopes and Slope Base 2x1x1 all have messed up textures on their sides, but this can be fixed by just changing a number.

Just find every instance of each of the four lines below and change the 'PatternWidth' and 'PatternHeight' both to 1. There should be five instances of each line, so twenty in total.

<Side Model="Models\Cubes\Large\Armor\SquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Large\Armor\HeavySquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\SquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />

<Side Model="Models\Cubes\Small\Armor\HeavySquarePlateSlope2BaseFront.mwm" PatternWidth="4" PatternHeight="2" />
chfish 16 Feb, 2020 @ 6:15pm 
Quick question, why do the round slopes and corners show the edges?
Whiplash141  [author] 10 Feb, 2020 @ 7:54pm 
Reason is mentioned at the top of the authors notes. Blame keen not me lol
KnightForEyes 10 Feb, 2020 @ 9:38am 
File Size

694.477 MB
WTF ...
Orwell_Huxley ®™ 29 Nov, 2019 @ 4:12pm 
Not sure if you have an official bug report section, but the inverted round corners are invisible on the inverted face.
Whiplash141  [author] 23 Nov, 2019 @ 1:24pm 
There are other mods that do that CowChunks :)
CowChunks 23 Nov, 2019 @ 10:51am 
What if I like the scratch but want no edges?
Const 4 Nov, 2019 @ 11:32pm 
reporting a bug:
2x1 inv corners show the edges again after the last game update
https://i.imgur.com/VMQ2vJ9.jpg
https://i.imgur.com/X7GosPO.jpg
Blue 17 Oct, 2019 @ 10:33am 
the armor textures get simpler too
Blue 17 Oct, 2019 @ 10:32am 
it just removes the edges so I have no idea why it should reduce performance
it would rather increase it as the edges no longer need to load
ghofmann2 17 Oct, 2019 @ 8:54am 
Also, does this mod increase/decrease server performance at all?
ghofmann2 17 Oct, 2019 @ 8:14am 
Is this mod working ok on dedicated servers still?
Titan Nya 27 Sep, 2019 @ 2:21am 
Love this mod so much!

Just a quick bug report (tested in my vanilla test who only have visual/gameplay type mods) The round Junction type (3 rounds) just seems to have 1 side dissapear with this mod... Not the block used much so probably no one even saw it... Just need to make a projection for making a visual laser to appear inside a contraption :p


Well if it can't be fixed, i won't really mind :p
Whiplash141  [author] 23 Aug, 2019 @ 9:45am 
Sure, but I think there is a proliferation of "no edge" mods :)
Netherspark 23 Aug, 2019 @ 9:27am 
Sweeet, thank you.

I have one other request. I'd really like the option of using edges from time to time, without having to swap mods or commit to being fully edged or fully edgeless.

So I've created a version of "Scratch Be Gone" that doesn't replace the original armor, and instead exists alongside it. When combined with your 'Edge Be Gone', it allows people to use both edged and edgeless armor whenever they want. Can I have your permission to publish it?
Whiplash141  [author] 22 Aug, 2019 @ 6:40pm 
Well I'll be damned... Updated :)
Netherspark 22 Aug, 2019 @ 5:19pm 
@Whip I've figured out how to fix the texture alignment errors. All that's needed is to replace the model files in the mod with the updated ones from the game files. I've tested it and it works.

So since it's just a quick copy & paste job, can we convince you to update the mods?

Alternatively I could republish it myself (with your permission), but I think everyone would prefer the original mod.
Rysten 5 Aug, 2019 @ 7:56pm 
Anyone know of a texture mod that removes all those damned armor panel lines completely? Or at least gives them a per block pattern?
Krougal 7 Jun, 2019 @ 8:54am 
I noticed the misalignment too, only just read through the change log today (fuck I didn't even realize there was a patch until after the game loaded), they made some fixes to those blocks is why.

I agree the texture from this mod (or rather Scratch Be Gone!)still has a place. The initial glee at having all new shiny blocks wore off quickly when I realized it is pretty bland if your ship doesn't have anything else going for it.
Molten Carnage 7 Jun, 2019 @ 8:08am 
I don't know what Keen has done but it appears that Keen has implemented the ability for a texture library with 1.191 If this is the case, then maybe this mod doesn't have to be so big anymore. Still I have to agree with the others, I like the slight wear and no edges. Perhaps a mod that only removes the edges and, if my guess is right, a separate texture mod would work.
Netherspark 6 Jun, 2019 @ 5:35pm 
Also, please don't discontinue this mod. It gets rid of the heavy chips and scrapes but leaves a little wear. It's very different to the new clean armor.
Netherspark 6 Jun, 2019 @ 5:33pm 
There's a texture bug when using this with the new Clean Armor setting enabled - the skin is misaligned on all the long ramp blocks, both Light and Heavy versions:

Armor Slope 2x1x1 Base
Armor Slope 2x1x1 Tip
Armor Corner 2x1x1 Base
Armor Corner 2x1x1 Tip
Armor inv. Corner 2x1x1 Base
Armor inv. Corer 2x1x1 Tip


Whiplash141  [author] 6 Jun, 2019 @ 5:27pm 
Haha I'll mark it as deprecated maybe? Or maybe I'll just make it disable edges, not sure yet
Krougal 6 Jun, 2019 @ 5:14pm 
So the new clean texture is pretty sweet (better actually than what the mod does) but it doesn't get rid of the edges so don't abandon this Whip!
Rekalty 4 May, 2019 @ 5:31am 
I dunno, I tried making a game with just that mod, and got that broken deformation all the time. Removed it from said game, and it was all back to looking all right. Granted it was a pretty short test, and you may be right, but in my case it at the very least made it happen a lot more often, have yet to see it happen again in my current playthrough, after I removed the mod.
Lord_Greyscale 3 May, 2019 @ 6:01pm 
@Rekalty

I get that sort of flagrantly broken armor deformation all the time, *without* mods being involved.
Yes, most of the armor blocks got treated to try and fix that, but they missed several, mostly the sloped pieces that aren't in the standard cube's group.