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plus ANZAC troops :)
Menzies may have been a better leader
and a better discrption of the australian race would be better
Changed civ icon to our flag.
Fixed promotion bug. Wont effect saves, but wont appear till new game. Fixed UB, to replace lighthouse and not the harbour. Some where i lost the old changes i had
With the building, it replaces the lighthouse, that gives +1 food on each ocean tile, so that is gone decreasing growth. And changed with production, and civ bonus, you should notice the civ ocean squares are less likely to be worked for the less food available unless the city produces heaps of food from land tiles. And +1 gold on each ocean tile, it costs 4 gold maintence, so if you city has a pop of 8 and only 2 are working the ocean your loosing cash by building it. Once 4 are working ocean tiles you break even.
I could remove +1 production, see how many support the idea. Only bonus you'll get from the UB then is having a big coastal pop where there working more then 4 tiles you'll get a small gold boost
First of all, good job, loving the colours and Chifley was a pretty reasonable chose for a leader. Secondly however, I'd just like to ask why one would put the Trade Port in the Classical Era? surely it would be a Renaissance/Industrial era building. If you are to move the Trade Port, be sure to compensate by buffing it's abilities :)
Thirdly, the Hunter unit is pretty bugged, for some reason all my ranged units from Gatling Guns to Cannons and Artillery all have the indirect fire promotion (which is pretty cool, but nonetheless OP).
Additionally, you should definitely change the Civ icon - something like the Southern Cross or an outline of the Opera House would be infinitely superior than a Looney Tunes character. One more thing as well! you should change around the city names so that Sydney and Melbourne are the first cities! I say this only because the first city founded was Sydney and because of the UB and it's start bias.
Yeah i know someone else metioned it about Sydney, i stuck them in by there size not giving much thought to it at the time, guess size sort of. I got a list of things to change, im just trying to hold off, didn't relize there was a change log counter at 25 times been changed lol. Thanks for the heads up with the dreaming for dream time
1. The capital of Australia is Canberra, not sydney
2. The aboriginal stories of ancesteral creation (you referred to them as dreamtime) is actually called "Dreaming".
Just and FYI
No, not at first, you cope no worries, but i set it at marathon, and pangea, its what i like. You'll can beat the AI for the first few wonders, etc, but they are madly getting units, once they got that they usually tend to start to pick on the civ that is more advance and has more wonders built, and depends a lot on your freinds, some games you could have virtually the whole map go friends and thats not what you want, not often it happens. All i can say if you can be ahead of the AI with techs by the medieval Age with Australia at Deity your a better man then me, but its cool, i love playing the game :)
Be sure if you get any mod you get this Promotions - Expansion Pack, i cant live without for a modded game, extra civs and just this alone make for a new experience
civg =civ, and D on my keyboard is dying :(
Another way to look at it is like this for an example, a city with population of 8. that has 50% land 50% ocean and 4 tiles are worked by ocean 4 tiles worked by land. You earn 0 gold, you'll only return production. Its sort of spoiler info im giving away but any way i hope you like the mod mate
You may not be aware, but it replaces the lighthouse. So right away it must produce +1(food for lighthouse) of something then the civ bonus for the building. If you built it and the city only has 4 ocean tiles, that will equal 4 gold total, and the cost of the building is 4 gold.
So once you weight things up the building gives sort of 1+ extra only for your bonus building, and i chose that to be prodution in turn is 2+. But you are right, when you first see what you get it may appear well over balanced. But if you play at Deity as the civ, plus with the AI civ at the same time with others, there is no run away. I have seen Australia wiped out. Its the best way to see if a civg is over powere you'll see it here every time
Hope that makes sence :)
There is a guy that makes just mods on Wonders, i imagine if you posted there as comment he would be looking forward to some ideas :)
World Wonders
Any suggestions on what you would like writen up there, please post over at civfanatics G&K Australia - Land Down Under [forums.civfanatics.com] i can post up over there all the text if you like to look at it, thanks
Cheers.
The changes allow the civ UU & UB to appear in the mods i like above. Forgot to sort this out, i got 2 versions, mine is the beta, the version here is good