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so the box will turn green, making him a playable character and see if that works :)
Copy this into that XML file (the small one, for the object, not the one that specifies all the attacks), and change the label names to whatever makes sense for your character:
<PaletteMap label_red="Fur"
label_green="Ropes"
label_blue="Pants"
label_alpha="Spots">
I'm not sure we have the format documented on the wiki at this time, but you could look at existing character XMLs/tint maps to see how it's used. Let me know if you decide to do this and get stuck, and I can see if I can help.