Project Zomboid

Project Zomboid

More Traits
4,754 Comments
Ricksdetrix 10 Oct @ 8:53am 
Did you really have to add a 'turn corpse into a FULL METAL PROPANE TANK recipe :steamsad:
Skibidi Toilet 10 Oct @ 3:55am 
Most combat related traits are currently broken and throwing errors
Raph1944 9 Oct @ 1:35pm 
I would like to add precision to my previous comment about a bug. It seem the bug is not only because of MoreTrait, i'm currently trying to see what mod exactly are the cause, probably a conflict between More Trait and another mod as if i add MoreTrait to a vanilla game as the sole mod the vehicle ui is there. Will add more precision later..
ѕσυℓ 9 Oct @ 1:00am 
It's bugged where the cars dashboard is missing. Please fix? I can't live without lead foot. :)
Raph1944 7 Oct @ 3:27pm 
Bug in B42, the mods is causing an error with vehicle, making it impossible to see the dashboard or the vehicule condition. I really enjoy this mod and hope it get fixed quick :D

Note: It has nothing to do with a particular traits, the simple fact the mod is loaded break the vehicule ui.
Cтapый senior_pilot 7 Oct @ 1:48pm 
none of the traits i used seem to work. I havent found a single antique item in build 42
Windrunner 7 Oct @ 7:38am 
Mod is broken, dynamic traits are not working anymore.
El Babuszka 6 Oct @ 8:42am 
mod is bugged, bad lags and lots of errors
IRIDIUM 6 Oct @ 5:14am 
It works, some traits work, some dont.
I suggest not taking any combative / survival traits from this such as the trait that lets you survive after getting dragged down and put to low HP, restores your HP fully, but makes you invulnerable to any damage afterwards, and unable to move at all, most of this mod is bugged.

But pack mule works, so that's the one thing i find appealing right now.
Is there any way to isolate pack mule and upload it seperately?
If you could, that'd be amazing. Thanks for the mod dude
CosmicSai 4 Oct @ 3:37pm 
Broken, think its with exercise related traits, every time my character would complete the action for exercise id get hundreds of errors with a bad lag spike. Stopped happening after I deleted this one
Tech/Mana 4 Oct @ 3:07pm 
Yeah, looks like a lot of the traits are currently broken. Pack Mule, Gym Goer, Martial Artist, not sure if really anything of this mod is currently working since the 42.12 update and it was already throwing up errors prior but some would still stay functional despite the errors. Now it seems like they are no longer functioning at all.
Onyx 4 Oct @ 11:58am 
Do you think you could do mod integration for the Party System Mod as it has multiple errors when using it with mods that affect traits, I would love to be able to use both at the same time

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3395761583/592885445492242518/
Just noting/bug reporting here if you weren't aware of the bug! But pack mule/pack mouse as well as sandbox modifications for those traits no longer work. And while I'm here! Just wanna say, love this mod bunches!
jimjam 1 Oct @ 6:53pm 
anyone have any similar mod suggestions to use untill this is fixed?
Corporate Stinkwoman 1 Oct @ 12:16am 
There is a fix for the Dynamic Traits issue. Since 41.10, the submods Dynamic Traits, Disable Specialisation Traits, and Disable Prepared Traits have not been visible in the in-game mod manager after installing, preventing them from being enabled. If you go to steam/steamapps/workshop/content/108600/1299328280/mods you will see 4 folders, 1 for the main mod and 3 for the submods. Open up each submod folder in turn, and in them create a new folder called 'common' with nothing in it, so make three new folders in total.
Hawk! 30 Sep @ 9:37pm 
Sadly the creator of this mod isn't really updating it anymore, its open for others to try fix n such on github
Malakyte 30 Sep @ 3:56pm 
I can't take both super immune and motion sickness at character creation? Is that supposed to happen or are mods conflicting?
Zyggy 30 Sep @ 8:12am 
Im having issues with professions XP, tested it just disabling the mod, and progressing on skills on debug. The higher the progress i get on determined skill, the lower experience i get from trying to raise that particular skill.
Empereur Croco 30 Sep @ 8:07am 
I noticed a bug when a zombie crosses a barrier and dashes on my character, I am no longer thrown backwards, is it a bug or a feature of the mode that does this?
BlueberryWizard 30 Sep @ 2:11am 
This mod is a bit broken currently, a lot of errors when you attack anything.

melee or ranged

hugs are offered if you fix
wlm6808 28 Sep @ 4:01pm 
not letting me use the mod in multiplayer for some reason.... yall know why?
Chunky 28 Sep @ 7:36am 
The frog icon on your Discord server doesn't work.
Anyway, I hope you can add an option to disable the abs texture from the Gym Goer skill. The visual is a different color than my character...
Duke 28 Sep @ 7:04am 
shooting a zombie causes the game to crash
Ponurak 28 Sep @ 4:28am 
too error when hitting zombie
jefflee357 28 Sep @ 12:20am 
I'm experiencing a bug with the butterfingers trait since the 42.12 update. When the survivor drops a weapon that is assigned to a belt slot, and picks it up again, the weapon can't be reassigned to a belt slot again. The option doesn't appear in the menu, only "equip primary/secondary."
mmielczarek26 27 Sep @ 7:23pm 
I also get errors when hitting zombies
pvxhpkhvn 27 Sep @ 6:48pm 
When I attack a zombie, an error message appears. Please fix this issue.
Jetrel 27 Sep @ 4:46pm 
Same... every time i hit anything i get errors..
HotChickenX 27 Sep @ 4:31pm 
터미네이터, 무술가 트레잇이 버그를 일으킵니다. 트레잇을 제거하면 42.12에서 좀비를 죽일때마다 발생하는 오류를 방지할 수 있음.
hugo_ortiz 27 Sep @ 3:10pm 
it throws errors everytime i hit zombies
Andromeda 26 Sep @ 8:59am 
Some vanilla traits like smoker etc. seem to be disabled when this mod is on in the new update
奇奇窟窟 26 Sep @ 6:20am 
Heavy feet seem unable to learn
Kiiiiiikikiiiki 25 Sep @ 6:38pm 
Alcoholic trait does not seem to work with new patch -> build 42.12.
Don't know if this is the place for bug reports but just wanted to mention it somewhere in case.
zoroththeawesome 24 Sep @ 11:17pm 
I tried to get on the discord but I'm only getting the rules. Look I'm using build 42 and the dynamic traits submod isn't showing up.
Wingdings 24 Sep @ 2:56am 
When creators of the mod are going release 'sticky fingers' trait sure butter fingers is neg trait but we need positive of it, I think that if have weapon you hit harder cause can't let go of weapon like
or loot bodies in seconds or pick pocket zomboids or lastly “instant hoard loot” where loot all zomboid in area at once reguard of weight limit of 50. anyone got any cool theories? just sayin!?
bic 21 Sep @ 4:37pm 
Super
Artemiusz04 21 Sep @ 4:20am 
Please fix the superimmune trait. It have issues with other traits from this mod and also doesn't work with "antibodies mod. I have a very long save and i don't want to make a new character just to make a character without superimmune. Please and thank you
Doomie 18 Sep @ 5:34pm 
choosing certain perks just dont give me any on spawn, for example athlethic doesnt give me hardy and strong does not give me extra carry capacity, is this just me or or others?
AaronScotz 18 Sep @ 5:20pm 
To anyone using Super Immune and your sickness shoots back up every time you hit 0, DO NOT take Super Immune with Injured, Broken leg or Burn Ward Patient. This is what causes the sickness to constantly shoot up and down and never go away. Hope this helps.
LawBoss 16 Sep @ 3:19pm 
Oh sweet looks like Super Immune is working for me! Shortly after starting again got a notification saying super immune eliminated the virus, sickness and health stayed the same for a bit, then started healing, when sickness went to 0 got the super immune notification again (maybe had 2 another bite when indefatiguable triggered), seems to be working as it should awesome
LawBoss 16 Sep @ 2:50pm 
Started another run with super immune and indefatiguable, last of us zombies again (mod specific custom infection turned off), got bit and didn't insta die, bite wound was later healed by indefatiguable triggering when i got chewed on by zombies (didnt die), health has been stuck at 73 and sickness like 26 for a while (playing 3 hour days but character has been alive almost two days), in more traits settings I have quick super immune on, minimum time 5 days, max 10.
Going to look for a zombie cure from they knew zombies, well see if super immune cures it but for now seems to be keeping me at 3 quarters health and 26 percent sick (much better than dead)
LawBoss 15 Sep @ 1:19pm 
hmm started a run with the dynamic traits, i had indefatiguable and did not have super immune, got hit by a last of us zombie (not a bloater) and died instantly (right at start of the run, indefatiguable hadnt triggered yet). odd
Sandu Ciorbă 15 Sep @ 12:26pm 
Hello! Ive expirienced a bug were I take a xp boost from an ocupation for carpentry (lvl 1, im refering to repairman) and in game when I watch the life and living show for carpentry xp at some point i get negative xp and from then on evrey skill is bu ged and I gain a lot les xp per xp gain. What should I do? (also I use fast learner and ive look trough all of the mods from the list and none of them could afect the skills)
LawBoss 15 Sep @ 7:44am 
Going to try it out now. Super Immune seems to have an issue as others have noted, going to skip it this run and rely on they knew zombies i guess
LawBoss 15 Sep @ 7:43am 
Oh wow it worked! The Dynamic submod is showing up now in mod options! Awesome
LawBoss 15 Sep @ 7:34am 
Thanks Trickster, so we just need to make a new empty folder named common in these folders in the mod files? I will try it out
Trickster 14 Sep @ 9:37pm 
For the submods to work:
If put simply: create an empty folder called "common" in each submod.

If anyone is confused, go to the Issues section on GitHub [github.com]— I explained it there in more detail.
LawBoss 14 Sep @ 5:17pm 
Ya for me (b42) no dynamic traits function (using evolving traits world), and super immune is also not working properly. Battering ram with Last of Us Zombies you always fall down running into them but I suspect that is due to that mod.
I tried another mod with a super immune type trait but that mod gave me a dynamic "naked" trait that deleted everything i had when i reloaded the game lol rip
Sanpy 14 Sep @ 5:17pm 
yeap dynamic traits are not working at all in b42 pls fix :steamthumbsup:
blughost128 14 Sep @ 12:53pm 
yeah superimmune doesnt get rid of the knox virus for me. when i look in debug after it "cures" the "isInfected" modifier is still set to true, on top of that as soon as sickness and fake infection reach 0 they shoot up again. also that i cant even get rid of it in debug mode even if i try lmao.