RimWorld

RimWorld

[B18] Crafting Quality Rebalanced
34 kommentarer
Mattyboy0066 15. sep. 2018 kl. 10:58 
oh. wow. I HAVE EYES I SWEAR. Whoopsies... I kinda just default skim and search for a link... sorry x'D
Phomor  [ophavsmand] 15. sep. 2018 kl. 4:32 
...it already is
Mattyboy0066 14. sep. 2018 kl. 20:30 
thanks, probs should put that at the bottom of the description? ;P
Phomor  [ophavsmand] 14. sep. 2018 kl. 16:44 
Mattyboy0066 14. sep. 2018 kl. 16:11 
does this work with B19?
Phomor  [ophavsmand] 17. juli 2018 kl. 3:50 
Shoddy and superior qualities were removed in 1.0. Also, masterwork and legendary are much rarer now, with legendary only being attained through inspirations and masterwork having a very low chance on high skill crafters.
Fistandantillus7 16. juli 2018 kl. 18:17 
Didn't one of the below normal quality levels get removed too? Not that anyone cares, but my in my mind 'superior' is better than 'excellent', so I made a little private mod to switch the two to that order.
Phomor  [ophavsmand] 16. juli 2018 kl. 12:42 
Just released a 1.0 version with a setting for excellent which is disabled on default. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1442879524
poopingpig 16. juli 2018 kl. 8:22 
ok thank you for responde
Phomor  [ophavsmand] 16. juli 2018 kl. 8:21 
It should already affect art as it affects everything where the skilllevel decides the quality of an item. I could add that, but I'm focusing on compatibility for 1.0 first.
poopingpig 16. juli 2018 kl. 7:34 
Can you add same thing for art? also would you make more quality option? like superior or excellent? i really like your mod thank you for great mod
Phomor  [ophavsmand] 8. juli 2018 kl. 18:23 
I wouldn't know why it would crash, no. And because nobody else is complaining it probably is not this mod.
Fistandantillus7 8. juli 2018 kl. 16:16 
I'm getting random, without warning (no dev mode error messages) crashes to desktop. It started a little while ago and seemed to coincide with other problems one specific mod developed but that mod has been fixed and to test I started a new game without that mod and I still get the CTD. As I have no info, I am asking any mod (that I use) that has been updated in the past few weeks if the update might have introduced a memory leak or other problem that might cause a CTD.
zanglebert 22. juni 2018 kl. 11:24 
Awesome, thanks!
Phomor  [ophavsmand] 22. juni 2018 kl. 10:17 
Luckily for you I just added a settings menu
zanglebert 22. juni 2018 kl. 9:43 
Haha, yeah, kinda stupid of me, should have thought of that... the folder is called 'source' after all.
Phomor  [ophavsmand] 21. juni 2018 kl. 12:14 
It doesn't work cause this is not an xml mod but a c# mod. That means you would have to change those numbers and compile the mod again. I'm working on making it adjustable right now, though the balance is tricky, if someone sets the numbers too high it can lead to an endless loop and your game crashing
zanglebert 20. juni 2018 kl. 9:07 
Hey again

I tried changing the threshold in the mod xml (hope you don't mind, I'm only doing it for myself), but it doesn't seem to make any difference.

I changed the skill thresholds and quality levels in the file "CraftingQualityRebalanced.cs", and nothing else. Should that be enough to change the levels, or is there another part of the mod that defines these values?



zanglebert 14. juni 2018 kl. 11:42 
Yeah, guess I just wanted to nerd out a bit hehe

Anyway, I really like that your mod only makes a small change to game balance. Much better than, for example, good crafters /only/ making legendary items.
Phomor  [ophavsmand] 14. juni 2018 kl. 10:56 
That is true of course cause otherwise there would be some percentages missing. I meant that in the way that I did not favor one over the other, but just let the game decide how it would normally decide, only without the ability to get bad stuff with a good crafter.
zanglebert 14. juni 2018 kl. 10:36 
@Phomor First, lemme say: Great mod. But... <puts on math hat> you /are/ changing the other probabilities, indirectly at least. Since you're rerolling whenever the RNG selects a disallowed quality, the probability mass assigned to the disallowed qualities is effectively "spread out" over the allowed qualities, thereby changing them indirectly. </math hat>
Phomor  [ophavsmand] 6. juni 2018 kl. 9:12 
The probabilities are not changed, I just removed the possibility by making it so that if a 17+ pawn would make a awful item, it rerolls the item quality with the default chances. If the quality then is again not enough it just rerolls again and so on.
Garlic 6. juni 2018 kl. 4:26 
This is what I was looking for! One question though. How did you removed the possibility? Suppose 17+ pawn could make a weapon awful ~ poor by 10% chance. Then that all 10% goes to possibility of good quality? Or it splited evenly to good ~ legendary?
Meensai 2. juni 2018 kl. 1:11 
Very much appreciated!
Kartel' 21. apr. 2018 kl. 4:19 
oh sorry i read not attentievely
Phomor  [ophavsmand] 21. apr. 2018 kl. 4:11 
This mod already affects construction skill
Kartel' 20. apr. 2018 kl. 13:13 
can you make it with construction skill?
Phomor  [ophavsmand] 22. mar. 2018 kl. 6:33 
I wouldn't know how to make it with XML. Making it adjustable would be a bit of a hassle but maybe I'll look into it. If you know how to compile a dll it already is completely adjustable, you just have to swap out 4 numbers.
SaNSaI 21. mar. 2018 kl. 17:39 
Thank you much needed , it would be even more nice if you could make it adjustable somehow, i did try do it myself by making a copy of yours and change it for own use but its way over my head when it comes to dll files D: is it not possible to make it XML? :o
Phomor  [ophavsmand] 17. feb. 2018 kl. 5:27 
Yes. It affects everything where quality is decided by skill, including construction, smithing, tailoring, art.
LisanAlGaib 16. feb. 2018 kl. 15:36 
Does it do the same thing with construction?
Other_Olly 15. feb. 2018 kl. 9:28 
Thanks. I'd been thinking that something along these lines should exist.
Lurmey 11. feb. 2018 kl. 16:48 
I made a mod request for a similar mod a while ago, but it's a bit more complex than this. It would allow you to choose different speeds which would weight the outcome of the product. It could be combined with this to make crafting actually good. https://ludeon.com/forums/index.php?topic=38059.0
Deyon 11. feb. 2018 kl. 11:55 
thank you, a lvl 20 crafter should not make poor guns :)