Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Wince hope to see this updated, one of my favorite quality of life addon mods :)
yup @lustrous cooler and sarcophagus are actually not patched (might be easily doable for the cooler and a bit more complicated for the sarcophagus)
thks for letting me know about the wind turbine issue i ll give that a check as soon as possible
((irl here being slighty complicated actually might not be before a month or two -_- ... complicated ... -_- ))
in anyway feel free to access the steamfolder: / ... /1295511091 and check the xml and make some try fixing the wind turbine thing and /or ading the cooler until i can give it a try a too
does this extend the other Miniaturisation mod by hwfanatic or do they work together or is this standalone? Thanks for the answer in advance :)
+im definitely not a modder far more a player just messing around ; )
(keep in mind any building that has some dynamic calculation when "grid" static, may throw a temporary log error while it's unpopped and moveable, this apply, for part, to electrical network building )
mostly 2 thing in no perticular order =>
some animal mods value rebalance patching , because well within thoose said mod some animal are way too powerfull and doesn't insert that well with vanilla animals mide/late game imho and prolly an artitistical touch alike compil of my own removing for some of the said mod both some redondant animal and some not really necassrely needed extra assemblies files, compil of my own wich i may distribute or not depending original author grumpyness ; ) but it would be sad that i ll keep such a thing for my own use ^^
something hybrid between both rbse/a dog said/de surgery in da ' xml lite only spirit, eventually expect some complementary surgery, disease, bodies part def & traits but not that much advanced additionnal bionic than the vanilla one, i don't like that much my pawn to be overpowered mid/late game, same as i like the fact that you can't cure everithing