Portal 2

Portal 2

No Elements 17: Potential Energy
52 kommentarer
derPacifist 3. sep. 2023 kl. 4:28 
Logical next step after No Elements 16:steamthumbsup:
bullfrog 25. jan. 2023 kl. 0:51 
Oops, missed one :steamthumbsup:
HadronFive 8. jan. 2023 kl. 13:01 
At first I thought that the second pillar with the two-high platform is useless, since it's from the same height. Oh no, the ceiling height matters. It never did in Portal. That's exciting.
HadronFive 8. jan. 2023 kl. 12:59 
I love that concept. I love how you store gravitational potential in portals to use it somewhere else .
LimeMax 3. nov. 2022 kl. 17:30 
This map was really fun to solve once I understood the objective of the puzzle! This is definitely an advanced mechanic that's hard to figure out, or even come up with a strategy for. But once you understand, the execution is really simple!
Hint: There are 4 columns with portal surfaces, each with varying heights. You'll need to chain together the height of multiple columns to progress toward the exit. The key is that the portal must be on the ceiling of one of the columns to combine its full height with another column. The only problem is you can't enter a portal on the ceiling. Unless you were able to launch yourself at it... :p2cube:
hub 3. feb. 2022 kl. 7:09 
:cupup:
Muzozavr 7. okt. 2020 kl. 11:08 
Seemed completely baffling at first, especially because I was trying stupid things with the wall panels, which turned out to be entirely useless... a mean little red herring. ;)

The solution is simple enough if you've played the previous maps in this series, but forcing it several times makes it harder to discern what the overall goal is. An interesting design.
Galactic Jack 27. apr. 2019 kl. 11:05 
If I hadn't done the previous chambers in this collection, this one might have seemed hard. But having been properly trained, it was pretty easy.
jandlml 19. juni 2018 kl. 22:54 
great chamber. im moving right along.
lfairban 14. jan. 2018 kl. 8:58 
Great chamber. Not too hard.
zeo1337 13. juli 2017 kl. 7:55 
Took me a sec to figure out but once i did COOL
qrioso 10. jan. 2017 kl. 2:24 
Nice one. Moves repeated until you reach the highest point. Thanks
zigzagtenniscoe 29. aug. 2016 kl. 15:05 
Cool concept. Solution was easier then I thought it would be, I believe we had to do this in the last chamber in the series so I guess that would be a "tutorial" for this one. :)
SpielSatzFail 18. mar. 2016 kl. 12:19 
Just when you think the no elements chambers are starting to repeat themselves and nothing new is coming up... right then you have to change one more portal while flinging.
Phew!
76561198065623090 16. jan. 2016 kl. 5:14 
The simplest is often the the most genial !
Pamsy 19. dec. 2015 kl. 17:51 
Very fun! Much easier than it looks. Hint: use excess momentum to exchange ceiling and floor portals. [\spoiler]
God-Father 9. maj 2015 kl. 0:34 
poitendo, I know that this is not the way, just beat :)
Waj 25. mar. 2015 kl. 14:31 
I really like the design of the map, really beautiful with the lights and glass, well done! Awesome title btw!
joystickus 7. jan. 2015 kl. 7:37 
Cloud Doggo 8. juli 2014 kl. 15:37 
@GodFather I didn't think of that way, I just did a quad reportal ;)
but i like yours
quat 23. maj 2014 kl. 15:48 
Up, down, up, down, up, down... ughhh I'm going to get dizzy.
Blazier 12. maj 2014 kl. 20:42 
So simple yet so clever.
Real Medman 10. maj 2014 kl. 12:14 
Very nice ;)
Almisuifre 24. mar. 2014 kl. 7:49 
Perhaps easier than previous "no element" chambers. Clever anyway, thank you.

@p0rtalmaster : your addition is a good explanation.
God-Father 8. mar. 2014 kl. 9:04 
My quick bypass: http://youtu.be/V9p_kcNc55k
psycho_axeplayer 28. feb. 2014 kl. 19:24 
looking for more like this one, anyone have any suggestions?
76561197986105649 21. nov. 2013 kl. 20:06 
I had a hard time doing it without the reticle .
Ale 31. okt. 2013 kl. 7:30 
Great concept! Thank you!
eMbAh 1. okt. 2013 kl. 16:48 
I love this map and concept
The Sojourner 7. sep. 2013 kl. 4:42 
There's a common theme throughout the "no elements" chambers, and thus the difficulty can't really get harder than medium (unless of course some crazy ninja/speedrunning skills are involved).

I could write out all the math involved, but I'll simplify it insted: 2 + 2 + 2 + 2 = exit
herbusmc 30. juli 2013 kl. 0:10 
I can't even imagine how long this one would have taken if I hadn't played all the previous ones, but I'm sure it would have been a long, long time! Brilliant map. Thank you Juggler. (Damn it feels good to solve these things without cheating!)
Metzger Ben | GER 21. juli 2013 kl. 22:35 
dneufeldt 20. juli 2013 kl. 20:08 
Great Map, I skrached my head for 5 min, had an aha moment, then enjoyed completeing it
Manifest Breastiny 13. juni 2013 kl. 17:07 
Difficulty: 5/10 (MEDIUM)
After playing #16, this one seemed a lot easier than I would have thought if I hadn't played that one. Still, great map, interesting concept. Thumbs up.
| \_/ () 1. juni 2013 kl. 17:58 
ONE OF THE BEST!
ktait 16. maj 2013 kl. 10:41 
Awesome! Couldn't have done it without quck save though (never did use quick load, but would have paniked if it wasn't there).
kimist108 10. maj 2013 kl. 20:33 
Yea me!
esmo 5. maj 2013 kl. 0:41 
fun map. panicked the last fling and had to redo, cheers
paul.delong 25. apr. 2013 kl. 9:32 
I really dig this map. It did not seem to be possible at first, but once I figured-out the trick, it was great fun. My only complaint is that it was over much too quickly. :-)
Geneosis 22. apr. 2013 kl. 14:05 
Awesome momentum addition ^^ And I like the apparent symmetry in your maps :p
baphomet 3. apr. 2013 kl. 10:05 
Very nice!
elfarmerino 26. mar. 2013 kl. 6:48 
Reallly loved this - beautifully designed with a pure focus on the core puzzle.
caitseith 18. mar. 2013 kl. 20:26 
Same principle as no elements 16
CHJunior 16. mar. 2013 kl. 10:23 
Great map!
NiclO (- - ) 15. mar. 2013 kl. 2:15 
Great map! Cheers! I enjoyed that very much!
Solid Jim 9. mar. 2013 kl. 8:48 
For my money, the best map in the collection. Even though the key concepts had already been introduced, it still looked completely impossible for longer than I care to admit.
AgentFire 8. mar. 2013 kl. 9:54 
Cool one. The whole thing about no elements and kinetic energy.
[♥] OMFGeoff 7. mar. 2013 kl. 18:59 
Juggler you have a very fitting name xD
Innocentive 7. mar. 2013 kl. 11:30 
Absolutely gorgeous flinging puzzle! Thanks...
Hen_ham 2. mar. 2013 kl. 21:52 
Amazing. And yet so simple when you fully understand the dynamic.