RimWorld

RimWorld

Prosthetic Didgets
37 Comments
Gurney's Pug 30 Mar, 2023 @ 12:53pm 
AT... Why did you call it "didgets" instead of "digits"? I had a similar mod that was outdated, and I had to happen upon this one by sheer chance.
SIR.Lancelot 10 Apr, 2021 @ 12:19pm 
would you add OR make another mode for noses and other facial parts?
Komissar Rudinov 23 Mar, 2020 @ 12:17am 
What the actual fuck is that collection's name?
pinbuck 24 Oct, 2018 @ 8:16pm 
update the mod gamer
Jaxx - pshoooo 20 Sep, 2018 @ 8:58pm 
oh. oops. i'm used to seeing new version links at the header of the description for older mod versions.
actual trash  [author] 19 Sep, 2018 @ 2:51pm 
Jaxx - pshoooo 19 Sep, 2018 @ 11:48am 
i would love to see this updated to b19, but on the point of additional prosthetics, i don't think it's a good idea. the majority of players i know using this combine it with other prosthetic mods, and it would discourage myself and others from using it if it had overlap, redundancy, or mixed functionality.
actual trash  [author] 15 Sep, 2018 @ 4:21pm 
Edit: I just realized this comment is on the B18 version of the mod, this version is no longer supported as it'd be a hassle to do so, but as for the B19 version it's still a definite maybe.
actual trash  [author] 15 Sep, 2018 @ 4:19pm 
@pinbuck
I mean, maybe? There's already a variety of different bionics mods that add hands and feet, take for example again, EPOE, though EPOE may not be save compatiable in some cases. I've seen that a lot of people (including myself) like to combine this mod with things like EPOE, and adding feet and hands may conflict, so it's definite maybe. I may make a seperate mod for hands and feet if the demand escalates.
pinbuck 15 Sep, 2018 @ 4:14pm 
think you can add prosthetic and bionic hands?
pinbuck 8 Sep, 2018 @ 3:58pm 
hell yeah
now shen won't have a missing big toe for the rest of his life
actual trash  [author] 8 Sep, 2018 @ 3:00pm 
pinbuck 8 Sep, 2018 @ 1:49pm 
please update this
Azrael 29 Aug, 2018 @ 6:59am 
Are you updating this to B19?
Zedrin 7 Apr, 2018 @ 5:53am 
I came across a random vid on twitter and immediately thought of this mod, lol.
https://twitter.com/Steampunk_T/status/982012451511328769

For those wondering whether or not prosthetic didgets are possible, there's your answer. :V
Bürgermeister 11 Mar, 2018 @ 12:15pm 
Thank you! I always found it annoying that even with EPOE, I always had to choose between having a pawn missing a single finger, or craft an entire new bionic hand/foot to replace their mostly fine organic one.
Atomic Amalgamation 2 Mar, 2018 @ 10:11pm 
Nose picking 150%
delraith 17 Feb, 2018 @ 12:17am 
I really like some of this! However, the vanilla stats for prosthetics are lower than what you have here (80% is base prosthesis efficiency). Feels kinda weird to me when you can replace a body part with a prosthesis and suffer no penalty.

I'm also not sure if it is feasible to make prosthetic digits, as a normal prosthesis requires a nub to bind/fit/attach to. Bionics make sense enough, as you'd be surgically attaching them. However, Rimworld poorly tackles prosthetics as making them surgical operations. So whatevs.

gj on the mod:squirtooh:
zyMex 14 Feb, 2018 @ 11:19am 
thank you gonna use this my next game :D
actual trash  [author] 14 Feb, 2018 @ 10:54am 
@Zymex Last I checked EPOE doesn't have fingers or toes, just hands and arms etc. And yes, this works perfectly fine with EPOE. Just load it after EPOE for extra safety though.
zyMex 14 Feb, 2018 @ 8:10am 
dosent epoe have fingers and toes? havent been there yet, so just curious.

also does this work well with that mod?
actual trash  [author] 13 Feb, 2018 @ 10:02pm 
@Hatsune Miku I just rolled out an update a tad bit ago, so that's probably what fixed it i'd say.
Hatsune Miku 13 Feb, 2018 @ 9:16pm 
After restarting the game it shows up now, so not sure what happened. I've been having weird issues with this save before, maybe it was related... :shrug:
actual trash  [author] 13 Feb, 2018 @ 8:40pm 
@Hatsume Miku It all looks fine on my end, are you using the steam or workshop version? Any errors in the console? Is it just the fingers?
Hatsune Miku 13 Feb, 2018 @ 8:24pm 
I can't find anywhere to craft the regular prosthetic fingers, only the bionic ones.
actual trash  [author] 9 Feb, 2018 @ 11:39am 
@Lentobombe Chances are you won't read this, but I think i've solved the error you got, give it a shot now.
actual trash  [author] 8 Feb, 2018 @ 5:43pm 
@Gnaaa You should, seeing as how that's how it works in mods that add prosthetic hands.
Bistou 8 Feb, 2018 @ 5:42pm 
do you get the prosthetic fingers back if later you end up replacing the hand ?
OriginalFireup 7 Feb, 2018 @ 6:04pm 
Lol i know this isn't ontopic at all, but a person with a profile name of J.C. Denton commenting on a bionics/prostetics mod for rimworld makes my day everytime.
actual trash  [author] 7 Feb, 2018 @ 5:48pm 
@J.C Denton Don't know, but assuming how it works just fine with EPOE, i'd go with an unsure yes. Best way to find out is to just give it a shot.
J.C Denton 7 Feb, 2018 @ 12:32pm 
RBSE compatible?
Lentobombe 7 Feb, 2018 @ 11:41am 
Alright, thank you for the insight ! Keep on going, that's actually a pretty neat mod. Something we need ^^
actual trash  [author] 7 Feb, 2018 @ 10:59am 
@Lentobombe I think you're getting the error from the alien mod, as far as I know they tend to bug out with alien surgery mods. Maybe try uninstalling the alien mod and see if the error persists, if all else fails you may just need to not use my mod until I can somehow get a patch.
Lentobombe 7 Feb, 2018 @ 10:44am 
Hello ! I got those errors reports upon launching your mod :
D:\Jeux\Steam\steamapps\workshop\content\294100\1293881397\Defs\RecipeDefs/Recipes_SurgeryProstheticBits.xml: root element named RecipeDefs; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

D:\Jeux\Steam\steamapps\workshop\content\294100\1293881397\Defs\ThingDefs/Items_BodyParts.xml: root element named ThingDefs; should be named Defs
(After, same than above)

Is it related to the alien mod I got or something else ?
Deyon 7 Feb, 2018 @ 10:35am 
you did a good job on the drawings xD, great mod!! thank you alot
Lizarda 7 Feb, 2018 @ 7:45am 
now my best constructor isn't gonna fail because a missing ring finger
Maverick 7 Feb, 2018 @ 12:07am 
wow great work :steamhappy:

could you also do this http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=767757991 ?