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It's been updated for a while.
I mean, maybe? There's already a variety of different bionics mods that add hands and feet, take for example again, EPOE, though EPOE may not be save compatiable in some cases. I've seen that a lot of people (including myself) like to combine this mod with things like EPOE, and adding feet and hands may conflict, so it's definite maybe. I may make a seperate mod for hands and feet if the demand escalates.
now shen won't have a missing big toe for the rest of his life
https://twitter.com/Steampunk_T/status/982012451511328769
For those wondering whether or not prosthetic didgets are possible, there's your answer. :V
I'm also not sure if it is feasible to make prosthetic digits, as a normal prosthesis requires a nub to bind/fit/attach to. Bionics make sense enough, as you'd be surgically attaching them. However, Rimworld poorly tackles prosthetics as making them surgical operations. So whatevs.
gj on the mod
also does this work well with that mod?
D:\Jeux\Steam\steamapps\workshop\content\294100\1293881397\Defs\RecipeDefs/Recipes_SurgeryProstheticBits.xml: root element named RecipeDefs; should be named Defs
Verse.Log:Error(String)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
D:\Jeux\Steam\steamapps\workshop\content\294100\1293881397\Defs\ThingDefs/Items_BodyParts.xml: root element named ThingDefs; should be named Defs
(After, same than above)
Is it related to the alien mod I got or something else ?
could you also do this http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=767757991 ?