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For example, from the summoning traits, the Assassin bringing in stunlancers, the Warlock bringing in psionics, and the Sniper bringing in chryssalids or berserkers (because a hunter and his "hounds").
Thanks for the reply. Just finished another campaign and it's 100% working. Almost ruined a previous campaign by using a similar buggy mod by Iridar, so for any people who want to face the canon Chosen VS Faction adversary, this is the mod.
Reapers were the Adversaries of the Assassin, because Outrider shot at and stopped the Assassin's attack in the cutscene. Furthermore, by doing the story mission, the Assassin always gets the Reaper adversary.
Skirmishers meanwhile usually end up countering the Hunter.
I think the canon rivalries are like this.
Reapers vs Assassin because they both do Stealth.
Hunter vs Skirmishers since they both do grapple hooks and mutli attacks.
Templar vs Chosen because of Psi.
Thats how it works canon wise.
"Lost and Abandoned", story mission in WotC.
To clarify, the first chosen you meet will always be the one weak to your starting faction.
This mod changes it so taht Assassins is always weak to skirmishers, Hunter to Reapers and Warlock to Templar. No clue if also makes the corresponding Chosen spawn or if you can get a chosen with a weakness you can not yet exploit (e.g. starting reapers but meating assassin first)
Probably gets the extra damage too maybe.
thank you very munch
Always wanted this.
The assassin is far more likely to simply run up and smack you, resulting in, at best, hospital time.