XCOM 2
Predetermined Chosen Rivalries
39 Comments
Epic Dovahkiin 24 Sep, 2024 @ 8:52am 
@MreeBiPolar ok let me put it this way if you were being hunted by a specific person wouldn't you devote your time and energy into countering said hunter? and wouldn't you hate or have a rivalry with that person
Ruminator 505 3 Nov, 2023 @ 9:25pm 
Why do I have to have the Lost and Abandoned disabled? Is there anyway I can keep it enabled and still lock the Warlock and Hunter?
Raven Frostborn 16 Dec, 2022 @ 11:19pm 
Doesn't seem to work unfortunately, started a new campaign with Lost and Abandoned disabled but the Hunter has Templars as his adversary.
Qfx 20 Aug, 2022 @ 6:12am 
Found a conflict with [WOTC] Grim Horizon Fix: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2078307522
Relden Calder 1 Jun, 2020 @ 6:18am 
could this mod be edited to set ALL Chosen strengths and weaknesses, including the ones they get from training? I feel like there are some traits which, narratively, better suit some Chosen more than others.
For example, from the summoning traits, the Assassin bringing in stunlancers, the Warlock bringing in psionics, and the Sniper bringing in chryssalids or berserkers (because a hunter and his "hounds").
Panos Sigma 20 May, 2020 @ 1:27am 
@ Crysis
Thanks for the reply. Just finished another campaign and it's 100% working. Almost ruined a previous campaign by using a similar buggy mod by Iridar, so for any people who want to face the canon Chosen VS Faction adversary, this is the mod.
MreeBiPolar 29 Apr, 2020 @ 4:24pm 
... So there's a huge confusion of what an "adversary" means. Let's just say that while, e.g., Assassin is hunting ex-Advent Skirmishers (her "prey"), her own weakness is to the Reapers (her "nemesis"). These are not one and the same.
Cris 17 Mar, 2020 @ 5:02pm 
This mod works fine. I started with a Reaper and get The Hunter. Ring menus shows the correct faction and correct symbols so far. Didn't find any bug at the moment. Now I'm fighting the assassin with a Skirmisher.
Panos Sigma 28 Nov, 2019 @ 2:35pm 
Does this mod work correctly on the resistance ring menus showing the correct faction VS chosen rivalries, the correct chosen strongholds icons and correct chosen symbols of their occupied territories on the world map too? I'm asking all these, because I've used a similar mod by Iridar and I had the canon adversaries but all the above (and many more) problems.
Tim_ 8 Oct, 2019 @ 4:41pm 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
|r.τ.α| Somm 28 Sep, 2019 @ 9:31pm 
The written Archives say otherwise.
Roomba King 11 Sep, 2019 @ 2:10pm 
Hold on hold on, this is innacurate in terms of Canon.

Reapers were the Adversaries of the Assassin, because Outrider shot at and stopped the Assassin's attack in the cutscene. Furthermore, by doing the story mission, the Assassin always gets the Reaper adversary.

Skirmishers meanwhile usually end up countering the Hunter.

I think the canon rivalries are like this.

Reapers vs Assassin because they both do Stealth.

Hunter vs Skirmishers since they both do grapple hooks and mutli attacks.

Templar vs Chosen because of Psi.

Thats how it works canon wise.
Lux Manifestus 6 Jun, 2019 @ 1:08pm 
By the way, I believe removing this mod mid-game caused all Chosen to become defeated. Reinstalling the mod didn't fix it.
Lux Manifestus 6 Jun, 2019 @ 1:02pm 
I'm curious as to peoples' opinions of the difficulty balancing effects of this mod. Is the game more or less difficult with predetermined rivalries? Are some hero units more of less effective against different Chosen?
SyxTheDragon 24 Oct, 2018 @ 8:44pm 
idk
SyxTheDragon 24 Oct, 2018 @ 8:44pm 
So it dosent work with Lost and Abandoned? I think I tried it one time with that but I got a different result, with the Warlock being Rivaled to Skirmishers
thegrimsqueaker72  [author] 24 Oct, 2018 @ 8:42pm 
The mod won't affect on campaigns with Lost and Abandoned enabled, because the Assassin-Reaper rivarly is scripted. Second sentence of the description.
SyxTheDragon 24 Oct, 2018 @ 8:34pm 
and when I discover the Warlock, his Rivals become the Skirmishers.
SyxTheDragon 24 Oct, 2018 @ 8:34pm 
Well everytime I play through it, and I always have Lost and abandoned active for Immersion reasons. Everytime with the mod, The assassin's Rivals are always the reapers, no matter how many times I reset the campaign.
thegrimsqueaker72  [author] 24 Oct, 2018 @ 8:15pm 
I tested it and it works fine for me. What issues are you having, exactly?
SyxTheDragon 15 Oct, 2018 @ 10:50am 
This mod dosent work for me
IOException 15 Sep, 2018 @ 1:57pm 
Just what I was looking for! Playing Legendary Ironman with the Assassin as that 1st Chosen is the worst. Just hope you're wrong about the need to start anew....
Dragon32 7 May, 2018 @ 1:07pm 
@Def!led:
"Lost and Abandoned", story mission in WotC.
Vilemaw 7 May, 2018 @ 12:51pm 
What's L&A
Tim_ 6 Mar, 2018 @ 7:25pm 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I like this mod, I will use it again.
thegrimsqueaker72  [author] 8 Feb, 2018 @ 10:11am 
@Oz-a-lot
To clarify, the first chosen you meet will always be the one weak to your starting faction.
LiberTea 8 Feb, 2018 @ 3:39am 
@Lux Manifestus Normally the Chosen get their weakness assigned based on what Headquarter is nearby. If you start at reapers, the first chosen will always be weak to reapers and once you get the templars to help the next chosen you meet will be weak to templars etc.

This mod changes it so taht Assassins is always weak to skirmishers, Hunter to Reapers and Warlock to Templar. No clue if also makes the corresponding Chosen spawn or if you can get a chosen with a weakness you can not yet exploit (e.g. starting reapers but meating assassin first)
Lux Manifestus 7 Feb, 2018 @ 5:30pm 
So the Chosen faction weaknesses are random by default and this mod fixes this, I assume.
Deadput 7 Feb, 2018 @ 4:59pm 
I'm pretty sure it means that whatever Faction you start with it's paired with a Specific Chosen based off the canon archives and ingame dialogue for example you will start with the Hunter if you choose or get Reapers.

Probably gets the extra damage too maybe.
Feezec 7 Feb, 2018 @ 3:56pm 
@Lux Manifestus Assassin takes extra damage from Skirmishers, Hunter from Reapers, Warlock from Templars
Lux Manifestus 6 Feb, 2018 @ 10:51pm 
I'm sorry, what does this mod do?
Tayron 6 Feb, 2018 @ 7:17pm 
give your templar a mind shield ... you should be able to have the sectoid autopsy done by the first retaliation mission (unless legend)
Tunnel Snakes Rule! 6 Feb, 2018 @ 6:40pm 
Oooh, I'm happy to see this one. It annoys me to get the Warlock in a legendary playthrough as my first-encountered Chosen, and how unfitting thematically it is to see him be the adversary of the Reapers/Skirmishers. Many thanks for making this!
thegrimsqueaker72  [author] 6 Feb, 2018 @ 4:37pm 
The first chosen you'll meet is determined by your first faction, which this mod has no control over.
Astartes 6 Feb, 2018 @ 5:34am 
The warlock use psychic power that depend on will, like mind control. And when the game start, your soldier's will isn't that high. But i'm playing on Commander with mod that enhance the chosen and make them all play quite effectively. The only chosen that remain almost untouched is the Assassin's Ai because that one is already quite good.
花兔 6 Feb, 2018 @ 5:26am 
hahhahaha
thank you very munch
Always wanted this.
Blaze 6 Feb, 2018 @ 4:54am 
I agree with Grugg, actually. The Warlock can be annoying, but he tends to spend more time on psychic powers that can be easily played around, or summoning minions.

The assassin is far more likely to simply run up and smack you, resulting in, at best, hospital time.
Astartes 6 Feb, 2018 @ 3:49am 
Nope, starting with Templar would be the worst, and i now what i'm talking about because it was indeed hell x)
Grugg 6 Feb, 2018 @ 12:37am 
Cool idea. Interestingly, this makes starting with Skirmishes objectively the worst choice of the three. :P