Sid Meier's Civilization VI

Sid Meier's Civilization VI

Relic and Enigma's Mayan Civilization
115 kommenttia
Master Imhotep 7.3.2024 klo 7.51 
It would be great if this mod would use the official Mayan UU too, alongsides the S&T UU.
jjj 6.7.2020 klo 12.38 
it has
Nizou 17.5.2020 klo 15.06 
Could some of these ideas be added to a future rework when the New Frontier DLC be released ?
circeus 8.5.2020 klo 10.52 
The Kuuchil Ah Ek was not updated to get adjacency for reefs. Is that intended?
Cuso 26.11.2019 klo 8.05 
Ok, for the people that like mne has the problem where this mod changes the map labels to portuguese, I have the fix (as the authors never even looked at this issue). So, what you want to do is follow this path:
steam\steamapps\workshop\content\289070\1290422833\Core\Civilization
Once thereope "Expansion2Text" and delete the line ('LOC_NAMED_RIVER_BALSAS_NAME', 'Balsas'),
Then save. Now, the mod won't translate the labels to another language, as that line seemed to cause problems with the localization.
Cuso 6.10.2019 klo 15.25 
Can some author talk about the portuguese label bug that me and oher players are experiencing please? It prevents me to play this mod as it's uncomfortable having two languages in the same game
HeavyMetalClown 26.9.2019 klo 10.55 
Any news on whether the loading issue I had earlier is fixable? I tried it again, same issue.
Captain Lime  [tekijä] 22.9.2019 klo 11.29 
@relic foubty
relic  [tekijä] 22.9.2019 klo 11.17 
Hello! It's been a while, I'll probably look into the bugs soon though.
69megajazzer420 16.9.2019 klo 5.58 
I was giving this a playthrough, and for some reason, my Kuuchil Ah Ek district wasn't gaining adjacency bonuses from geothermal fissures? Is this a known bug?
Thomber_ 14.9.2019 klo 19.02 
Don’t want to come off wrong but a TSL for YNAMP would be great.
Max 30.8.2019 klo 11.15 
This civ is a lot of fun. I might argue that it's a bit overpowered, but I don't think that's fixable becuase anything with a half-price campus will be overpowered like unmodded Korea
Xandinho 12.8.2019 klo 19.10 
Great work. Is Palenque replaced by another city-state in this mod?
HeavyMetalClown 21.7.2019 klo 8.40 
It's been a while. Any idea whether the issue loading the game I had is going to be fixed?

(or, alternately, someone telling me what to do to work around it)
Squiggles 7.7.2019 klo 15.56 
Update with TSL please, otherwise, this mod is unplayable.
HeavyMetalClown 7.7.2019 klo 14.36 
I'll just put it up here as I'll be catching some ZzzzzzZZZzs in a moment. Good night. https://drive.google.com/open?id=1ZkI3nuV7IadQstAAfLUJVEh2Gp13piE9
HeavyMetalClown 7.7.2019 klo 14.32 
I hope you don't mind me adding you to PM the link. Any moment now.
HeavyMetalClown 7.7.2019 klo 14.29 
A'ight, gimme a moment.
Captain Lime  [tekijä] 7.7.2019 klo 14.29 
Upload the Database log, this is effectively the SQL based crash log
HeavyMetalClown 7.7.2019 klo 9.51 
The only indication I have is the generic "One or more Mods failed to load content".
HeavyMetalClown 7.7.2019 klo 9.49 
Never mind; there's no crash logs or anything of the sort in my /logs/. Halp?
HeavyMetalClown 7.7.2019 klo 9.43 
Hey @Zombie Relic... My apologies if it's my own fault (probably) but the game won't start for me. I'll have a log file up ASAP.
Cuso 6.6.2019 klo 18.18 
Are you sure? I just activated it again and all the ranges are now called "cordilheira" (portuguese). For clarification, I'm not playing with the maya, they are in the game and still the map labels are translated.
relic  [tekijä] 4.6.2019 klo 13.19 
No, this mod doesn't edit any of the files associated with the portuguese localization.
Cuso 1.6.2019 klo 11.17 
Hi! did you ever found out why using the mod changes the map labels for other civs?
Cuso 1.5.2019 klo 0.10 
All of them, I think regardless of the civ. If the mayan are in the game, your labels are translated to portuguese. Not a big thing, but there's something there.
relic  [tekijä] 30.4.2019 klo 22.30 
Like, all of them? or only some? the names I've been using are mostly spanish since we don't know a lot about the language proper
crimsonflower 27.4.2019 klo 17.14 
same here, it changes map labels from english to spanish
Cuso 27.4.2019 klo 15.14 
Hi! I love this civ, but I've noticed that when I use it, the map labels appear in portuguese. I play with Pachacutec and this civ as an AI and it kinda breaks the illusion. Besides that, awesome mod.
Jonnus.Cobra 13.4.2019 klo 16.43 
One of my favs. Zombie, do you take comissions? I have ideas for some civs. Do you have Discuss account? Thanks
joe49115 2.4.2019 klo 19.01 
in the loyalty screen, the mayan symbol doesn't appear
relic  [tekijä] 18.3.2019 klo 12.14 
Yeah, due to the way lua works the per turn CS bonus doesn't show up if you hover. It just gets automatically added at every turn. It's more noticeable in the early game where you don't have massive GPP per turn.
Zero 17.3.2019 klo 17.51 
So how does Darken the Sky actually work? Played a game as Yax but didn't understand what was happening,
relic  [tekijä] 14.3.2019 klo 9.53 
Crap, I'll have to check the Ynamp compat again lol
luart 14.3.2019 klo 4.44 
Hey! :)
My maya started somewhere in west Africa. :P It is the giant earth map, but not ludicrious. :
relic  [tekijä] 12.3.2019 klo 11.51 
Released an update that fixes the errors previously reported.
relic  [tekijä] 4.3.2019 klo 11.10 
Lol, all good, I'll keep an eye out
Zero 4.3.2019 klo 4.19 
okay, well, I can't seem to recreate the problem, so umm... nevermind.
relic  [tekijä] 3.3.2019 klo 11.39 
They should be in Documents/My Games/Civ 6/Logs by default, but you'll need to have just played a game with maya causing desyncs. If you can reproduce the bug, send me net_connection_debug and net_message_debug

Those should be the only ones referring to any sort of mp play.
Zero 3.3.2019 klo 2.16 
How do I get those? Sorry. I'd like to help, tell me what to do.
relic  [tekijä] 3.3.2019 klo 1.22 
@Junk would you happen to have any multiplayer/crash logs?
relic  [tekijä] 3.3.2019 klo 0.33 
Causing desync in multiplayer is an odd one, don't think I've encountered that before. With regards to holy site buildings and science I think there's an issue with the modifiers inside. Will be updating soon hopefully
Zero 2.3.2019 klo 15.11 
Civ causing desync in multiplayer GS every turn, also holy site buildings do not seem to be producing science, at least for me. Using Religion Expanded mod, and Historical Religions, if that matters. Love this civ though, super fucking cool.
relic  [tekijä] 1.3.2019 klo 21.25 
@mehpeps thanks, fixed it
dglivramento 1.3.2019 klo 18.25 
Cheers for the update!
releasedaboar 1.3.2019 klo 15.36 
UU and UD isn't showing up for Pakal
relic  [tekijä] 1.3.2019 klo 12.03 
Yeah it's updated now lmao
relic  [tekijä] 20.2.2019 klo 17.54 
you guys suck :P
Captain Lime  [tekijä] 20.2.2019 klo 12.17 
big doubt tbh
NotJoeBiden  [tekijä] 20.2.2019 klo 7.43 
holy shit recil :o