Sid Meier's Civilization VI

Sid Meier's Civilization VI

Relic and Enigma's Mayan Civilization
115 kommentarer
Master Imhotep 7. mar. 2024 kl. 7:51 
It would be great if this mod would use the official Mayan UU too, alongsides the S&T UU.
jjj 6. juli 2020 kl. 12:38 
it has
Nizou 17. maj 2020 kl. 15:06 
Could some of these ideas be added to a future rework when the New Frontier DLC be released ?
circeus 8. maj 2020 kl. 10:52 
The Kuuchil Ah Ek was not updated to get adjacency for reefs. Is that intended?
Cuso 26. nov. 2019 kl. 8:05 
Ok, for the people that like mne has the problem where this mod changes the map labels to portuguese, I have the fix (as the authors never even looked at this issue). So, what you want to do is follow this path:
steam\steamapps\workshop\content\289070\1290422833\Core\Civilization
Once thereope "Expansion2Text" and delete the line ('LOC_NAMED_RIVER_BALSAS_NAME', 'Balsas'),
Then save. Now, the mod won't translate the labels to another language, as that line seemed to cause problems with the localization.
Cuso 6. okt. 2019 kl. 15:25 
Can some author talk about the portuguese label bug that me and oher players are experiencing please? It prevents me to play this mod as it's uncomfortable having two languages in the same game
HeavyMetalClown 26. sep. 2019 kl. 10:55 
Any news on whether the loading issue I had earlier is fixable? I tried it again, same issue.
Captain Lime  [ophavsmand] 22. sep. 2019 kl. 11:29 
@relic foubty
relic  [ophavsmand] 22. sep. 2019 kl. 11:17 
Hello! It's been a while, I'll probably look into the bugs soon though.
69megajazzer420 16. sep. 2019 kl. 5:58 
I was giving this a playthrough, and for some reason, my Kuuchil Ah Ek district wasn't gaining adjacency bonuses from geothermal fissures? Is this a known bug?
Thomber_ 14. sep. 2019 kl. 19:02 
Don’t want to come off wrong but a TSL for YNAMP would be great.
Max 30. aug. 2019 kl. 11:15 
This civ is a lot of fun. I might argue that it's a bit overpowered, but I don't think that's fixable becuase anything with a half-price campus will be overpowered like unmodded Korea
Xandinho 12. aug. 2019 kl. 19:10 
Great work. Is Palenque replaced by another city-state in this mod?
HeavyMetalClown 21. juli 2019 kl. 8:40 
It's been a while. Any idea whether the issue loading the game I had is going to be fixed?

(or, alternately, someone telling me what to do to work around it)
Squiggles 7. juli 2019 kl. 15:56 
Update with TSL please, otherwise, this mod is unplayable.
HeavyMetalClown 7. juli 2019 kl. 14:36 
I'll just put it up here as I'll be catching some ZzzzzzZZZzs in a moment. Good night. https://drive.google.com/open?id=1ZkI3nuV7IadQstAAfLUJVEh2Gp13piE9
HeavyMetalClown 7. juli 2019 kl. 14:32 
I hope you don't mind me adding you to PM the link. Any moment now.
HeavyMetalClown 7. juli 2019 kl. 14:29 
A'ight, gimme a moment.
Captain Lime  [ophavsmand] 7. juli 2019 kl. 14:29 
Upload the Database log, this is effectively the SQL based crash log
HeavyMetalClown 7. juli 2019 kl. 9:51 
The only indication I have is the generic "One or more Mods failed to load content".
HeavyMetalClown 7. juli 2019 kl. 9:49 
Never mind; there's no crash logs or anything of the sort in my /logs/. Halp?
HeavyMetalClown 7. juli 2019 kl. 9:43 
Hey @Zombie Relic... My apologies if it's my own fault (probably) but the game won't start for me. I'll have a log file up ASAP.
Cuso 6. juni 2019 kl. 18:18 
Are you sure? I just activated it again and all the ranges are now called "cordilheira" (portuguese). For clarification, I'm not playing with the maya, they are in the game and still the map labels are translated.
relic  [ophavsmand] 4. juni 2019 kl. 13:19 
No, this mod doesn't edit any of the files associated with the portuguese localization.
Cuso 1. juni 2019 kl. 11:17 
Hi! did you ever found out why using the mod changes the map labels for other civs?
Cuso 1. maj 2019 kl. 0:10 
All of them, I think regardless of the civ. If the mayan are in the game, your labels are translated to portuguese. Not a big thing, but there's something there.
relic  [ophavsmand] 30. apr. 2019 kl. 22:30 
Like, all of them? or only some? the names I've been using are mostly spanish since we don't know a lot about the language proper
crimsonflower 27. apr. 2019 kl. 17:14 
same here, it changes map labels from english to spanish
Cuso 27. apr. 2019 kl. 15:14 
Hi! I love this civ, but I've noticed that when I use it, the map labels appear in portuguese. I play with Pachacutec and this civ as an AI and it kinda breaks the illusion. Besides that, awesome mod.
Jonnus.Cobra 13. apr. 2019 kl. 16:43 
One of my favs. Zombie, do you take comissions? I have ideas for some civs. Do you have Discuss account? Thanks
joe49115 2. apr. 2019 kl. 19:01 
in the loyalty screen, the mayan symbol doesn't appear
relic  [ophavsmand] 18. mar. 2019 kl. 12:14 
Yeah, due to the way lua works the per turn CS bonus doesn't show up if you hover. It just gets automatically added at every turn. It's more noticeable in the early game where you don't have massive GPP per turn.
Zero 17. mar. 2019 kl. 17:51 
So how does Darken the Sky actually work? Played a game as Yax but didn't understand what was happening,
relic  [ophavsmand] 14. mar. 2019 kl. 9:53 
Crap, I'll have to check the Ynamp compat again lol
luart 14. mar. 2019 kl. 4:44 
Hey! :)
My maya started somewhere in west Africa. :P It is the giant earth map, but not ludicrious. :
relic  [ophavsmand] 12. mar. 2019 kl. 11:51 
Released an update that fixes the errors previously reported.
relic  [ophavsmand] 4. mar. 2019 kl. 11:10 
Lol, all good, I'll keep an eye out
Zero 4. mar. 2019 kl. 4:19 
okay, well, I can't seem to recreate the problem, so umm... nevermind.
relic  [ophavsmand] 3. mar. 2019 kl. 11:39 
They should be in Documents/My Games/Civ 6/Logs by default, but you'll need to have just played a game with maya causing desyncs. If you can reproduce the bug, send me net_connection_debug and net_message_debug

Those should be the only ones referring to any sort of mp play.
Zero 3. mar. 2019 kl. 2:16 
How do I get those? Sorry. I'd like to help, tell me what to do.
relic  [ophavsmand] 3. mar. 2019 kl. 1:22 
@Junk would you happen to have any multiplayer/crash logs?
relic  [ophavsmand] 3. mar. 2019 kl. 0:33 
Causing desync in multiplayer is an odd one, don't think I've encountered that before. With regards to holy site buildings and science I think there's an issue with the modifiers inside. Will be updating soon hopefully
Zero 2. mar. 2019 kl. 15:11 
Civ causing desync in multiplayer GS every turn, also holy site buildings do not seem to be producing science, at least for me. Using Religion Expanded mod, and Historical Religions, if that matters. Love this civ though, super fucking cool.
relic  [ophavsmand] 1. mar. 2019 kl. 21:25 
@mehpeps thanks, fixed it
dglivramento 1. mar. 2019 kl. 18:25 
Cheers for the update!
releasedaboar 1. mar. 2019 kl. 15:36 
UU and UD isn't showing up for Pakal
relic  [ophavsmand] 1. mar. 2019 kl. 12:03 
Yeah it's updated now lmao
relic  [ophavsmand] 20. feb. 2019 kl. 17:54 
you guys suck :P
Captain Lime  [ophavsmand] 20. feb. 2019 kl. 12:17 
big doubt tbh
NotJoeBiden  [ophavsmand] 20. feb. 2019 kl. 7:43 
holy shit recil :o